Dead Space 3 v1.0 +15 [Cheat Table]

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STN
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Dead Space 3 v1.0 +15 [Cheat Table]

Post by STN »

Made by SER[G]ANT

Options
Infinite Health [enable 1 / disable 0]
One Hit Kill [enable 1 / disable 0]
Infinite Ammo [enable 1 / disable 0]
Infinite Stasis
Get Max. Oxygen
Max. Body Temperature
10.000 Resources
Freeze Hack Timer
Rapid Fire
Player Speed [0.5, 2.0 etc / 1.0 - default]
Enemy Speed [0.0, 0.5 etc / 1.0 - default]
Save Position
Load Position
Disable Walking Bots Limit
Get Max. Bots (5)
No Gravity (for player)

See "Table Extras"

Made by mgr.inz.Player
About OHK. From what I know, in previous game (DS2) OHK cheat is causing some glitches. Especially when this ohk option is made with "mov [reg+xxxxxxxx],0".

For example when fighting first boss in DS2. I "one hit killed" this boss. But, doors were still closed. Don't know if this will happen in DS3. (I just started this game).

I suggest you something like this:
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(exit)

aobscan(codeforOHK,D980F8000000C333C0D980F8000000C3)
label(codeforOHKregistered)
registersymbol(codeforOHKregistered)

newmem:
cmp dword ptr [eax+000000F8],(float)10.0
jb short exit
mov dword ptr [eax+000000F8],(float)01.0

exit:
fld dword ptr [eax+000000F8]
jmp returnhere

codeforOHK:
codeforOHKregistered:
jmp newmem
nop
returnhere:

[DISABLE]
codeforOHKregistered:
//Alt: fld dword ptr [eax+000000F8]
db D9 80 F8 00 00 00

dealloc(newmem)

unregistersymbol(codeforOHKregistered)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
deadspace3_aob.CT
(15.67 KiB) Downloaded 5101 times

plf
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Re: Dead Space 3 v1.0 +15 [Cheat Table]

Post by plf »

thanks for this , do you know if the stats of the weapon's patrts are writed in the exe or they are writed in some subfile ? i like to know the same about the upgrading chip you know , i ask because the rapid file option cause a problematic reaction with those weapons that doesn't base their repidity on how frequent they shot but how fast is the movement of the firing animation before the hit get ejected by the gun , so a solution for this would be to increase the base rapidity of the components , or , to increase the bonus that the upgrading chips give to a weapon's parameter , in that was we could get something like a +50 firing rate ( that will be compatible with every kind of weapon ) and a +50 damage and so on

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