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Re: FIFA 17 - Career mode Table

Posted: Fri Aug 11, 2017 6:23 am
by Toysin
Aranaktu wrote:
Thu Aug 10, 2017 10:05 pm
emiirz wrote:
Thu Aug 10, 2017 11:26 am
Toysin wrote:
Thu Aug 10, 2017 10:57 am
Facing the same issues here.
CE shows nothing after the 3rd scan onward.

Code: Select all

44 8B 48 08 41 89 F8 48 8D 55 A7
Having the same issue, and the AOB cant find after the 3rd one. When I click ActivateFirst the whole bar just becomes blue. Thx if someone can fix this.
If you have origin version:
Open Cheat Engine -> Open FIFA17.exe process -> Click "Memory view" button in CE-> Go to address (CTRL+G) "FIFA17.exe+82CC24D" -> Make a screen shot and post it here.
example screen shot: [Link]

If you don't have origin version just replace "ActivateItFirst" script with this script:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(IniRead_AOB, FIFA17.exe, 56 57 41 56 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 58 48 89 6C 24 60 41 0F B6 E9 44 89 C3 48 89 D7 48 89 CE)
registersymbol(IniRead_AOB)

aobscanmodule(INJECT_Unlock_EditPlayer,FIFA17.exe,0F B6 F0 31 FF) // should be unique
alloc(cave_Unlock_EditPlayer,$1000,"FIFA17.exe"+85E74D6)

label(code_Unlock_EditPlayer)
label(ret_Unlock_EditPlayer)

cave_Unlock_EditPlayer:
  mov al,1
code_Unlock_EditPlayer:
  movzx esi,al
  xor edi,edi
  jmp ret_Unlock_EditPlayer

INJECT_Unlock_EditPlayer:
  jmp cave_Unlock_EditPlayer
ret_Unlock_EditPlayer:
registersymbol(INJECT_Unlock_EditPlayer)

aobscanmodule(INJECT_ptrPlayerCave,FIFA17.exe,45 89 AF FC 09 00 00 41 C6)
alloc(ptrPlayerCave,$1000, "FIFA17.exe"+83D0631)
label(ptrPlayerCave_ret)
label(ptrPlayerCave_org)
alloc(ptrPlayer, 8)
registersymbol(ptrPlayer)
ptrPlayer:
dq 00

ptrPlayerCave: //this is allocated memory, you have read,write,execute access
ptrPlayerCave_org:
mov [ptrPlayer], r15
mov [r15+000009FC],r13d
jmp ptrPlayerCave_ret

INJECT_ptrPlayerCave:
jmp ptrPlayerCave
nop
nop
ptrPlayerCave_ret:
registersymbol(INJECT_ptrPlayerCave)

aobscanmodule(INJECT_ptrNotEditable,FIFA17.exe,85 F6 ?? ?? 49 29 FA 48 8B 07) // should be unique
alloc(ptrNotEditableCave,$1000,"FIFA17.exe"+83C19CD)

label(ptrNotEditableCave_org)
label(ptrNotEditableCave_ret)
alloc(ptrNotEditable, 8)
registersymbol(ptrNotEditable)
ptrNotEditable:
dq 00

ptrNotEditableCave:
  mov [ptrNotEditable],rax
ptrNotEditableCave_org:
  test esi,esi
  jng INJECT_ptrNotEditable+26
  sub r10,rdi
  jmp ptrNotEditableCave_ret

INJECT_ptrNotEditable:
  jmp ptrNotEditableCave
  nop
  nop
ptrNotEditableCave_ret:
registersymbol(INJECT_ptrNotEditable)


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(IniRead_AOB)

INJECT_Unlock_EditPlayer:
  db 0F B6 F0 31 FF

unregistersymbol(INJECT_Unlock_EditPlayer)
dealloc(cave_Unlock_EditPlayer)

INJECT_ptrTransferBudgetCave:
  db 44 8B 48 08 41 89 F8

INJECT_ptrPlayerCave:
  db 45 89 AF FC 09 00 00

dealloc(ptrPlayerCave)
dealloc(ptrPlayer)
unregistersymbol(ptrPlayer)
unregistersymbol(INJECT_ptrPlayerCave)

INJECT_ptrNotEditable:
  db 85 F6 7E 22 49 29 FA

unregistersymbol(INJECT_ptrNotEditable)
dealloc(ptrNotEditableCave)
dealloc(ptrNotEditable)
unregistersymbol(ptrNotEditable)
You will not be able to edit your transfer budget, but rest should work fine.
Screenshot of Origin version FIFA17 memory view

Link: [Link]

Re: FIFA 17 - Career mode Table

Posted: Fri Aug 11, 2017 8:18 am
by Aranaktu
Toysin wrote:
Fri Aug 11, 2017 6:23 am
Screenshot of Origin version FIFA17 memory view

Link: [Link]
Okay... That's weird. Opcodes are the same, but for some reason it's not working.
Did you tried the second solution, for non-origin version?

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(IniRead_AOB, FIFA17.exe, 56 57 41 56 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 58 48 89 6C 24 60 41 0F B6 E9 44 89 C3 48 89 D7 48 89 CE)
registersymbol(IniRead_AOB)

aobscanmodule(INJECT_Unlock_EditPlayer,FIFA17.exe,0F B6 F0 31 FF) // should be unique
alloc(cave_Unlock_EditPlayer,$1000,"FIFA17.exe"+85E74D6)

label(code_Unlock_EditPlayer)
label(ret_Unlock_EditPlayer)

cave_Unlock_EditPlayer:
  mov al,1
code_Unlock_EditPlayer:
  movzx esi,al
  xor edi,edi
  jmp ret_Unlock_EditPlayer

INJECT_Unlock_EditPlayer:
  jmp cave_Unlock_EditPlayer
ret_Unlock_EditPlayer:
registersymbol(INJECT_Unlock_EditPlayer)

aobscanmodule(INJECT_ptrPlayerCave,FIFA17.exe,45 89 AF FC 09 00 00 41 C6)
alloc(ptrPlayerCave,$1000, "FIFA17.exe"+83D0631)
label(ptrPlayerCave_ret)
label(ptrPlayerCave_org)
alloc(ptrPlayer, 8)
registersymbol(ptrPlayer)
ptrPlayer:
dq 00

ptrPlayerCave: //this is allocated memory, you have read,write,execute access
ptrPlayerCave_org:
mov [ptrPlayer], r15
mov [r15+000009FC],r13d
jmp ptrPlayerCave_ret

INJECT_ptrPlayerCave:
jmp ptrPlayerCave
nop
nop
ptrPlayerCave_ret:
registersymbol(INJECT_ptrPlayerCave)

aobscanmodule(INJECT_ptrNotEditable,FIFA17.exe,85 F6 ?? ?? 49 29 FA 48 8B 07) // should be unique
alloc(ptrNotEditableCave,$1000,"FIFA17.exe"+83C19CD)

label(ptrNotEditableCave_org)
label(ptrNotEditableCave_ret)
alloc(ptrNotEditable, 8)
registersymbol(ptrNotEditable)
ptrNotEditable:
dq 00

ptrNotEditableCave:
  mov [ptrNotEditable],rax
ptrNotEditableCave_org:
  test esi,esi
  jng INJECT_ptrNotEditable+26
  sub r10,rdi
  jmp ptrNotEditableCave_ret

INJECT_ptrNotEditable:
  jmp ptrNotEditableCave
  nop
  nop
ptrNotEditableCave_ret:
registersymbol(INJECT_ptrNotEditable)


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(IniRead_AOB)

INJECT_Unlock_EditPlayer:
  db 0F B6 F0 31 FF

unregistersymbol(INJECT_Unlock_EditPlayer)
dealloc(cave_Unlock_EditPlayer)

INJECT_ptrTransferBudgetCave:
  db 44 8B 48 08 41 89 F8

INJECT_ptrPlayerCave:
  db 45 89 AF FC 09 00 00

dealloc(ptrPlayerCave)
dealloc(ptrPlayer)
unregistersymbol(ptrPlayer)
unregistersymbol(INJECT_ptrPlayerCave)

INJECT_ptrNotEditable:
  db 85 F6 7E 22 49 29 FA

unregistersymbol(INJECT_ptrNotEditable)
dealloc(ptrNotEditableCave)
dealloc(ptrNotEditable)
unregistersymbol(ptrNotEditable)

Re: FIFA 17 - Career mode Table

Posted: Sat Aug 12, 2017 5:12 am
by Toysin
Aranaktu wrote:
Fri Aug 11, 2017 8:18 am
Toysin wrote:
Fri Aug 11, 2017 6:23 am
Screenshot of Origin version FIFA17 memory view

Link: [Link]
Okay... That's weird. Opcodes are the same, but for some reason it's not working.
Did you tried the second solution, for non-origin version?

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(IniRead_AOB, FIFA17.exe, 56 57 41 56 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 58 48 89 6C 24 60 41 0F B6 E9 44 89 C3 48 89 D7 48 89 CE)
registersymbol(IniRead_AOB)

aobscanmodule(INJECT_Unlock_EditPlayer,FIFA17.exe,0F B6 F0 31 FF) // should be unique
alloc(cave_Unlock_EditPlayer,$1000,"FIFA17.exe"+85E74D6)

label(code_Unlock_EditPlayer)
label(ret_Unlock_EditPlayer)

cave_Unlock_EditPlayer:
  mov al,1
code_Unlock_EditPlayer:
  movzx esi,al
  xor edi,edi
  jmp ret_Unlock_EditPlayer

INJECT_Unlock_EditPlayer:
  jmp cave_Unlock_EditPlayer
ret_Unlock_EditPlayer:
registersymbol(INJECT_Unlock_EditPlayer)

aobscanmodule(INJECT_ptrPlayerCave,FIFA17.exe,45 89 AF FC 09 00 00 41 C6)
alloc(ptrPlayerCave,$1000, "FIFA17.exe"+83D0631)
label(ptrPlayerCave_ret)
label(ptrPlayerCave_org)
alloc(ptrPlayer, 8)
registersymbol(ptrPlayer)
ptrPlayer:
dq 00

ptrPlayerCave: //this is allocated memory, you have read,write,execute access
ptrPlayerCave_org:
mov [ptrPlayer], r15
mov [r15+000009FC],r13d
jmp ptrPlayerCave_ret

INJECT_ptrPlayerCave:
jmp ptrPlayerCave
nop
nop
ptrPlayerCave_ret:
registersymbol(INJECT_ptrPlayerCave)

aobscanmodule(INJECT_ptrNotEditable,FIFA17.exe,85 F6 ?? ?? 49 29 FA 48 8B 07) // should be unique
alloc(ptrNotEditableCave,$1000,"FIFA17.exe"+83C19CD)

label(ptrNotEditableCave_org)
label(ptrNotEditableCave_ret)
alloc(ptrNotEditable, 8)
registersymbol(ptrNotEditable)
ptrNotEditable:
dq 00

ptrNotEditableCave:
  mov [ptrNotEditable],rax
ptrNotEditableCave_org:
  test esi,esi
  jng INJECT_ptrNotEditable+26
  sub r10,rdi
  jmp ptrNotEditableCave_ret

INJECT_ptrNotEditable:
  jmp ptrNotEditableCave
  nop
  nop
ptrNotEditableCave_ret:
registersymbol(INJECT_ptrNotEditable)


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(IniRead_AOB)

INJECT_Unlock_EditPlayer:
  db 0F B6 F0 31 FF

unregistersymbol(INJECT_Unlock_EditPlayer)
dealloc(cave_Unlock_EditPlayer)

INJECT_ptrTransferBudgetCave:
  db 44 8B 48 08 41 89 F8

INJECT_ptrPlayerCave:
  db 45 89 AF FC 09 00 00

dealloc(ptrPlayerCave)
dealloc(ptrPlayer)
unregistersymbol(ptrPlayer)
unregistersymbol(INJECT_ptrPlayerCave)

INJECT_ptrNotEditable:
  db 85 F6 7E 22 49 29 FA

unregistersymbol(INJECT_ptrNotEditable)
dealloc(ptrNotEditableCave)
dealloc(ptrNotEditable)
unregistersymbol(ptrNotEditable)
Didn't tried that yet since mine are Origin version.
Perhaps other would do the second solution provided.

Re: FIFA 17 - Career mode Table

Posted: Sat Aug 12, 2017 1:46 pm
by jvione
Is there any chance that editing something in the PRIMARY_ATTRIBUTES_RANGE = [10, 20] & SECONDARY_ATTRIBUTES_RANGE = [10, 20] will give me only amazing players in the Youth Squad? Thx

Re: FIFA 17 - Career mode Table

Posted: Sun Aug 13, 2017 1:23 am
by midoes
please can any body help me how to modify the transfer.ini to sign players as i want without refusing like messi and cristiano ronaldo ?

thanks alot for this amazing table

Re: FIFA 17 - Career mode Table

Posted: Sun Aug 13, 2017 6:26 am
by keoland01
I am curious:

I am familiar with using the CM Tool for earlier versions of FIFA (e.g. 13 to 16). Now, is there a way for us to have a default sleeves option, where, during normal weather in the calendar year, players' default sleeves can be made as say, with UA sleeves or UA sleeves+turtleneck?

It seems that all players edited when I use the CE and save in-game (during career mode of course) default to short sleeves. Or did I just miss something? Thank you in advance.

Re: FIFA 17 - Career mode Table

Posted: Tue Aug 15, 2017 3:29 pm
by fiannrs
im sorry, when i tried activatefirst , nothing happen, only not responding and nothing happen.
help?

Re: FIFA 17 - Career mode Table

Posted: Tue Aug 15, 2017 4:55 pm
by Aranaktu
UPDATE - 15.08.2017

- Added Player Data script created by lampuiho. With it you can edit player skill moves, preferedpositions, workrates, traits, potential, gender and a few other things.

- "ActivateItFirst" script is now splited into smaller parts.

Direct download link:
[Link]

Alternative link:
[Link]

FIFA 17 Traits:

Code: Select all

Traits1:
0 - No traits: 0000
1 - ? Nothing probably: 0001
2 - Long Throw-in: 0010
4 - Power free kick: 0100
8 - Diver (Not working?): 1000
16 - Injury prone: 0001 0000
32 - Injury free (Not working?): 0010 0000
64 - Avoids using weaker foot (Not working?): 0100 0000
128 - Dives into tackles (Not working?): 1000 0000
256 - Tries to beat defensive line (Not working?): 0001 0000 0000
512 - Selfish (Not working?): 0010 0000 0000
1024 - Leadership (Not working?): 0100 0000 0000
2048 - ? Nothing probably: 1000 0000 0000
4096 - Early crosser: ‭0001 0000 0000 0000‬
8192 - Finesse shot: ‭0010 0000 0000 0000‬
‭16384‬ - Flair: 0100 0000 0000 0000‬
‭32768‬ - Long passer: 1000 0000 0000 0000‬
65536 - Long shot taker: 0001 0000 0000 0000 0000‬
‭131072‬ - Skilled dribbling(Not working?): 0010 0000 0000 0000 0000‬
‭262144‬ - Playmaker(Not working?): 0100 0000 0000 0000 0000‬
‭524288‬ - GK up for corners: 1000 0000 0000 0000 0000‬
‭1048576‬ - Puncher: 0001 0000 0000 0000 0000 0000‬
‭2097152‬ - GK long throw: 0010 0000 0000 0000 0000 0000‬
‭4194304‬ - Power header: 0100 0000 0000 0000 0000 0000‬
‭8388608‬0 - ? Nothing probably: 1000 0000 0000 0000 0000 0000‬
‭16777216‬ - Giant throw-in:  0001 0000 0000 0000 0000 0000 0000‬
‭33554432‬ - Outside foot shot: 0010 0000 0000 0000 0000 0000 0000‬
‭134217728‬ - Swerve Pass (?) 
268435456 - Second Wind (?)
536870912 - Acrobatic Clearance (?)

1073741823 - All Traits 

Traits2:
1 - Skilled dribbling (?): 0001
2 - Fancy Pass (?): 0010
4 - Fancy Flicks (?): 0100
8 - Stutter Penalty (?): 1000
16 - ? Nothing probably 0001 0000
32 - Bicycle Kick (?): 0010 0000
64 - Diving Header (?): 0100 0000
128 - Driven Pass(?): 1000 0000
256 - GK Flat Kick (?): 0001 0000 0000
512: One club player: 0010 0000 0000
1024: Team player: 0100 0000 0000
2048 - Chip shot: 1000 0000 0000
4096 - Technical dribbler: 0001 0000 0000 0000
8192 - Sweeper: 0010 0000 0000 0000
‭16384‬ - Backs Into player: 0100 0000 0000 0000
‭32768‬ - Corner specialist: 1000 0000 0000 0000
65536 - Takes finesse free kicks: 0001 0000 0000 0000 0000
‭131072‬ - Target forward: 0010 0000 0000 0000 0000‬
‭262144‬ - Cautious with crosses: 0100 0000 0000 0000 0000‬
‭524288‬ - Comes for crosses: 1000 0000 0000 0000 0000‬


‭1048575‬ - ALL TRAITS
keoland01 wrote:
Sun Aug 13, 2017 6:26 am
I am curious:

I am familiar with using the CM Tool for earlier versions of FIFA (e.g. 13 to 16). Now, is there a way for us to have a default sleeves option, where, during normal weather in the calendar year, players' default sleeves can be made as say, with UA sleeves or UA sleeves+turtleneck?

It seems that all players edited when I use the CE and save in-game (during career mode of course) default to short sleeves. Or did I just miss something? Thank you in advance.
They will only wear it in winter.

Re: FIFA 17 - Career mode Table

Posted: Tue Aug 15, 2017 9:25 pm
by rivriv0
Aranaktu wrote:
Tue Aug 15, 2017 4:55 pm
UPDATE - 15.08.2017

- Added Player Data script created by lampuiho. With it you can edit player skill moves, preferedpositions, workrates, traits, potential, gender and a few other things.

- "ActivateItFirst" script is now splited into smaller parts.

Direct download link:
[Link]

Alternative link:
[Link]

FIFA 17 Traits:

Code: Select all

Traits1:
0 - No traits: 0000
1 - ? Nothing probably: 0001
2 - Long Throw-in: 0010
4 - Power free kick: 0100
8 - Diver (Not working?): 1000
16 - Injury prone: 0001 0000
32 - Injury free (Not working?): 0010 0000
64 - Avoids using weaker foot (Not working?): 0100 0000
128 - Dives into tackles (Not working?): 1000 0000
256 - Tries to beat defensive line (Not working?): 0001 0000 0000
512 - Selfish (Not working?): 0010 0000 0000
1024 - Leadership (Not working?): 0100 0000 0000
2048 - ? Nothing probably: 1000 0000 0000
4096 - Early crosser: ‭0001 0000 0000 0000‬
8192 - Finesse shot: ‭0010 0000 0000 0000‬
‭16384‬ - Flair: 0100 0000 0000 0000‬
‭32768‬ - Long passer: 1000 0000 0000 0000‬
65536 - Long shot taker: 0001 0000 0000 0000 0000‬
‭131072‬ - Skilled dribbling(Not working?): 0010 0000 0000 0000 0000‬
‭262144‬ - Playmaker(Not working?): 0100 0000 0000 0000 0000‬
‭524288‬ - GK up for corners: 1000 0000 0000 0000 0000‬
‭1048576‬ - Puncher: 0001 0000 0000 0000 0000 0000‬
‭2097152‬ - GK long throw: 0010 0000 0000 0000 0000 0000‬
‭4194304‬ - Power header: 0100 0000 0000 0000 0000 0000‬
‭8388608‬0 - ? Nothing probably: 1000 0000 0000 0000 0000 0000‬
‭16777216‬ - Giant throw-in:  0001 0000 0000 0000 0000 0000 0000‬
‭33554432‬ - Outside foot shot: 0010 0000 0000 0000 0000 0000 0000‬
‭134217728‬ - Swerve Pass (?) 
268435456 - Second Wind (?)
536870912 - Acrobatic Clearance (?)

1073741823 - All Traits 

Traits2:
1 - Skilled dribbling (?): 0001
2 - Fancy Pass (?): 0010
4 - Fancy Flicks (?): 0100
8 - Stutter Penalty (?): 1000
16 - ? Nothing probably 0001 0000
32 - Bicycle Kick (?): 0010 0000
64 - Diving Header (?): 0100 0000
128 - Driven Pass(?): 1000 0000
256 - GK Flat Kick (?): 0001 0000 0000
512: One club player: 0010 0000 0000
1024: Team player: 0100 0000 0000
2048 - Chip shot: 1000 0000 0000
4096 - Technical dribbler: 0001 0000 0000 0000
8192 - Sweeper: 0010 0000 0000 0000
‭16384‬ - Backs Into player: 0100 0000 0000 0000
‭32768‬ - Corner specialist: 1000 0000 0000 0000
65536 - Takes finesse free kicks: 0001 0000 0000 0000 0000
‭131072‬ - Target forward: 0010 0000 0000 0000 0000‬
‭262144‬ - Cautious with crosses: 0100 0000 0000 0000 0000‬
‭524288‬ - Comes for crosses: 1000 0000 0000 0000 0000‬


‭1048575‬ - ALL TRAITS
keoland01 wrote:
Sun Aug 13, 2017 6:26 am
I am curious:

I am familiar with using the CM Tool for earlier versions of FIFA (e.g. 13 to 16). Now, is there a way for us to have a default sleeves option, where, during normal weather in the calendar year, players' default sleeves can be made as say, with UA sleeves or UA sleeves+turtleneck?

It seems that all players edited when I use the CE and save in-game (during career mode of course) default to short sleeves. Or did I just miss something? Thank you in advance.
They will only wear it in winter.
Can you please tell us how to implement the traits as shown in this post? Or make a video about it.. etc


EDIT: To save anyone the time of trying to figure it out, just add up the traits that you want.

Re: FIFA 17 - Career mode Table

Posted: Wed Aug 16, 2017 12:11 pm
by Voron
Can anyone explain to me why bought players couldn't be sent to loan?
The transfer.ini file can't fix it.

Re: FIFA 17 - Career mode Table

Posted: Thu Aug 17, 2017 12:23 am
by gabucho nicolas
lampuiho wrote:
Sun Jul 16, 2017 6:12 am
Injection script for player stats data pointer.
How to use:
1. Activate script
2. Go to squad report
3. Select player
4. Edit stats in table

What needs to be done:
If someone can figure out the flags for different traits, it would be great.
In spanish, modifique la tabla de lampuiho con db master

algunas cosas no encontre, espero que les sea de ayuda para completar la tabla de aranaktu

[Link]

Re: FIFA 17 - Career mode Table

Posted: Sat Aug 19, 2017 11:49 am
by sesa1029
I have origin version try to open career in game while cheat engine working and game close itself. what ı can do about it.

Re: FIFA 17 - Career mode Table

Posted: Sat Aug 19, 2017 3:29 pm
by kaka50
I have some problem the first of every months will drop the OVR for the players how are older than 29 years

Image

Image

Re: FIFA 17 - Career mode Table

Posted: Sat Aug 19, 2017 4:51 pm
by kaka50
kaka50 wrote:
Sat Aug 19, 2017 3:29 pm
I have some problem the first of every months will drop the OVR for the players how are older than 29 years

Image

Image
and here is another glitch
Image

Image

Re: FIFA 17 - Career mode Table

Posted: Sat Aug 19, 2017 4:53 pm
by kaka50
that happen in the first of every months
the scouts reports reset