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Re: FIFA 17 - Career mode Table
Posted: Thu Aug 03, 2017 10:27 am
by Aranaktu
extazx2 wrote: ↑Wed Aug 02, 2017 7:58 pm
Hello, same problem as heaty.
I tried your last 2 updates, couldn't make it work.
Before that it was ok, but not with those 2 ones.
Maybe i don't use the .lua in the zip correctly ?
It's not working because Cheat Engine cannot find AOB signature defined in script, "ActivateItFirst" in this case.
Open Cheat Engine -> Open FIFA17.exe process -> Set Value Type to "Array of Byte" -> Scan for these values (new scan each time):
1.
Code: Select all
56 57 41 56 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 58 48 89 6C 24 60 41 0F B6 E9 44 89 C3 48 89 D7 48 89 CE
2.
3.
4.
5.
Tell me after which scan cheat engine didn't finds anyting.
Re: FIFA 17 - Career mode Table
Posted: Thu Aug 03, 2017 4:00 pm
by Sven1354
Is there any possibility to expand the squad size to have more than 52 players?
Re: FIFA 17 - Career mode Table
Posted: Thu Aug 03, 2017 9:52 pm
by oski32166
Could someone make joboffer.ini ready to edit like transfer.ini and transfers.ini? I am actually in Lech Poznań and when I change offer from Benfica to Juventus using your table and club ID, they don't want to accept me.
Re: FIFA 17 - Career mode Table
Posted: Fri Aug 04, 2017 9:04 pm
by eddie1611
Awesome! Could you maybe try to make it so you can edit player's hairstyles in manager career? Thanks!
Re: FIFA 17 - Career mode Table
Posted: Sun Aug 06, 2017 7:12 pm
by Voron
DeanV255 wrote: ↑Mon Jul 31, 2017 2:42 pm
If you look for "lampuiho" table - Page 10.
He's found a lot of very good and handy pointers such as the one's you asked for, all the way to the 4th position. Most importantly you can also edit the Potential of any player. Really great combo with Aranaktu's table.
I didn't find the line with the player's potential.
Re: FIFA 17 - Career mode Table
Posted: Sun Aug 06, 2017 8:29 pm
by rivriv0
Voron wrote: ↑Sun Aug 06, 2017 7:12 pm
DeanV255 wrote: ↑Mon Jul 31, 2017 2:42 pm
If you look for "lampuiho" table - Page 10.
He's found a lot of very good and handy pointers such as the one's you asked for, all the way to the 4th position. Most importantly you can also edit the Potential of any player. Really great combo with Aranaktu's table.
I didn't find the line with the player's potential.
I don't think you were looking hard enough.
Re: FIFA 17 - Career mode Table
Posted: Mon Aug 07, 2017 12:47 pm
by Voron
rivriv0 wrote: ↑Sun Aug 06, 2017 8:29 pm
I don't think you were looking hard enough.
You mean this line?
[Link]
Re: FIFA 17 - Career mode Table
Posted: Mon Aug 07, 2017 5:54 pm
by rivriv0
Voron wrote: ↑Mon Aug 07, 2017 12:47 pm
rivriv0 wrote: ↑Sun Aug 06, 2017 8:29 pm
I don't think you were looking hard enough.
You mean this line?
[Link]
Yup, that's it!
Re: FIFA 17 - Career mode Table
Posted: Tue Aug 08, 2017 5:10 pm
by Voron
rivriv0 wrote: ↑Mon Aug 07, 2017 5:54 pm
Yup, that's it!
After changing potential of some players, I didn''t see the result,for example,in training course.
If a footballer have talent,there are 3 lines emphasizing it.
Does this changing in table add one of this lines to the player's data?
Re: FIFA 17 - Career mode Table
Posted: Wed Aug 09, 2017 10:56 am
by iShorty
Voron wrote: ↑Tue Aug 08, 2017 5:10 pm
rivriv0 wrote: ↑Mon Aug 07, 2017 5:54 pm
Yup, that's it!
After changing potential of some players, I didn''t see the result,for example,in training course.
If a footballer have talent,there are 3 lines emphasizing it.
Does this changing in table add one of this lines to the player's data?
You can see player's potential changed not in the Not Editable sections.
Re: FIFA 17 - Career mode Table
Posted: Wed Aug 09, 2017 12:56 pm
by Voron
iShorty wrote: ↑Wed Aug 09, 2017 10:56 am
You can see player's potential changed not in the Not Editable sections.
What?
We are speaking about other's table,not Aranaktu's.
Re: FIFA 17 - Career mode Table
Posted: Thu Aug 10, 2017 10:53 am
by iShorty
Voron wrote: ↑Wed Aug 09, 2017 12:56 pm
iShorty wrote: ↑Wed Aug 09, 2017 10:56 am
You can see player's potential changed not in the Not Editable sections.
What?
We are speaking about other's table,not Aranaktu's.
So u change potentials with other table, then u comeback and see if it changed or not in Aranktu's table, Whats wrong with that?
Re: FIFA 17 - Career mode Table
Posted: Thu Aug 10, 2017 10:57 am
by Toysin
Aranaktu wrote: ↑Thu Aug 03, 2017 10:27 am
extazx2 wrote: ↑Wed Aug 02, 2017 7:58 pm
Hello, same problem as heaty.
I tried your last 2 updates, couldn't make it work.
Before that it was ok, but not with those 2 ones.
Maybe i don't use the .lua in the zip correctly ?
It's not working because Cheat Engine cannot find AOB signature defined in script, "ActivateItFirst" in this case.
Open Cheat Engine -> Open FIFA17.exe process -> Set Value Type to "Array of Byte" -> Scan for these values (new scan each time):
1.
Code: Select all
56 57 41 56 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 58 48 89 6C 24 60 41 0F B6 E9 44 89 C3 48 89 D7 48 89 CE
2.
3.
4.
5.
Tell me after which scan cheat engine didn't finds anyting.
Facing the same issues here.
CE shows nothing after the 3rd scan onward.
Re: FIFA 17 - Career mode Table
Posted: Thu Aug 10, 2017 11:26 am
by emiirz
Toysin wrote: ↑Thu Aug 10, 2017 10:57 am
Facing the same issues here.
CE shows nothing after the 3rd scan onward.
Having the same issue, and the AOB cant find after the 3rd one. When I click ActivateFirst the whole bar just becomes blue. Thx if someone can fix this.
Re: FIFA 17 - Career mode Table
Posted: Thu Aug 10, 2017 10:05 pm
by Aranaktu
emiirz wrote: ↑Thu Aug 10, 2017 11:26 am
Toysin wrote: ↑Thu Aug 10, 2017 10:57 am
Facing the same issues here.
CE shows nothing after the 3rd scan onward.
Having the same issue, and the AOB cant find after the 3rd one. When I click ActivateFirst the whole bar just becomes blue. Thx if someone can fix this.
If you
have origin version:
Open Cheat Engine -> Open FIFA17.exe process -> Click "Memory view" button in CE-> Go to address (CTRL+G) "FIFA17.exe+82CC24D" -> Make a screen shot and post it here.
example screen shot:
[Link]
If you
don't have origin version just replace "ActivateItFirst" script with this script:
Code: Select all
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(IniRead_AOB, FIFA17.exe, 56 57 41 56 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 58 48 89 6C 24 60 41 0F B6 E9 44 89 C3 48 89 D7 48 89 CE)
registersymbol(IniRead_AOB)
aobscanmodule(INJECT_Unlock_EditPlayer,FIFA17.exe,0F B6 F0 31 FF) // should be unique
alloc(cave_Unlock_EditPlayer,$1000,"FIFA17.exe"+85E74D6)
label(code_Unlock_EditPlayer)
label(ret_Unlock_EditPlayer)
cave_Unlock_EditPlayer:
mov al,1
code_Unlock_EditPlayer:
movzx esi,al
xor edi,edi
jmp ret_Unlock_EditPlayer
INJECT_Unlock_EditPlayer:
jmp cave_Unlock_EditPlayer
ret_Unlock_EditPlayer:
registersymbol(INJECT_Unlock_EditPlayer)
aobscanmodule(INJECT_ptrPlayerCave,FIFA17.exe,45 89 AF FC 09 00 00 41 C6)
alloc(ptrPlayerCave,$1000, "FIFA17.exe"+83D0631)
label(ptrPlayerCave_ret)
label(ptrPlayerCave_org)
alloc(ptrPlayer, 8)
registersymbol(ptrPlayer)
ptrPlayer:
dq 00
ptrPlayerCave: //this is allocated memory, you have read,write,execute access
ptrPlayerCave_org:
mov [ptrPlayer], r15
mov [r15+000009FC],r13d
jmp ptrPlayerCave_ret
INJECT_ptrPlayerCave:
jmp ptrPlayerCave
nop
nop
ptrPlayerCave_ret:
registersymbol(INJECT_ptrPlayerCave)
aobscanmodule(INJECT_ptrNotEditable,FIFA17.exe,85 F6 ?? ?? 49 29 FA 48 8B 07) // should be unique
alloc(ptrNotEditableCave,$1000,"FIFA17.exe"+83C19CD)
label(ptrNotEditableCave_org)
label(ptrNotEditableCave_ret)
alloc(ptrNotEditable, 8)
registersymbol(ptrNotEditable)
ptrNotEditable:
dq 00
ptrNotEditableCave:
mov [ptrNotEditable],rax
ptrNotEditableCave_org:
test esi,esi
jng INJECT_ptrNotEditable+26
sub r10,rdi
jmp ptrNotEditableCave_ret
INJECT_ptrNotEditable:
jmp ptrNotEditableCave
nop
nop
ptrNotEditableCave_ret:
registersymbol(INJECT_ptrNotEditable)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(IniRead_AOB)
INJECT_Unlock_EditPlayer:
db 0F B6 F0 31 FF
unregistersymbol(INJECT_Unlock_EditPlayer)
dealloc(cave_Unlock_EditPlayer)
INJECT_ptrTransferBudgetCave:
db 44 8B 48 08 41 89 F8
INJECT_ptrPlayerCave:
db 45 89 AF FC 09 00 00
dealloc(ptrPlayerCave)
dealloc(ptrPlayer)
unregistersymbol(ptrPlayer)
unregistersymbol(INJECT_ptrPlayerCave)
INJECT_ptrNotEditable:
db 85 F6 7E 22 49 29 FA
unregistersymbol(INJECT_ptrNotEditable)
dealloc(ptrNotEditableCave)
dealloc(ptrNotEditable)
unregistersymbol(ptrNotEditable)
You will not be able to edit your transfer budget, but rest should work fine.