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Diehard Dungeon

Posted: Wed May 03, 2017 9:32 am
by STN
Simple table for Diehard Dungeon, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Tested game version V1.8.1. May work on other versions.


V1000
1. Tested game version V1.8.0. May work on other versions.

2. Player Stats.
"Shield / Hearts Set to Max?" sets Shield and Hearts to max
"Gun Always Ready?" sets Gun to always ready to fire.

3. Resources Stats.
"Tokens Set to 9999?" sets Tokens to 9999.

4. Chest Stats.
Must spin the chest at least once, before script can be activated.
"Number of Spins Set to 9?" sets number of spins left to 9. Disable this to unfreeze.