z Dwarf Fortress

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williamcll
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Re: z Dwarf Fortress

Post by williamcll »

The "instant task complete" breaks diplomacy immediately closing it.

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williamcll
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Re: z Dwarf Fortress

Post by williamcll »

Unit Pointer no longer loads as of last update

CobraPL
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Re: z Dwarf Fortress

Post by CobraPL »

williamcll wrote:
Wed Jun 28, 2023 10:47 pm
Unit Pointer no longer loads as of last update
YES, it fails for 50.09 :(

DirtyHorcrux
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Re: z Dwarf Fortress

Post by DirtyHorcrux »

Any Chance for an update to v50.10?

Zanzer
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Re: z Dwarf Fortress

Post by Zanzer »

Updated for v50.11

Zanzer
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Re: z Dwarf Fortress

Post by Zanzer »

Fixed Unit Pointer and added Facets

Created a script to implement Quantum Stockpiles.
If you're unfamiliar, they allow your dwarfs to stack multiple items on top of a single tile.
Simply prefix your stockpile names with a lowercase "z" and a <space> character.

Also added some scripts to hack the custom embark skill and resource points.

Babbymode
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Re: z Dwarf Fortress

Post by Babbymode »

Fantastic work, the quantum stockpiles make life so much easier, and the exploits to make them normally are sometimes frustrating to work around. If only there was some creative god mode akin to Rimworld's so I can pre-build a fort for my dwarves to grow into.

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Darkedone02
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Re: z Dwarf Fortress

Post by Darkedone02 »

there only one thing I wish rimworld had that dwarf fortress had, Z-levels and more refugee's.

Zanzer
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Re: z Dwarf Fortress

Post by Zanzer »

Added some new Embark scripts to start with more dwarfs or bring along different races of creatures as civilians or pets.

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