The Last Hero of Nostalgaia

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ndck@ModEngine
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The Last Hero of Nostalgaia

Post by ndck@ModEngine »

The Last Hero of Nostalgaia (Non-Steam/Steam)

Version : v1.3.37 (Compatible with v1.3.38)

Scripts & Editors
- Infinite Health Potion *Hotkey Included*
- Infinite Generic Ammo *Hotkey Included*
- Save Data Player *Hotkey Included*
- Player Controller *Hotkey Included*
Extended Table. Note: Screen Capture may differ due to alteration
Image
Changelog
Lists Of Changelog
Version : v2.0.24 [This table update is only available on my discord server via Membership Platforms]
- Save Data Player & Player Controller pointers offset revised
- More pointers added for Currently Attacking Weapon Editor

Version : v1.3.40 (Compatible with v1.3.41 - v1.4.01)
- Infinite Health Potion script revised
- Currently Attacking Weapon pointers offset revised
- Please note if you are having issues activating the editors script. I recommend activating those at the game main menu and not during game play
Disclaimer
Table Disclaimer Note
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody. :) The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. For my table, just click on the 'Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. Thank you all very much. :)
Support
Donations/Memberships
Donation/Support/Membership can done through [Link] or [Link] or [Link]. I really need your support in continuing my work. Please take note that only subscribing to specific membership types will get full access to my table updates which is available in my official discord channel as of January 2023


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
T.L.H.O.N v1.3.40.CT
Refer Changelog for info
(1.82 KiB) Downloaded 1364 times
T.L.H.O.N v1.3.37.CT
(1.82 KiB) Downloaded 580 times
Last edited by ndck76 on Wed Jun 21, 2023 3:51 am, edited 13 times in total.

JoeCool
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Re: The Last Hero of Nostalgaia

Post by JoeCool »

Damn, looks like they fixed it in version v1.3.38. Health won't regen any more.

EDIT: mono features make cheating super easy though, no biggie.

StinVec
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Re: The Last Hero of Nostalgaia

Post by StinVec »

Thank you for this table.

I encountered these issues on my Steam-based game at version 1.3.40:

Infinite Health Potion
- Option does activate
- Icon/Health Potion count does not decrease when used
- Health does not increase upon using the potion

Save Data Player
- Option does not activate

Player Controller
- Option does not activate

_____

I updated the addresses for "Save Data Player" and "Player Controller" for my game in case these are useful for others:
Save Data Player - 1.3.40/41/42, 1.4.01 Address
Right-click option > Change script > replace this address line:

Code: Select all

aobscanregion(memory,InGameHUD:UpdateInventoryHUD,InGameHUD:UpdateInventoryHUD+600,48 63 80 ** ** 00 00 89 ** ** ** ** ** 48 B8 ** ** ** ** ** ** 00 00 48 ** ** 48 ** ** ** ** ** ** 48 ** ** 83 ** ** 48 ** ** ** ** 49 BB ** ** ** ** ** ** 00 00) //InGameHUD:UpdateInventoryHUD+362
With this line:

Code: Select all

aobscanregion(memory,InGameHUD:UpdateInventoryHUD,InGameHUD:UpdateInventoryHUD+57e,48 63 80 ** ** 00 00 89 ** ** ** 00 00 48 8B ** ** ** ** ** ** 48 ** ** ** ** 00 00 48 ** ** 83 ** ** 48 ** ** ** ** 00 00 49 BB ** ** ** ** ** ** ** ** 41 FF ** 48 8B) //InGameHUD:UpdateInventoryHUD+362
Player Controller - 1.3.40/41/42, 1.4.01 Address
Right-click option > Change script > replace this address line:

Code: Select all

aobscanregion(stamina,InGameHUD:Update,InGameHUD:Update+10000,F3 0F 10 80 ** ** 00 00 F3 ** ** ** 48 B8 ** ** ** ** ** ** 00 00 48 ** ** F3 ** ** ** ** ** ** ** F3 ** ** ** F2 ** ** ** F2 ** ** ** F3 ** ** ** ** ** ** ** 48 B8 ** ** ** ** ** ** 00 00 48 ** **) //InGameHUD:Update+c08
With this line:

Code: Select all

aobscanregion(stamina,InGameHUD:Update,InGameHUD:Update+10000,F3 0F 10 80 ** ** 00 00 F3 ** ** ** 48 8B ** ** ** ** ** ** F3 ** ** ** ** ** ** ** F3 ** ** ** F2 ** ** ** F2 ** ** ** F3 ** ** ** ** ** ** ** 48 8B ** ** ** ** ** ** F3) //InGameHUD:Update+c08
Infinite Consumables/Health Potion (alternate) (1.3.40/41/42, 1.4.01)
I also made a different Infinite Consumables/Health Potion option that resets the count to 10 upon using or gaining a consumable item and health properly increases when the potion is used. Also affects consumables like weapon upgrade fragments/parchments/memories. Seems to work ok for me in case it is of use to anyone else.

Copy this code and paste it (CTRL+V) into the cheat table to add the option.
(Activate the option after loading into your save game)
Infinite Consumables/Health Potion (Alternate)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Infinite Consumables/Health Potion (resets to x10 on use/acquisition) (activate after save load)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]
aobscan(hp_icon_uses,89 87 B0 01 00 00 48 8B 3C)
alloc(newmem,$1000,inf_hp_consumables)

label(code)
label(return)

newmem:

code:
//  mov [rdi+000001B0],eax
  mov [rdi+000001B0],#10
  jmp return

inf_hp_consumables:
  jmp newmem
  nop
return:
registersymbol(inf_hp_consumables)

[DISABLE]
inf_hp_consumables:
  db 89 87 B0 01 00 00

unregistersymbol(inf_hp_consumables)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Infinite Access/Ammo (1.3.40/41/42, 1.4.01)
I found OP "Infinite Generic Ammo" option to lock Access/ammo so it will not decrease, but it also does not increase. Some projectile items use 2 or 3 ammo to fire them. Since you start with 1 Access, enabling the option before getting more means you stay locked at 1 and cannot gain enough ammo to fire projectiles that use more Access than that without first disabling the option so that you can acquire more before re-enabling it.

I instead made a different Infinite Access/Ammo option that resets the Access count to 10 upon using a projectile or picking up Access. Seems to work ok for me in case it is of use to anyone else.

Copy this code and paste it (CTRL+V) into the cheat table to add the option.
(Activate the option after loading into your save game)
Infinite Access/Ammo (Alternate)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Infinite Access/Ammo (resets to x10 on use/acquisition) (activate after save load)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]
aobscan(inf_access,89 87 B0 01 00 00 48 8B 0C)
alloc(newmem,$1000,inf_access)

label(code)
label(return)

newmem:

code:
//  mov [rdi+000001B0],eax
  mov [rdi+000001B0],#10
  jmp return

inf_access:
  jmp newmem
  nop
return:
registersymbol(inf_access)

[DISABLE]
inf_access:
  db 89 87 B0 01 00 00

unregistersymbol(inf_access)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Last edited by StinVec on Sat Nov 12, 2022 11:39 am, edited 2 times in total.

urath0118
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What is cheating?
Posts: 4
Joined: Mon Jun 25, 2018 12:52 am
Reputation: 0

Re: The Last Hero of Nostalgaia

Post by urath0118 »

Hi great editor works very smoothly. Would you be able to add a change worn armor tab? The developer hasn't added new game plus and my favorite armor is a bit of a grind - New order armor. Thanks for your time!

Piratedog
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What is cheating?
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Re: The Last Hero of Nostalgaia

Post by Piratedog »

Any idea on how to make the sprint speed faster?

michaelanglo.l
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Re: The Last Hero of Nostalgaia

Post by michaelanglo.l »

StinVec wrote:
Thu Oct 27, 2022 4:33 pm
Thank you for this table.
[/code][/spoiler]
It's strange, my version is 1.4.01 on steam, But the 1.3.40 version's 'Save Data Player' and 'Player Controller' still works, when I copy the code into the ct, all of them do not work.

PS: The 'Infinite Consumables/Health Potion' line 6 goes wrong, and 'Infinite Access/Ammo' inf_access can not find all results.
'Save Data Player' memory not found, 'Player Controller' stamina not found.

michaelanglo.l
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Posts: 41
Joined: Sun May 12, 2019 1:01 am
Reputation: 2

Re: The Last Hero of Nostalgaia

Post by michaelanglo.l »

After 2.0.24, v1.3.40's 'Save Data Player' and 'Player Controller' still works, but some data is wrong(such as attributes). Need a small update.

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