Stardew Valley v1.2.33 [Steam]

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monkeydave
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Re: Stardew Valley v1.2.30 [Steam]

Post by monkeydave » Mon May 22, 2017 11:58 pm

I can't get the instant fish bite working. It won't let me click on it.

Thanks for making this.

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Rudo
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Re: Stardew Valley v1.2.30 [Steam]

Post by Rudo » Tue May 23, 2017 3:15 am

monkeydave wrote:
Mon May 22, 2017 11:58 pm
I can't get the instant fish bite working. It won't let me click on it.

Thanks for making this.
You have to first catch a fish (or fail catching a fish) first.

alanwulf
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Re: Stardew Valley v1.2.30 [Steam]

Post by alanwulf » Wed Jul 12, 2017 7:10 am

Everything seems to be working fine except the fruit tree options. For some reason I just cannot get them to work. I'm using the latest steam version and cheat engine 6.7.

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Lord Blade
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Re: Stardew Valley v1.2.30 [Steam]

Post by Lord Blade » Mon Jul 17, 2017 5:53 pm

So trying out the latest table linked in the first post.

Most things seem to work fine.
However I can't get the Farmer Pointer to activate, same for Instant Fish Bite.
Also, I tried the Always Fish Treasure option, but it doesn't seem to do anything. I'm still mostly finding fish.

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Rudo
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Re: Stardew Valley v1.2.30 [Steam]

Post by Rudo » Tue Jul 18, 2017 12:24 am

alanwulf wrote:
Wed Jul 12, 2017 7:10 am
Everything seems to be working fine except the fruit tree options. For some reason I just cannot get them to work. I'm using the latest steam version and cheat engine 6.7.
Lord Blade wrote:
Mon Jul 17, 2017 5:53 pm
So trying out the latest table linked in the first post.

Most things seem to work fine.
However I can't get the Farmer Pointer to activate, same for Instant Fish Bite.
Also, I tried the Always Fish Treasure option, but it doesn't seem to do anything. I'm still mostly finding fish.
Updated the table. Check out first post.

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Re: Stardew Valley v1.2.33 [Steam]

Post by Domar » Tue Jul 18, 2017 3:02 pm

Hi, I'm wondering which Fertilizer the "Hoe Dirts Instantly Watered and Fertilized" uses, there's the Basic Fertilizer(crops have higher chance to be quality goods), Quality Fertilizer(crops have even higher chance to be quality goods), Speed-Gro(crops grow faster), Deluxe Speed-Gro(crops grow even faster), Basic Retaining Soil(plot stays watered longer), Quality Retaining Soil(plot stays watered even longer)

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Rudo
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Re: Stardew Valley v1.2.33 [Steam]

Post by Rudo » Tue Jul 18, 2017 3:14 pm

Domar wrote:
Tue Jul 18, 2017 3:02 pm
Hi, I'm wondering which Fertilizer the "Hoe Dirts Instantly Watered and Fertilized" uses, there's the Basic Fertilizer(crops have higher chance to be quality goods), Quality Fertilizer(crops have even higher chance to be quality goods), Speed-Gro(crops grow faster), Deluxe Speed-Gro(crops grow even faster), Basic Retaining Soil(plot stays watered longer), Quality Retaining Soil(plot stays watered even longer)
Download the newest table, you can choose the fertilizer type :P

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Lord Blade
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Re: Stardew Valley v1.2.33 [Steam]

Post by Lord Blade » Wed Jul 19, 2017 1:24 am

So everything seems to be working great with the latest version of the table.

One suggestion if possible, maybe a "quick timer" for that Prairie King BS minigame. lol
Even with the cheats that damn thing took forever. :p

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Rudo
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Re: Stardew Valley v1.2.33 [Steam]

Post by Rudo » Wed Jul 19, 2017 5:38 am

Lord Blade wrote:
Wed Jul 19, 2017 1:24 am
So everything seems to be working great with the latest version of the table.

One suggestion if possible, maybe a "quick timer" for that Prairie King BS minigame. lol
Even with the cheats that damn thing took forever. :p
Once you finish it and get the achievement you likely won't ever play that game again so :lol:

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Lord Blade
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Re: Stardew Valley v1.2.33 [Steam]

Post by Lord Blade » Wed Jul 19, 2017 4:57 pm

True enough. lol

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Re: Stardew Valley v1.2.33 [Steam]

Post by Holden » Sat Aug 05, 2017 3:06 pm

If you're interested, the Daily Luck value is offset -5C from clock_ptr (the one used for the Calendar values); appears to be part of the same structure, as that's been stable since at least 1.2.30. It's a double, valid range is -0.1 to 0.1.

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Re: Stardew Valley v1.2.33 [Steam]

Post by Rudo » Sat Aug 05, 2017 8:52 pm

Holden wrote:
Sat Aug 05, 2017 3:06 pm
If you're interested, the Daily Luck value is offset -5C from clock_ptr (the one used for the Calendar values); appears to be part of the same structure, as that's been stable since at least 1.2.30. It's a double, valid range is -0.1 to 0.1.
I have noticed this value when I reversed the game but I didn't know what it does, well you seem to have figured it out!
I will add it to the next update of the table ;)
Thanks for sharing the intel :D

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Lord Blade
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Re: Stardew Valley v1.2.33 [Steam]

Post by Lord Blade » Fri Aug 25, 2017 10:27 pm

So for the "isRaining" thing, is there anything special I need to do to make it work?
I'm going through Summer and it's not rained once yet. :(

EDIT:

Also, could you add something to let us cheat up the monster eradication numbers? It's taking forever to grind out some of those. :p

Lord Aractas
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Re: Stardew Valley v1.2.33 [Steam]

Post by Lord Aractas » Thu Aug 31, 2017 10:06 pm

It says "$-8 is not a valid integer" when I downloaded it and loaded it up. Has this happened to anyone else?

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Re: Stardew Valley v1.2.33 [Steam]

Post by bokkafa » Tue Sep 05, 2017 1:38 pm

anyone know how the house upgrade thing works? When I tried to make it faster it cancelled the upgrade and construction opitons for all buildings got removed

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