The Heroic Legend of Eagarlnia dll cheat

Upload your cheat tables here (No requests)
Post Reply
CannonFodder
Table Makers
Table Makers
Posts: 189
Joined: Mon May 08, 2017 3:34 pm
Reputation: 110

The Heroic Legend of Eagarlnia dll cheat

Post by CannonFodder »

for game version 1.086

1. auto fulfill all task conditions, you can complete them on your convenience
2. the game has built in cheat, you can level up your hero in ayla scroll. my modification is a cheat in cheat, if you choose to level up a lv 10 female heroine, she will get bonus in 4 main stats, which makes the total value to about 400.

Update1:
change base stats instead of add bonus, this way is more consistant, but either way the game won't save stats change, so you have to use level up every time you load a save.

don't start a new game with this dll, or you will stuck in 12% loading progress.
you can start a new game wtih original dll, save, quit, and use this dll, load save.

pw:
EagarlniaCannonFodder

Assembly-CSharp.zip
Update1
(997.46 KiB) Downloaded 432 times
Assembly-CSharp.zip
for game version 1.086
(966.94 KiB) Downloaded 321 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ml0820
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Mar 25, 2024 8:57 pm
Reputation: 0

Re: The Heroic Legend of Eagarlnia dll cheat

Post by ml0820 »

thk

User avatar
igromanru
Table Makers
Table Makers
Posts: 294
Joined: Sat Mar 25, 2017 11:20 pm
Reputation: 413

Re: The Heroic Legend of Eagarlnia dll cheat

Post by igromanru »

If you make Unity cheats I highly recommend to either use Cheat Engine's Mono features that gives you a very easy way to make Cheat Tables, AOB search inside specific functions and even get offsets dynamically (see my tables) or make a [Link] or [Link] plugin/mod.
Replacing exiting DLL will require you to make the changes after each game update, which is not only inefficient but renders your work useless once you stop replicating it for each new version.
EDIT: Also you can forget replacing DLLs if a game uses il2cpp Unity while other methods are still possible.
It's a worthwhile investment to learn at least one of them.

Post Reply

Who is online

Users browsing this forum: athip2003, Baidu [Spider], Bing [Bot], ch0104, EdenAndrei, Floockde, Ghastr, Google Adsense [Bot], Hecate59, lariana, mausi125, morandi25, ropuzo, skientism, Skygrinder, sonycman, xspeed