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Saints Row +6 (table Update3.2)

Posted: Mon Aug 22, 2022 6:25 pm
by Cielos
updates, if any, will be very slow. don't wait up.

**check Tahtawy's table for more options**
Update3.2
- updated fly mod. missed a modifier tweak. it works as promoted as Update3.1 now.
Update3.1
- updated fly mod. refine the control in general, i.e., you can fly up higher and faster now, and when you release the fly up key, the animation won't stutter like before.
Update3
- added indestructible vehicle and fly mod

Update2.1
- updated ∞ ammo. it allows you to choose the min clip/pouch allowed method, or go straight for ∞. READ THE DESCRIPTION BEFORE USAGE!
- updated ignore flow. it works on non-grenades-based skills (e.g. flaming punch) now.
Update2
- added ignore finisher cooldown
Update1
- added ignore flow
- updated ∞ ammo. ammo pouch is still ∞, but ammo clip can be decreased until it reaches 1.
Update.1
- change inf. ammo clip to ∞ ammo.
undead
- health still drop until one chunk remains.

∞ ammo
- allows you to choose to apply ∞ on clip/pouch, or stop decreasing with a minimal value.
- clip default: >= 1
- pouch default: >=30
- you can choose ∞ from the drop-down-list to apply ∞ to the weapon's clip or pouch separately.
- when clip is in ∞, you can reload anytime, but you can't achieve goal or activate skills that require low ammo.
- when clip or pouch is in ∞, the remaining ammo in store or home weapon stash of that weapon would appear at -1, it's normal.
- *IMPORTANT* ∞ effect may stay for the whole game session. e.g., if applied to pouch, even if you reset it to min-value-method, ∞ may retain after reloading a save during the same game session. but that just means if you want to revert back to min-value method, you just have to quite to desktop and restart. this is because of a lazy approach to prevent affecting knuckles or melee weapons' ∞ visual status. not game-breaking, just look strange.

ignore finisher cooldown
- allows you to execute finisher on enemies anytime you want, regardless of the cooldown percentage.
- cooldown would be reset to zero and the percentage would start building up normally once you executed a finisher.

ignore flow
- use flow skills anytime you want, regardless of the remaining flow.
- flow still drop until it reaches zero.

indestructible vehicle
- works on the vehicle you ARE driving on.
- can still be damaged visually, but the health won't go down at all.

fly mod
- by default, press and hold Middle Mouse Button to take off. when you're high enough in air, press game's jump key to deploy wingsuit.
- while gliding in wingsuit, press and hold S key to fly up.
latest:
SaintsRow_DX12 +6 tableUpdate3.2.CT
+6, table Update3.2
(28.21 KiB) Downloaded 3368 times
backup(s):
SaintsRow_DX12 +6.CT
+6, table Update3
(22.97 KiB) Downloaded 662 times
SaintsRow_DX12.CT
+4, table Update2.1
(36.87 KiB) Downloaded 2380 times
SaintsRow_DX12.CT
+4, table Update2
(22.95 KiB) Downloaded 1516 times
SaintsRow_DX12.CT
+3, table Update1
(18.93 KiB) Downloaded 879 times
SaintsRow_DX12.CT
+2, table Update.1
(13.72 KiB) Downloaded 1057 times
SaintsRow_DX12.CT
+2
(12.04 KiB) Downloaded 2617 times

Re: Saints Row +2

Posted: Tue Aug 23, 2022 5:52 am
by darkzonez
Cielos wrote:
Mon Aug 22, 2022 6:25 pm
updates, if any, will be very slow. don't wait up.
only 2 options for now.
made for DX12, tested on the tutorial only. won't test or add more until weekend, hope there won't be any game hot-fix til then...

undead
- health still drop until one chunk remains.

inf. ammo clip
- clip still drop until it reaches 1, i.e., no reload.
SaintsRow_DX12.CT
Please more options thanks for the good work! :geek:

Re: Saints Row +2

Posted: Tue Aug 23, 2022 11:35 am
by virility92
Thank you for this. Can confirm that this also works beyond the tutorial mission

Re: Saints Row +2

Posted: Tue Aug 23, 2022 2:31 pm
by TGR
Same table just converted to Vulkan

Re: Saints Row +2

Posted: Tue Aug 23, 2022 6:10 pm
by Sir_Devil
Thanks for the table, works fine! Would be highly appreciated if some kind of money editor could be implemented some time in the future.

Re: Saints Row +2

Posted: Tue Aug 23, 2022 6:25 pm
by smokygid
Please need to DX11

Re: Saints Row +2

Posted: Tue Aug 23, 2022 7:40 pm
by JafK1
Thanks for sharing with us

Re: Saints Row +2

Posted: Tue Aug 23, 2022 8:10 pm
by tbriane365
Thanks for the table

Re: Saints Row +2

Posted: Tue Aug 23, 2022 8:32 pm
by Chrisfearless
Works great, tested with the 3DM Release today. Police cars are sometimes invul, but those two options are really enough to play through the whole game without a problem.

Re: Saints Row +2

Posted: Tue Aug 23, 2022 8:36 pm
by bilal1358
Money Cheat table
SaintsRow_DX12 Money.CT
(662 Bytes) Downloaded 1056 times

Re: Saints Row +2

Posted: Wed Aug 24, 2022 5:13 am
by glyth
can u make it so homies dont die at all or instant take down

Re: Saints Row +2

Posted: Wed Aug 24, 2022 6:38 am
by DisneyLandRU
bilal1358 wrote:
Tue Aug 23, 2022 8:36 pm
Money Cheat table SaintsRow_DX12 Money.CT
table not work dx12 for me. game - exit, after change cash.

Re: Saints Row +2

Posted: Wed Aug 24, 2022 7:34 am
by virility92
DisneyLandRU wrote:
Wed Aug 24, 2022 6:38 am
bilal1358 wrote:
Tue Aug 23, 2022 8:36 pm
Money Cheat table SaintsRow_DX12 Money.CT
table not work dx12 for me. game - exit, after change cash.
Money values is the easiest to change. Give it a try :)

Re: Saints Row +2

Posted: Wed Aug 24, 2022 12:28 pm
by bilal1358
DisneyLandRU wrote:
Wed Aug 24, 2022 6:38 am
bilal1358 wrote:
Tue Aug 23, 2022 8:36 pm
Money Cheat table SaintsRow_DX12 Money.CT
table not work dx12 for me. game - exit, after change cash.
buy something and save the game will work

Re: Saints Row +2 (table Update.1)

Posted: Wed Aug 24, 2022 2:50 pm
by anonymouz
great table, anything for car or weapon spawns, unlocks.. something like this?