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Mahjong Pretty Girls Battle & School Girls E

Posted: Thu Apr 27, 2017 5:26 am
by STN
Simple table for Mahjong Pretty Girls Battle and Mahjong Pretty Girls Battle: School Girls Edition, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.1. May work on other versions.

2. AppCore.
"Hand Set to Winning?" sets Hand to winning.
"Bones Set to 1000000?" sets Bones to 1000000.
"Luck Set to Max?" sets Luck to max.
"Stats Set to Max?" sets Stats to max.
"Enemy Bones Set to -1000000?" sets enemy Bones to -1000000.
"Enemy Luck Set to 0?" sets enemy Luck to 0.
"Enemy Stats Set to 0?" sets enemy Stats to 0.
Allows the following to be modfied.
- "AppCore Stats -> m_player -> haiID" allows Hand to be modified.

Made by Shinkansen