Made by Csimbi
Since the binaries in the 1.4 patch are identical on both 'Overlord' and 'Overlord - Raising Hell', this table will work on both games.
Tested and works with:
- v1.4 of the Overlord binaries.
- v1.4 of the Overlord-Raising Hell binaries.
- v1.4 of the HATRED binaries.
As for the contents:
- bEnableMinionLimitHack: Allows changing minion limit to iDesiredMinionLimit - unless it's already higher, of course. See note below!
- bEnableGoldHack: Allows changing amount of gold to iDesiredGold - unless it's already higher, of course. You'll need to pick up at least one gold for the game to refresh the other memory locations.
- bEnableOneHitKill: Allows killing enemies with a single blow; applies to both the Overlord and all minions.
- bEnableOverlordHealth: Allows replenishing the Overlord's health, a.k.a. health; applies to the Overlord only.
- bEnableOverlordMaxHealthHack: Allows changing the Overlord's max health to fDesiredOverlordMaxHealth - unless it's already higher, of course.
- bEnableOverlordInfiniteMana: Allows replenishing the Overlord's mana, a.k.a. Infinite mana; applies to the Overlord only.
- bEnableOverlordMaxManaHack: Allows changing the Overlord's max mana to fDesiredOverlordMaxMana - unless it's already higher, of course.
- bEnableMinionhealth: Allows replenishing the minions' health, a.k.a. health; applies to the minions only.
- bEnableMinionMaxHealthHack: Allows changing the minions' max health to fDesiredMinionMaxHealth - unless it's already higher, of course.
- bEnableMinionInfiniteMana: Allows replenishing the minions' mana, a.k.a. Infinite mana; applies to the minions only (and only those that have mana). Minions' mana does not seem to play a role though.
- bEnableMinionMaxManaHack: Allows changing the minions' max mana to fDesiredMinionMaxMana - unless it's 0 or already higher, of course.
A couple of notes:
- It seems that the sweet spot for minion limit is somewhere around 75 - so it's set to 60 in the script by default so as you gather stuff, it won't go too high. Anyway, when I had more than 90 minions, they kept getting stuck at places and even disappear (!) from the game on map change. Not a big issue since you can get new minions on nearly all maps, but you'll lose the bonuses these lost creates have accumulated. One more thing to keep in mind: changes in the minion limit are persistent (go into autosave).
- It seems that the Overlord's max mana bar won't update for some reason like the health bar. It's nothing to worry about.
- One-hit-kill applies to physical damage only, so it won't work with spells and this goes for your minion spells, too (i.e. red minion fireball attack)
- Enabling both the main script and One-hit-kill at the same time in the middle of a fight is not advisable; it may get you and your minions killed instantly. So, if you're in the middle of a fight, be sure to enable the script first, let the game run for a sec (to pick up the pointers), and then enable One-hit-kill. I guess most people will enable the script once the game has been started, so this is largely irrelevant, but I put it out there just in case.
All options are disabled by default; change the appropriate Boolean values to 1 to take effect.
Update #1:
Added speed controls for the Overlord and the minions; each with:
- a Boolean value (0/1) to disable/enable and
- a configurable speed multiplier; 1.0 is normal speed.
Update #2:
Changed a few short jumps to long jumps (was buggy)
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1