Dragon Quest Heros 2

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DrummerIX
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Re: Dragon Quest Heros 2

Post by DrummerIX »

Came up with Base Stat pointers and option to set minimum stat values when viewing attributes screen

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Martijn1234
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Re: Dragon Quest Heros 2

Post by Martijn1234 »

if anybody can make me a table where u can get past that thief key quest where u need to sneak past some detection robots and then go back again then i would be gratefull or whatever u call it

mabye a cheat where they cant spot u or u can teleport to the quest objective and back would be nice

TroliusMaximus
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Re: Dragon Quest Heros 2

Post by TroliusMaximus »

andonovmarko wrote:
Sat May 27, 2017 1:25 pm
@DrummerIX Is it possible to use cheat engine to make the dlc characters playable outside the labyrinth?
This would be great.

Also, if anyone has a 'character / mission unlocker save' they could share, it would make the game much less tedious for people to get into...

DrummerIX
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Re: Dragon Quest Heros 2

Post by DrummerIX »

I found a party pointer cheat. It does let you set to members of DQH1 heroes. They won't show up in town as in your party, but load up in the field. Enjoy!

kratitos
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Re: Dragon Quest Heros 2

Post by kratitos »

DrummerIX wrote:
Sat Sep 16, 2017 4:25 am
I found a party pointer cheat. It does let you set to members of DQH1 heroes. They won't show up in town as in your party, but load up in the field. Enjoy!
Thank you!

MingShaoMonk
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Re: Dragon Quest Heros 2

Post by MingShaoMonk »

DrummerIX wrote:
Sat Sep 16, 2017 4:25 am
I found a party pointer cheat. It does let you set to members of DQH1 heroes. They won't show up in town as in your party, but load up in the field. Enjoy!
Good find there. \ :V /

Out of curiosity, is there a way to make the Damage Multiplier a floating point/decimal based multiplier? Note that I don't actually have any real Cheat Engine experience though. x.x

DrummerIX
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Re: Dragon Quest Heros 2

Post by DrummerIX »

MingShaoMonk wrote:
Mon Sep 25, 2017 12:24 am
DrummerIX wrote:
Sat Sep 16, 2017 4:25 am
I found a party pointer cheat. It does let you set to members of DQH1 heroes. They won't show up in town as in your party, but load up in the field. Enjoy!
Good find there. \ :V /

Out of curiosity, is there a way to make the Damage Multiplier a floating point/decimal based multiplier? Note that I don't actually have any real Cheat Engine experience though. x.x
I changed Enemy Damage Multiplier to a floating point value in the latest cheat table. Enjoy!

MingShaoMonk
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Re: Dragon Quest Heros 2

Post by MingShaoMonk »

Hm, have you been able to find the equipment tables for the characters yet? :o

Also, in the DQH1 table Cielos made, he created an option to view and edit the traits of the equipment item you had selected. Not sure how easy it'd be for you to make something like that though. x.x

DrummerIX
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Re: Dragon Quest Heros 2

Post by DrummerIX »

MingShaoMonk wrote:
Wed Sep 27, 2017 6:35 pm
Hm, have you been able to find the equipment tables for the characters yet? :o

Also, in the DQH1 table Cielos made, he created an option to view and edit the traits of the equipment item you had selected. Not sure how easy it'd be for you to make something like that though. x.x
This table was my first major cheat table. I was unable to fully duplicate all the options from Cielos DQH1 table back then, but I have improved my skills over time. I'm not sure about doing other options at the moment though, but if I come back to this game, I'll try making a few more options.

Anacra
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Re: Dragon Quest Heros 2

Post by Anacra »

DrummerIX wrote:
Wed Sep 27, 2017 7:03 pm
MingShaoMonk wrote:
Wed Sep 27, 2017 6:35 pm
Hm, have you been able to find the equipment tables for the characters yet? :o

Also, in the DQH1 table Cielos made, he created an option to view and edit the traits of the equipment item you had selected. Not sure how easy it'd be for you to make something like that though. x.x
This table was my first major cheat table. I was unable to fully duplicate all the options from Cielos DQH1 table back then, but I have improved my skills over time. I'm not sure about doing other options at the moment though, but if I come back to this game, I'll try making a few more options.
Thank you DrummerIX for your hard work with the table (and pox too). I've just started playing and it's great to have all these nice functions already available. The biggest thing I was wanting was also accessory and equipment traits that the user can edit. Be amazing if you could implement this last piece of the puzzle.

But even if not, thank you so much for your work!

Anacra
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Re: Dragon Quest Heros 2

Post by Anacra »

Sorry for the double post, but I found some info about accessories from [Link]. If we go to address 82440086 (this is in my game, and the address sticks even after reload, so probably should be same for everyone), we can see addresses in the form of below:

0000FFaa0000FFbb0000FFccddeexxxxzz00020102

xxxx = Enhancement level (FF 0F for star level of accessory)
zz = Accessory type ([Link])
020102 = This is an accessory. The first 02 represents accessory I believe (00 = Weapons, 01 = Orbs, 02 = Accessories)
The performance seems to be decided by the numerical value of aabbccddee.

I was able to change the type of accessory completely by changing the zz value. However I can't quite figure out how to precisely change the three effects on an accessory. I saw another post on the JP site that tried to explain, but I can't work it out. I've quoted it below (via google translate). Note that the info on this site for PS3 version of game so address might be different.
4201dd63 00307506 Additional effect 1
4004001c 00000000
4201dd67 00307507 Additional effect 2 
4004001c 00000000
4201dd6b 00307508 Additional effect 3 
4004001c 00000000
4001dd72 00000001 Number of possession?
4004001c 00000000
4001dd74 0000000c Item type
4004001c 00000000
4201dd75 00020102 Item type (020102 is an accessory
4004001c 00000000
4001dd7a 000000a1 Individual possession flag (Do not make it the same numerical value
4004001c 00000001 
4001dd7b 00000004 Individual possession flag 04 is common
4004001c 00000000

This code Is written at the bottom of the possession frame of the equipment so the number can not be increased
It would amazing if someone more knowledgeable can figure this out.

DrummerIX
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Re: Dragon Quest Heros 2

Post by DrummerIX »

Anacra wrote:
Thu Oct 19, 2017 1:19 pm
Sorry for the double post, but I found some info about accessories from [Link]. If we go to address 82440086 (this is in my game, and the address sticks even after reload, so probably should be same for everyone), we can see addresses in the form of below:

0000FFaa0000FFbb0000FFccddeexxxxzz00020102

xxxx = Enhancement level (FF 0F for star level of accessory)
zz = Accessory type ([Link])
020102 = This is an accessory. The first 02 represents accessory I believe (00 = Weapons, 01 = Orbs, 02 = Accessories)
The performance seems to be decided by the numerical value of aabbccddee.

I was able to change the type of accessory completely by changing the zz value. However I can't quite figure out how to precisely change the three effects on an accessory. I saw another post on the JP site that tried to explain, but I can't work it out. I've quoted it below (via google translate). Note that the info on this site for PS3 version of game so address might be different.
4201dd63 00307506 Additional effect 1
4004001c 00000000
4201dd67 00307507 Additional effect 2 
4004001c 00000000
4201dd6b 00307508 Additional effect 3 
4004001c 00000000
4001dd72 00000001 Number of possession?
4004001c 00000000
4001dd74 0000000c Item type
4004001c 00000000
4201dd75 00020102 Item type (020102 is an accessory
4004001c 00000000
4001dd7a 000000a1 Individual possession flag (Do not make it the same numerical value
4004001c 00000001 
4001dd7b 00000004 Individual possession flag 04 is common
4004001c 00000000

This code Is written at the bottom of the possession frame of the equipment so the number can not be increased
It would amazing if someone more knowledgeable can figure this out.
Thanks for the information. I might have time over the weekend to see if I can come up with anything based on this information. It should help speed up the process, so thanks for posting it.

Anacra
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Re: Dragon Quest Heros 2

Post by Anacra »

DrummerIX wrote:
Fri Oct 20, 2017 12:19 am
Thanks for the information. I might have time over the weekend to see if I can come up with anything based on this information. It should help speed up the process, so thanks for posting it.
Awesome! The address I gave earlier is not an exact address, so might be easier to search for the accessory you have via zz00020102 (where zz is the id of the accessory). These are somewhere above the 80 00 00 00 address.

Looking forward to your results.

Edit: I noticed the accessory values are at multiple places, and only changing one of them let me change the accessory type. Still not having any luck changing the effects properly though.

Edit 2: Found some more stuff. The 0000FF00 part in an accessory changes the effects. So if rewrite that as aaaabb00, then:
bb = Effect type (from the ids)
aaaa = effect addition value
(Eg: If aaaa=7530 and bb=06, then 75300600 results in an effect of increasing attack power by 100.)

Note that this change of effect is not reflected on the accessory screen (you'll still see the previous effect), but if you look at your stats, or your attributes screen, you will notice the attack power has increased by 100. I am guessing since the accessories have fixed effects, you can't change them to show on screen new effects (would love to know if it is possible to change them visually as well). There is a special accessory called "Ace of Spoils" (type id = 1E) which can gain random effects. Changing the numbers after FF for this accessory does change the effects visually. However changing just one number changes all 4 effects. Not sure how to specifically change one single effect or its power individually.

MingShaoMonk
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Re: Dragon Quest Heros 2

Post by MingShaoMonk »

Anacra, will this also allow you to change the weapons of the characters [like giving someone a weapon they normally can't equip]?

Also, another question: has anyone figured out how to directly edit the skills equipped to each character [again, if you want to give someone an ability they normally can't equip]?

DrummerIX
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Re: Dragon Quest Heros 2

Post by DrummerIX »

I had every intention of trying to work on updating the table this weekend, but my wife had other plans for me. I will attempt to do something during this week and let you all know what I come up with.

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