Dark Souls 3
Re: Dark Souls 3
What does the "Disable Anti-Cheat" point do on OPs table?
Re: Dark Souls 3
The anticheat in this game works differently. The game constantly overwrites its memory with original game code so disabling your injections (they get replaced by original game code) every 15 or so minutes. No crashes or anything, just constant replacing.
Not sure if it still works, if it activates it will probably work.
Not sure if it still works, if it activates it will probably work.
Re: Dark Souls 3
Thank you for the info, but I know how it works. I'm on board from the beginning
Yeah, that's what I mean.
Re: Dark Souls 3
Ok, I'm laying down the law. Anymore bashing, unproductive or asinine posts and people are getting banned.
-
AyyySickMemer
- What is cheating?

- Posts: 1
- Joined: Tue Apr 04, 2017 3:18 pm
- Reputation: 0
Re: Dark Souls 3
How do I use params? Are they fixed or something? Can I use the "Examples"?
Re: Dark Souls 3
Nope, still brokenAyyySickMemer wrote: ↑Tue Apr 04, 2017 3:20 pmHow do I use params? Are they fixed or something? Can I use the "Examples"?
Re: Dark Souls 3
Where do I put the script for running gestures?
-
DaydreamIq
- What is cheating?

- Posts: 3
- Joined: Fri Mar 24, 2017 1:45 pm
- Reputation: 2
Re: Dark Souls 3
Will changing your starting class cause invalid data?
Re: Dark Souls 3
Added pointer for "Line of Sight LockOn Deactivate Time"(Hero>Statistics)(Default 2 seconds, increase to disable lockon break)
Added pointer for Spears of Church covenant (Hero>Covenants)
Fixed Find Item with ID (Maybe useless?)
Added pointer for Spears of Church covenant (Hero>Covenants)
Fixed Find Item with ID (Maybe useless?)
Last edited by STN on Mon Apr 10, 2017 3:52 pm, edited 2 times in total.
Reason: :)
Reason: :)
Re: Dark Souls 3
Nice.
But why have you removed a lot of dropdowns with items?
EDIT: Hmm, I guess it just moved, however.
I'm merging with your previous table with few changes.
-
UnnamedBeast
- What is cheating?

- Posts: 3
- Joined: Tue Apr 04, 2017 8:47 pm
- Reputation: 0
Re: Dark Souls 3
(In Phokz's table) I need help with using BehaviorID on an attack, I've tried countless times but everytime it doesn't work like it should, or I'm not finding the right address. (I did change statInfo to 19 and WepParamChange to 1 following this sheet: https://docs.google.com/spreadsheets/d/ ... edit#gid=0, but I can't get it to work on a weapon's attack, I might just be using the wrong address, but idk)
Re: Dark Souls 3
Params still need a fix.UnnamedBeast wrote: ↑Tue Apr 04, 2017 8:50 pm(In Phokz's table) I need help with using BehaviorID on an attack, I've tried countless times but everytime it doesn't work like it should, or I'm not finding the right address. (I did change statInfo to 19 and WepParamChange to 1 following this sheet: https://docs.google.com/spreadsheets/d/ ... edit#gid=0, but I can't get it to work on a weapon's attack, I might just be using the wrong address, but idk)
-
UnnamedBeast
- What is cheating?

- Posts: 3
- Joined: Tue Apr 04, 2017 8:47 pm
- Reputation: 0
Re: Dark Souls 3
It's not in Params tho, it's in Effect Helperigromanru wrote: ↑Tue Apr 04, 2017 8:53 pmParams still need a fix.UnnamedBeast wrote: ↑Tue Apr 04, 2017 8:50 pm(In Phokz's table) I need help with using BehaviorID on an attack, I've tried countless times but everytime it doesn't work like it should, or I'm not finding the right address. (I did change statInfo to 19 and WepParamChange to 1 following this sheet: https://docs.google.com/spreadsheets/d/ ... edit#gid=0, but I can't get it to work on a weapon's attack, I might just be using the wrong address, but idk)
-
anothercasual
- What is cheating?

- Posts: 2
- Joined: Tue Apr 04, 2017 1:53 am
- Reputation: 0
Re: Dark Souls 3
hey anyone knows how to change animations? i mean not weapons animations but animations in general like this sheet https://docs.google.com/spreadsheets/d/ ... gLoZY/edit
Last edited by anothercasual on Wed Apr 12, 2017 9:36 am, edited 1 time in total.
Who is online
Users browsing this forum: Bing [Bot], nos4r2, Uebelkraehe



