Dark Souls 3

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MurderInc
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Re: Dark Souls 3

Post by MurderInc » Thu Apr 27, 2017 8:20 am

Ace of Fours wrote:
Thu Apr 27, 2017 2:55 am
I was having trouble finding the Demon Prince's flags and haven't gotten around to finding them yet... sorry!
Oh no, that's ok. I can still fight him through my backup saves.
I was just wondering why the option for Demon Prince was missing. Thanks for answering!

amaniberserk420
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Re: Dark Souls 3

Post by amaniberserk420 » Fri Apr 28, 2017 7:52 am

So no goods consum which item that can get you banned ?

Souls-Confirm
Weapons buff/rasin- ?
Dagger/Kurki-?
Bomb-?
Blessing potion-?
Green blossom-?
Moss-?
Purging stone-?
Estus-?
Prism stone-?

Le Désir de Vivre
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Re: Dark Souls 3

Post by Le Désir de Vivre » Fri Apr 28, 2017 4:44 pm

Hi,

Downloaded the table posted by the OP and (obviously most everyone knows it by now) some things like infinite health don't work. The stamina one does work but something just... stops working. When I checked the number on the table, my stamina one was a six-digit and fluctuating. Thought it was interesting.

Anyway, I had a quick question:
I used the table and the infinite stamina and also locked my health numbers so I couldn't die. Also activated that 100% drop rate. Do any of those flag your character? I was planning on item swapping some souls in to sell but not sure if I should.

DeadManIV
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Re: Dark Souls 3

Post by DeadManIV » Sun Apr 30, 2017 2:33 pm

Hello,
I've been googling around quite a bit for a way to get Yuria of Londor to spawn in Firelink... Since I healed my dark sigils..
Before beating the Abyss watchers, I cheated in dark sigils, hollowed myself out, then talked to Yoel and leveled up until he died.
At this point I discovered I had six dark sigils, not sure if this messed it up, will try again with five, but Yuria did not spawn. I left Firelink, came back, reloaded, beat the boss, nothing.
Does anyone know how to do it?
Is there a flag I can reset for being healed by the firekeeper?

Thanks.

Edit: tried with 5, still didn't work.

DarkrimXtrike
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Re: Dark Souls 3

Post by DarkrimXtrike » Sun Apr 30, 2017 5:25 pm

Hi, I had a question. Changes to the character stay after leaving the game, like changing dexterity points, but, after editing any weapon value (minimun requierement or different scaling, for example), it resets after leaving and coming back to the game.
Is there any way to make those changes permanent?
Thanks a lot :)

amaniberserk420
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Re: Dark Souls 3

Post by amaniberserk420 » Mon May 01, 2017 6:25 am

DarkrimXtrike wrote:
Sun Apr 30, 2017 5:25 pm
Hi, I had a question. Changes to the character stay after leaving the game, like changing dexterity points, but, after editing any weapon value (minimun requierement or different scaling, for example), it resets after leaving and coming back to the game.
Is there any way to make those changes permanent?
Thanks a lot :)
Anything permanent change to save file will result in ban.

DarkrimXtrike
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Re: Dark Souls 3

Post by DarkrimXtrike » Mon May 01, 2017 9:41 am

amaniberserk420 wrote:
Mon May 01, 2017 6:25 am
DarkrimXtrike wrote:
Sun Apr 30, 2017 5:25 pm
Hi, I had a question. Changes to the character stay after leaving the game, like changing dexterity points, but, after editing any weapon value (minimun requierement or different scaling, for example), it resets after leaving and coming back to the game.
Is there any way to make those changes permanent?
Thanks a lot :)
Anything permanent change to save file will result in ban.
Attribute changing has not given me any problem yet, as long as I change the soul level accordingly.
Anyways, its for offline, so shouldnt get me banned.

cokeee
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Re: Dark Souls 3

Post by cokeee » Tue May 02, 2017 12:23 pm

Please tell me how to run away from cheater gives fps down.

AMACHEATER
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Re: Dark Souls 3

Post by AMACHEATER » Tue May 02, 2017 2:05 pm

"Access All Bonfires" don't work. Again :(

El Bibu
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Re: Dark Souls 3

Post by El Bibu » Thu May 04, 2017 3:05 pm

Hey guys, is there a way to keep the changes i made to some weapons ? Or i must redo everything when i restart the game completly ?

cs6489
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Re: Dark Souls 3

Post by cs6489 » Thu May 04, 2017 4:31 pm

please help me! I want to the bosses to fight with each other. How to do this?

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Low Sheen
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Re: Dark Souls 3

Post by Low Sheen » Thu May 04, 2017 7:10 pm

El Bibu wrote:
Thu May 04, 2017 3:05 pm
Hey guys, is there a way to keep the changes i made to some weapons ? Or i must redo everything when i restart the game completly ?
No, changes to weapons will revert the minute you close the game, since it all sits in memory. If you're doing weapon modifications it's easier to put it into a script so you don't have to manually edit each weapon one-by-one.

El Bibu
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Re: Dark Souls 3

Post by El Bibu » Thu May 04, 2017 9:42 pm

Low Sheen wrote:
Thu May 04, 2017 7:10 pm
El Bibu wrote:
Thu May 04, 2017 3:05 pm
Hey guys, is there a way to keep the changes i made to some weapons ? Or i must redo everything when i restart the game completly ?
No, changes to weapons will revert the minute you close the game, since it all sits in memory. If you're doing weapon modifications it's easier to put it into a script so you don't have to manually edit each weapon one-by-one.
Ok i see, thanks for the quick answer :)

El Bibu
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Re: Dark Souls 3

Post by El Bibu » Fri May 05, 2017 4:03 am

Errr, sorry to bother you but how am i supose to put that into a script ?

Image

Alacrity
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Re: Dark Souls 3

Post by Alacrity » Fri May 05, 2017 5:35 am

DarkrimXtrike wrote:
Sun Apr 30, 2017 5:25 pm
Hi, I had a question. Changes to the character stay after leaving the game, like changing dexterity points, but, after editing any weapon value (minimun requierement or different scaling, for example), it resets after leaving and coming back to the game.
Is there any way to make those changes permanent?
Thanks a lot :)
Phokz had an explanation on how to do this, all I can remember is you have to create a script that'll find the ID of the weapon and change the values you want. If you have a search 'round you'll probably find it.
cs6489 wrote:
Thu May 04, 2017 4:31 pm
please help me! I want to the bosses to fight with each other. How to do this?
You'll have to go over to DateHacks (run by Whitelord) and become an active member there to receive it, but it isn't fully released yet, some people, like myself, have review copies, but until it is officially released you can't receive it.
El Bibu wrote:
Fri May 05, 2017 4:03 am
Errr, sorry to bother you but how am i supose to put that into a script?

Image
Search around for it. Like I said, I don't remember much from what Phokz said. You could potentially go to a Web Back up site and try to find it there.
Show





Posted: Sat Dec 03, 2016 8:55 pm Post subject:


The Black Iron Helm headpiece as any other armor pieces is a part part of the EquipParamProtector so we are going to work with this param. Param is the file where Dark Souls store information about stuff.
Using "Helpers" from the table you are modifying the params (or better say their representation the game memory)

First get the address of the start of the structure for the Black Iron Helm. The addresses will be different for you, but I'll post my just as example.



In my case address is "7FFA13B9B10".

Go to the "Params" and substract the address of the "EquipParamProtector" from the address we got earlier (Use Windows programmer calculator).


7FFA13B9B10 - 7FFA1384100 = 35A10

35A10 is our offset for the Black Iron Helm in the EquipParamProtector. So right click on the param name:

And click Browse This Memory Region

In the memory browse:

Display Type ----> 4 Byte hex

and search for the 35A10 offset:

Will be shown as "00035A10"

On my screen you can see that left column is offsets and right column is IDs (in hex). Remember: first ID and then offset.



055D4A80 is the hex ID we need. Convert it to the decimal and we will get 90000000

So lets get back to the EquipParamProtector Helper.

Effects on Self have offsets 24, 28 and 2C (double click on the address if you want to see the offset):

"Effect" with the offset will be shown.

And poise offset is 110.


Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
if not syntaxcheck then
local Protectors = {
{90000000,0x24,"BB 18 00 00"}, --6331 as Bytes
{90000000,0x28,"A6 CE BF 07"}, --130010790 as Bytes
{90000000,0x2C,"28 6A AD 06"}, --112028200 as Bytes
{90000000,0x110,"00 00 40 3F"}, --"Poise" (0.75 as Bytes)
}
ParamIterator("EquipParamProtector",Protectors,"SomeName") --To save the default values on "Enable"
end

{$asm}
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if not syntaxcheck then
ParamDepatcher("SomeName") --Restoring default values on "Disable"
end


So we use the ID, offsets and value (in the byte format) in the script for the param patcher.


Last edited by Phokz on Sat Dec 03, 2016 9:47 pm; edited 1 time in total

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