Dark Souls 3

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Zuriel
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Re: Dark Souls 3

Post by Zuriel »

What does the "Disable Anti-Cheat" point do on OPs table?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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STN
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Re: Dark Souls 3

Post by STN »

The anticheat in this game works differently. The game constantly overwrites its memory with original game code so disabling your injections (they get replaced by original game code) every 15 or so minutes. No crashes or anything, just constant replacing.

Not sure if it still works, if it activates it will probably work.

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igromanru
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Re: Dark Souls 3

Post by igromanru »

STN wrote:
Tue Apr 04, 2017 10:37 am
The anticheat in this game works differently. The game constantly overwrites its memory with original game code so disabling your injections (they get replaced by original game code) every 15 or so minutes. No crashes or anything, just constant replacing.
Thank you for the info, but I know how it works. I'm on board from the beginning :lol:
STN wrote:
Tue Apr 04, 2017 10:37 am
Not sure if it still works, if it activates it will probably work.
Yeah, that's what I mean.

RaDeX
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Re: Dark Souls 3

Post by RaDeX »

Ok, I'm laying down the law. Anymore bashing, unproductive or asinine posts and people are getting banned.

AyyySickMemer
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Re: Dark Souls 3

Post by AyyySickMemer »

How do I use params? Are they fixed or something? Can I use the "Examples"?

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igromanru
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Re: Dark Souls 3

Post by igromanru »

AyyySickMemer wrote:
Tue Apr 04, 2017 3:20 pm
How do I use params? Are they fixed or something? Can I use the "Examples"?
Nope, still broken

Gabranth
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Re: Dark Souls 3

Post by Gabranth »

Where do I put the script for running gestures?

DaydreamIq
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Re: Dark Souls 3

Post by DaydreamIq »

Gabranth wrote:
Tue Apr 04, 2017 5:04 pm
Where do I put the script for running gestures?
Anywhere in the table

Voye
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Re: Dark Souls 3

Post by Voye »

Will changing your starting class cause invalid data?

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dec1337
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Re: Dark Souls 3

Post by dec1337 »

Added pointer for "Line of Sight LockOn Deactivate Time"(Hero>Statistics)(Default 2 seconds, increase to disable lockon break)
Added pointer for Spears of Church covenant (Hero>Covenants)
Fixed Find Item with ID (Maybe useless?)
Last edited by STN on Mon Apr 10, 2017 3:52 pm, edited 2 times in total.
Reason: :)

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igromanru
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Re: Dark Souls 3

Post by igromanru »

dec1337 wrote:
Tue Apr 04, 2017 6:29 pm
Added pointer for "Line of Sight LockOn Deactivate Time"(Hero>Statistics)(Default 2 seconds, increase to disable lockon break)
Added pointer for Spears of Church covenant (Hero>Covenants)
Fixed Find Item with ID (Maybe useless?)

DarkSoulsIII[04-04-17].zip
Nice.
But why have you removed a lot of dropdowns with items?
EDIT: Hmm, I guess it just moved, however.
I'm merging with your previous table with few changes.

UnnamedBeast
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Re: Dark Souls 3

Post by UnnamedBeast »

(In Phokz's table) I need help with using BehaviorID on an attack, I've tried countless times but everytime it doesn't work like it should, or I'm not finding the right address. (I did change statInfo to 19 and WepParamChange to 1 following this sheet: [Link], but I can't get it to work on a weapon's attack, I might just be using the wrong address, but idk)

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igromanru
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Re: Dark Souls 3

Post by igromanru »

UnnamedBeast wrote:
Tue Apr 04, 2017 8:50 pm
(In Phokz's table) I need help with using BehaviorID on an attack, I've tried countless times but everytime it doesn't work like it should, or I'm not finding the right address. (I did change statInfo to 19 and WepParamChange to 1 following this sheet: [Link], but I can't get it to work on a weapon's attack, I might just be using the wrong address, but idk)
Params still need a fix.

UnnamedBeast
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Re: Dark Souls 3

Post by UnnamedBeast »

igromanru wrote:
Tue Apr 04, 2017 8:53 pm
UnnamedBeast wrote:
Tue Apr 04, 2017 8:50 pm
(In Phokz's table) I need help with using BehaviorID on an attack, I've tried countless times but everytime it doesn't work like it should, or I'm not finding the right address. (I did change statInfo to 19 and WepParamChange to 1 following this sheet: [Link], but I can't get it to work on a weapon's attack, I might just be using the wrong address, but idk)
Params still need a fix.
It's not in Params tho, it's in Effect Helper

anothercasual
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Re: Dark Souls 3

Post by anothercasual »

hey anyone knows how to change animations? i mean not weapons animations but animations in general like this sheet [Link]
Last edited by anothercasual on Wed Apr 12, 2017 9:36 am, edited 1 time in total.

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