Page 47 of 54

Re: Divinity Original Sin 2

Posted: Thu Dec 28, 2017 4:22 pm
by TidalMello
Heyo, just chiming in to say that editing skills with the "Selected Char" Script doesn't make any changes now. Thanks for all your hard work! :D

Re: Divinity Original Sin 2

Posted: Fri Jan 05, 2018 2:10 pm
by MiZorg
Are u going to update this? And why GM mode don't work corrrectly?

Re: Divinity Original Sin 2

Posted: Sat Jan 13, 2018 2:20 am
by Xendias
I think a few of the stuff are buggy (Find New Items and the Item List) but overall it's really good. I'd just like to request some useful Pointers from the Global Variables. I'm working on it atm but I'm kinda new to making Pointers so I'd like your help with that

Re: Divinity Original Sin 2

Posted: Thu Jan 18, 2018 8:29 pm
by Nibelton
Global Variables are not working in a new update :-(
one of the useful option that allows you go beyond 10 ability cap

Re: Divinity Original Sin 2

Posted: Fri Feb 02, 2018 10:43 pm
by dstarfire
Did anybody ever come up with a list of possible values for the 'find item in new container' code? Or at least some general directions on how to find the possible values?

Re: Divinity Original Sin 2

Posted: Fri Feb 02, 2018 11:10 pm
by Venatoris
Hm, update would be nice. :-)

Re: Divinity Original Sin 2

Posted: Sun Feb 04, 2018 6:08 pm
by Rexurioz
ye update would be good

Re: Divinity Original Sin 2

Posted: Fri Feb 09, 2018 2:03 pm
by lol3003
this needs an update

but i understand if you dont update it anymore nontheless thank you for the table

Re: Divinity Original Sin 2

Posted: Sat Feb 10, 2018 6:07 pm
by PearlOrient
Steam keeps releasing weekly updates. The latest version is v3.0.169.700. Problem is that Steam players are reporting more game breaking bugs which means more patches on the horizon.

Thinking that any sane person updating the table is going to go insane when the game gets patched once every few days.

Re: Divinity Original Sin 2

Posted: Wed Feb 14, 2018 3:14 am
by dstarfire
PearlOrient wrote:
Sat Feb 10, 2018 6:07 pm
Steam keeps releasing weekly updates. The latest version is v3.0.169.700. Problem is that Steam players are reporting more game breaking bugs which means more patches on the horizon.

Thinking that any sane person updating the table is going to go insane when the game gets patched once every few days.
The real problem is the skill and effort needed to create these cheats. I'd be more interested in learning how we could update the tables ourselves (i.e. how to find the key addresses in D:OS 2).

Re: Divinity Original Sin 2

Posted: Thu Feb 22, 2018 2:07 pm
by Rebelicious
Anyone that's gotten GM mode to work? I used it extensively to tweak things before, but now it refuses to save.

Re: Divinity Original Sin 2

Posted: Mon Mar 05, 2018 6:35 pm
by Csimbi
Got (re)started on this game a few days ago.
Here's a script I put together for v3.0.171.819
It gives you:
- Max Health; almost God mode - excessive damage will still kill you.
- Move speed mod; dunno what the devs were thinking crawling like turtles. This speeds up the player chars.
- Weight mod; you won't get encumbered (even if the number is in red). There seems to be a hard limit though, this does not eliminate that ;-)
- Infinite Action Points; for people not so keen on doing slow-ass combat
- Instant skills; skill timers reset immediately (if you see the clock, just move the mouse over the skill, and the UI will update)
- Infinite durability
- Infinite Spirit Vision; got fed up with having to activate it constantly. It should have been a toggle. Now it is ;-)
- Character stats: a set of switches to enable minimums and a 'Zero all' to get rid of any remaining points. Enable and disable as needed.

Enjoy!

Re: Divinity Original Sin 2

Posted: Mon Mar 05, 2018 7:08 pm
by kanggg
Thank you for the table, Csimbi!

Re: Divinity Original Sin 2

Posted: Thu Mar 22, 2018 4:41 pm
by myristate
Any update to this?

Re: Divinity Original Sin 2

Posted: Fri Mar 23, 2018 8:39 pm
by Gin
update to v3.0.190.740 pls?!