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Re: Divinity Original Sin 2

Posted: Sat Nov 04, 2017 10:49 pm
by LoLzM
hoodini wrote:
Sat Nov 04, 2017 12:48 pm
questions on item spawning ,many thanks in advance

for "Set Treasure Level" - can someone explain how to use this hack?
for "Find Item in New Container" - what is the ID code to spawn divine type items?
Set Treasure Level - Whatever you put in this will be the level of the gear that appears in boxes and containers e.g. you set Treasure Level to 50 and when you open chests, containers and boxes the gear will be level 50.

Find Item in New Container - For me personally, divine type items start to spawn when you set the Treasure Level to 20. But if you wanna change an item you already have, just use "GM variable" thing to become a GM and edit your gear that way.

Re: Divinity Original Sin 2

Posted: Sun Nov 05, 2017 12:03 am
by hoodini
LoLzM wrote:
Sat Nov 04, 2017 10:49 pm
hoodini wrote:
Sat Nov 04, 2017 12:48 pm
questions on item spawning ,many thanks in advance

for "Set Treasure Level" - can someone explain how to use this hack?
for "Find Item in New Container" - what is the ID code to spawn divine type items?
Set Treasure Level - Whatever you put in this will be the level of the gear that appears in boxes and containers e.g. you set Treasure Level to 50 and when you open chests, containers and boxes the gear will be level 50.

Find Item in New Container - For me personally, divine type items start to spawn when you set the Treasure Level to 20. But if you wanna change an item you already have, just use "GM variable" thing to become a GM and edit your gear that way.
thanks, for "find items in new container" i am looking to spawn many multiple items in a single chest hence the request to force divine items, do you know the code ID for it?
i will try to force level 20 items and see if it conflicts with the legendary item code...

Re: Divinity Original Sin 2

Posted: Mon Nov 06, 2017 9:48 am
by Allen90
Hi all, regarding the GM Mode, the item manage is kinda broken, every item I try to edit has his rarity messed up, and sometimes it causes the game to crash when you try to equip it.

Re: Divinity Original Sin 2

Posted: Mon Nov 06, 2017 10:58 pm
by hoodini
patch 3.0.151.229 was released, anyone tested the last table yet?

Re: Divinity Original Sin 2

Posted: Tue Nov 07, 2017 6:56 pm
by illusionbreaker
hoodini wrote:
Mon Nov 06, 2017 10:58 pm
patch 3.0.151.229 was released, anyone tested the last table yet?
Bump!

Re: Divinity Original Sin 2

Posted: Wed Nov 08, 2017 5:06 am
by HeavyGrinder
Table seems to work fine for me except for the 'mouseover item editor'. Also would like to throw out these amazing quality of life mods that are on the Nexus~

Achievements by Kassent
fearlessrevolution . com/divinityoriginalsin2/mods/210/?

Hide HUD - UI Less Mode by Kassent
fearlessrevolution . com/divinityoriginalsin2/mods/237/?

Customizable Character Tags by Kassent
fearlessrevolution . com/divinityoriginalsin2/mods/241/?

Enjoy! :D

Re: Divinity Original Sin 2

Posted: Wed Nov 08, 2017 5:59 am
by felan-grey
HeavyGrinder wrote:
Wed Nov 08, 2017 5:06 am
Table seems to work fine for me except for the 'mouseover item editor'. Also would like to throw out these amazing quality of life mods that are on the Nexus~
Spoiler
Achievements by Kassent
fearlessrevolution . com/divinityoriginalsin2/mods/210/?

Hide HUD - UI Less Mode by Kassent
fearlessrevolution . com/divinityoriginalsin2/mods/237/?

Customizable Character Tags by Kassent
fearlessrevolution . com/divinityoriginalsin2/mods/241/?

Enjoy! :D
Thanks for Customizable Character Tags!

Re: Divinity Original Sin 2

Posted: Wed Nov 08, 2017 6:51 am
by HeavyGrinder
felan-grey wrote:
Wed Nov 08, 2017 5:59 am

Thanks for Customizable Character Tags!
You're welcome! But i'm just the messenger :P All credit goes to Kassent @ the Nexus

Re: Divinity Original Sin 2

Posted: Wed Nov 08, 2017 4:28 pm
by Rexurioz
mouseover item editor doesnt work

Re: Divinity Original Sin 2

Posted: Wed Nov 08, 2017 8:32 pm
by Jessen
Rexurioz wrote:
Wed Nov 08, 2017 4:28 pm
mouseover item editor doesnt work
It never really quite worked to begin with. it would never save the changes, and the item would revert. Its been superseded by the toggle for the GM mode.

Re: Divinity Original Sin 2

Posted: Thu Nov 09, 2017 3:39 am
by RemisRO
Any way I can increase starting AP?

Re: Divinity Original Sin 2

Posted: Thu Nov 09, 2017 5:36 pm
by illusionbreaker
HeavyGrinder wrote:
Wed Nov 08, 2017 5:06 am
Table seems to work fine for me except for the 'mouseover item editor'. Also would like to throw out these amazing quality of life mods that are on the Nexus~
Last Item Moved in Backpack hasn't worked for me for the last two updates.
RemisRO wrote:
Thu Nov 09, 2017 3:39 am
Any way I can increase starting AP?
GM mode lets you add up to 2 AP to a character.

Re: Divinity Original Sin 2

Posted: Thu Nov 09, 2017 9:31 pm
by HeavyGrinder
illusionbreaker wrote:
Thu Nov 09, 2017 5:36 pm

Last Item Moved in Backpack hasn't worked for me for the last two updates.
Weird, that always worked for me just fine

Re: Divinity Original Sin 2

Posted: Sun Nov 12, 2017 9:43 am
by Elterin
Hi and thanks for the tables. I request a "crafting doesn't consume items" cheat. Thanks!

Re: Divinity Original Sin 2

Posted: Thu Nov 16, 2017 5:00 pm
by alexandrucel bun
hey guys i want to test something, you know how to change source points to 3 in fort joy? i tried in gm mode but it remains stucked at 1 point. do you know a way ? thx