Re: Divinity Original Sin 2
Posted: Wed Sep 20, 2017 6:58 am
Is there a way to clean/erase items in a container instead sell/drop it? Any help will be grateful.
Community Cheat Tables of Cheat Engine
http://fearlessrevolution.com/
Chameleon invis is infinite. I could only get my hands on medium invis potions, and they are 10 turns. Difficult for me to test thoroughly due to game telling me my other mods missing dependencies. I also have to start a new game when adding/removing a mod, otherwise I get a crash.gideon25 wrote: ↑Tue Sep 19, 2017 10:52 pmNot sure. I mean the gained civil and combat points should be in the Data.txt file:Mostick wrote: ↑Tue Sep 19, 2017 8:02 pmDid u find out how to remove visible range from enemies while sneaking? I mean the speed boost work fine in sneak, but the visual range of enemies stuck at minimum point and i can't find where to modify it.
And did you try to change gained civil and combat perks per level? I want to have 2 combat perks while lvl up. But i can't... Maximum what i did - 1lvl - 1 perk.
Attribute points work fine, but other - no
"CombatAbilityLevelGrowth","1"
"CivilAbilityLevelGrowth","4"
"TalentPointPerLevels","5"
Play around with those I guess. I TOO want to look into the visible range of sneaking. Just got to fin where its at in the files. I'll post back in a little while after some investigation.
In the mean time here is an infinite Invisibility (from the Invisibility potions) that can come in handy for sneaking and thieves.
EDIT!! Added infinite invisible for chameloen (The Invisibility Spell) and Invisibility Spell (which i don't have so you will have to test) Delete the old file and use this new one.
Extract and drop the Public folder into your main Divinity Original Sin 2\Data INSTALL folder
Just let it overwrite the potion.txt file (still the same weightless mod so don't worry).
Let me know how they work! please!
Also at nexusmods
/divinityoriginalsin2/mods/27/?
Experience for next level is the experience you need on top of the experience you already have.Darkensteele wrote: ↑Wed Sep 20, 2017 6:08 amif i check my character, it will say current exp: 1225 Experience for next level: 12000. if i enter 12001, the experience bar at the bottom does not fill completely. it seems the experience is awarded and tracked in a strange way? Any ideas? I very much appreciate you taking the time to try and help out.Aresd25 wrote: ↑Wed Sep 20, 2017 5:58 amIn Zanzers Cheat table
In the selected character option(click box to open) then click on stats the Exp of the character that is selected in game will show the current xp they have. You can change that value to gain XP. Only thing is I'm not sure if you can just put a whole bunch of Xp and the next time you gain XP you will level up to what ever XP you put or what. When ever I use that I set the XP so I'm 1 xp short of the level then gain some XP. I keep repeating that till i get to the desired level.
jumiknight wrote: ↑Wed Sep 20, 2017 9:19 amFor finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.
Cheers mate, Appreciate that. I did scan for a post that had the answer but couldn't find. Cheers xoxoVirgilSouth wrote: ↑Wed Sep 20, 2017 12:08 pmjumiknight wrote: ↑Wed Sep 20, 2017 9:19 amFor finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.
In Zanzer's table, on the Find item in new container option, you'll notice you have it on default to "526 epic gear pack" or something (going by memory, bear with mekangloveyou wrote: ↑Wed Sep 20, 2017 2:49 pmany chance to get legendary items can someone tell me ?
Code: Select all
Game Name : Divinity: Original Sin 2 – v3.0.141.716 Steam/GOG [FitGirl Repacks]
Version : v3.0.143.324 [Official GOG]
Process Name : EoCApp.exe
Author : Vee_
CRC32 : 86877d1c
Table Version : 1.0
Table Creation : 2017-09-30
///////////////////////////////////////////////////////////////////////////////////
Credits : Zanzer (for inspiration)
///////////////////////////////////////////////////////////////////////////////////
Link:http://fearlessrevolution.com/viewtopic.php?f=4&t=202&start=255#p17975
---------------------------------------------------------------
In The Table:
-> Inf. Source Point
-> +8 Max Source Point
-> Attitude Always 100 (ACTIVATE IN TRADE MENU ONLY, ELSE DEACTIVATE)
Code: Select all
{
Game : EoCApp.exe
Version: v3.0.142.271
Date : 2017-09-21
Author : Vee
}
[ENABLE]
aobscanmodule(INJECT_sourcePoint,EoCApp.exe,8B 88 EC 01 00 00 41 39 8C) // should be unique
alloc(newmem,$1000,"EoCApp.exe"+1464C6A)
label(code)
label(return)
newmem:
cmp dword ptr [rax+36C],1
jne code
mov [rax+000001EC],#10 //change to whatever value you want XD
code:
mov ecx,[rax+000001EC]
jmp return
INJECT_sourcePoint:
jmp newmem
nop
return:
registersymbol(INJECT_sourcePoint)
[DISABLE]
INJECT_sourcePoint:
db 8B 88 EC 01 00 00
unregistersymbol(INJECT_sourcePoint)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+1464C6A
"EoCApp.exe"+1464C32: 8B C7 - mov eax,edi
"EoCApp.exe"+1464C34: 0F 4F C1 - cmovg eax,ecx
"EoCApp.exe"+1464C37: 41 39 84 24 8C 00 00 00 - cmp [r12+0000008C],eax
"EoCApp.exe"+1464C3F: 74 22 - je EoCApp.exe+1464C63
"EoCApp.exe"+1464C41: 48 B9 00 00 00 00 80 00 00 00 - mov rcx,0000008000000000
"EoCApp.exe"+1464C4B: 89 85 54 02 00 00 - mov [rbp+00000254],eax
"EoCApp.exe"+1464C51: 48 0B D1 - or rdx,rcx
"EoCApp.exe"+1464C54: 41 89 84 24 8C 00 00 00 - mov [r12+0000008C],eax
"EoCApp.exe"+1464C5C: 48 89 95 20 02 00 00 - mov [rbp+00000220],rdx
"EoCApp.exe"+1464C63: 49 8B 86 20 01 00 00 - mov rax,[r14+00000120]
// ---------- INJECTING HERE ----------
"EoCApp.exe"+1464C6A: 8B 88 EC 01 00 00 - mov ecx,[rax+000001EC]
// ---------- DONE INJECTING ----------
"EoCApp.exe"+1464C70: 41 39 8C 24 90 00 00 00 - cmp [r12+00000090],ecx
"EoCApp.exe"+1464C78: 74 22 - je EoCApp.exe+1464C9C
"EoCApp.exe"+1464C7A: 48 B8 00 00 00 00 02 00 00 00 - mov rax,0000000200000000
"EoCApp.exe"+1464C84: 89 8D 58 02 00 00 - mov [rbp+00000258],ecx
"EoCApp.exe"+1464C8A: 48 0B D0 - or rdx,rax
"EoCApp.exe"+1464C8D: 41 89 8C 24 90 00 00 00 - mov [r12+00000090],ecx
"EoCApp.exe"+1464C95: 48 89 95 20 02 00 00 - mov [rbp+00000220],rdx
"EoCApp.exe"+1464C9C: 49 8B 06 - mov rax,[r14]
"EoCApp.exe"+1464C9F: BA 00 00 01 00 - mov edx,00010000
"EoCApp.exe"+1464CA4: 49 8B CE - mov rcx,r14
}
Code: Select all
{
Game : EoCApp.exe
Version:
Date : 2017-09-26
Author : Vee
}
[ENABLE]
aobscanmodule(SourcePointTanpaBatas,EoCApp.exe,44 0F 4F F8 45 89 BC 24 EC 01 00 00) // should be unique
SourcePointTanpaBatas+4:
db 90 90 90 90 90 90 90 90
registersymbol(SourcePointTanpaBatas)
[DISABLE]
SourcePointTanpaBatas+4:
db 45 89 BC 24 EC 01 00 00
unregistersymbol(SourcePointTanpaBatas)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+12C3F82
"EoCApp.exe"+12C3F61: 73 13 - jae EoCApp.exe+12C3F76
"EoCApp.exe"+12C3F63: 48 8B 4C 24 60 - mov rcx,[rsp+60]
"EoCApp.exe"+12C3F68: EB 96 - jmp EoCApp.exe+12C3F00
"EoCApp.exe"+12C3F6A: F7 DE - neg esi
"EoCApp.exe"+12C3F6C: 8B D6 - mov edx,esi
"EoCApp.exe"+12C3F6E: E8 0D 54 FE FF - call EoCApp.exe+12A9380
"EoCApp.exe"+12C3F73: 41 8B F7 - mov esi,r15d
"EoCApp.exe"+12C3F76: 41 8B 84 24 EC 01 00 00 - mov eax,[r12+000001EC]
"EoCApp.exe"+12C3F7E: 2B C6 - sub eax,esi
"EoCApp.exe"+12C3F80: 85 C0 - test eax,eax
// ---------- INJECTING HERE ----------
"EoCApp.exe"+12C3F82: 44 0F 4F F8 - cmovg r15d,eax
"EoCApp.exe"+12C3F86: 45 89 BC 24 EC 01 00 00 - mov [r12+000001EC],r15d
// ---------- DONE INJECTING ----------
"EoCApp.exe"+12C3F8E: E9 0D 01 00 00 - jmp EoCApp.exe+12C40A0
"EoCApp.exe"+12C3F93: 0F 8D 07 01 00 00 - jnl EoCApp.exe+12C40A0
"EoCApp.exe"+12C3F99: 33 D2 - xor edx,edx
"EoCApp.exe"+12C3F9B: 49 8B CC - mov rcx,r12
"EoCApp.exe"+12C3F9E: 2B EE - sub ebp,esi
"EoCApp.exe"+12C3FA0: E8 AB F4 41 00 - call EoCApp.exe+16E3450
"EoCApp.exe"+12C3FA5: 41 8B 8C 24 EC 01 00 00 - mov ecx,[r12+000001EC]
"EoCApp.exe"+12C3FAD: 8D 14 29 - lea edx,[rcx+rbp]
"EoCApp.exe"+12C3FB0: 3B D0 - cmp edx,eax
"EoCApp.exe"+12C3FB2: 0F 8E E0 00 00 00 - jng EoCApp.exe+12C4098
}