Re: Divinity Original Sin 2
Posted: Tue Sep 19, 2017 12:22 pm
anyone able to help me understand why i cant change the ID number in Find item in new container with one of the IDs from the pastebin link Zanzer posted?
Community Cheat Tables of Cheat Engine
http://fearlessrevolution.com/
thanks for the AOB, gonna check that out..Csimbi wrote: ↑Tue Sep 19, 2017 11:26 am[...]
Zanzer's code fetches the server values. The TAGs are not included there (or, at least, I have not bumped into them.)
I found the TAGs under the client-side character data.
Looks like this.
This code (AOB) reads the tags pretty often, for each client character:
4C 8B 8B ?? ?? 00 00 4C 8B 17 90 8B C2
[...]
here's how the sever-side character TAGS data (Zanzer's) look like:.. I'll check it once I run into a new conversation and see if I can find the code that checks for tags.

460:_CheatZanzer wrote: ↑Sun Mar 05, 2017 11:50 pmFind Item in New Container https://pastebin.com/raw/LP8GAyMr
Can I make a request and have you add unlimited range when using spells and skills as part of the mod?gideon25 wrote: ↑Tue Sep 19, 2017 3:30 pmCreated a Mod for weightless potions/ingredients/Misc items (everything except quest items and weapons, & armor). Also raised caps for Level, Attributes, Civil and Combat to 100. Also removed accuracy penalty for using items that are at a higher level than you. Get it here:
https://www.fearlessrevolution.com/divinityoriginalsin2/mods/23/?
Same, I got to work Points but only for Civil and Talents, which aren't even corrected displayed in Table. Abilities are Talents in table. Attributes and Abilities I can't increase available points on level up. Only Talents and Civil skills.mrjane wrote: ↑Tue Sep 19, 2017 4:09 pmI can't get "Selected Character" to activate. I've got the newest CE, updated fully on Steam, and using the newest table. I tried out the older ones and version .47 would open the Selected Character nod, but any changes I made wouldn't stick (even after a save/load cycle). With the newest version, nothing happens at all.
The files of XXXXXXX are invalid. This is the message I get when I start game with that Data txt put there. It also tells me I won't be able to play multiplayer with it.Mostick wrote: ↑Tue Sep 19, 2017 4:27 amI made a mod that removes the cap. It's not a CE table. Only .txt file that you must put in currect directory. P.S. Sorry for bad English.
I don't know is it allowed to put txt files is this forum, so ill do this hard way.
Check directory for existance "(GAME FOLDER Divinity Origin Sin 2)\Data\Public\Shared\Stats\Generated\Data". if its not exist's, CREATE! With all subfolders.
Create Data.txt in this folder and OPEN IT!
So i made Combat Cap = 900Put this in your txt fileShowCode: Select all
key "Flanked penalty","10" key "NPC max combat turn time","20" key "Painted surface status chance","100" key "Min Throw Distance","5" key "Max Throw Distance","30" key "Telekinesis Range","4" key "End Of Combat SightRange Multiplier","2.5" key "Sneak Damage Multiplier","1" key "Infectious Disease Depth","5" key "Infectious Disease Radius","5" key "Haste Speed Modifier","1.5" key "Slow Speed Modifier","0.8" key "Ally Joins Ally SightRange Multiplier","2.5" key "Surface Distance Evaluation","2" key "Once Per Combat Skill Realtime Cooldown","60" key "HintDuration","5" key "Freeze Contact Status Duration","1" key "Burn Contact Status Duration","1" key "Stun Contact Status Duration","1" key "Poison Contact Status Duration","1" key "Chill Contact Status Duration","3" key "EntangledContactStatusDuration","1" key "Projectile Terrain Offset","3" key "Surface Clear Owner Time","1" key "Offhand Attack Shield Block","80" key "Skill Range Per Ability","2" key "Summon Life Link Damage Modifier","0" key "Shackles Of Pain Damage Modifier","1" key "Decaying Touch Damage Modifier","1" key "TargetCondition LowHP Percentage","20" key "Oiled Chance to Burn Boost","30" key "FirstItemTypeShift","9" key "SecondItemTypeShift","16" key "PickpocketGoldValuePerPoint","200" key "PickpocketWeightPerPoint","2000" key "PickpocketExperienceLevelsPerPoint","4" key "PersuasionAttitudeBonusPerPoint","5" key "WandUsesMax","10" key "AttributeBaseValue","10" key "AttributeCharCreationBonus","1" key "AttributeLevelGrowth","2" key "AttributeBoostGrowth","0.75" key "AttributeGrowthDamp","0.7" key "AttributeSoftCap","40" key "WitsGrowthDamp","0.5" key "VitalityStartingAmount","18" key "VitalityExponentialGrowth","1.28" key "VitalityLinearGrowth","12.5" key "VitalityToDamageRatio","5" key "VitalityToDamageRatioGrowth","0.2" key "ExpectedDamageBoostFromAttributePerLevel","0.065" key "ExpectedDamageBoostFromSkillAbilityPerLevel","0.015" key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.025" key "ExpectedConGrowthForArmorCalculation","1" key "FirstVitalityLeapLevel","9" key "FirstVitalityLeapGrowth","1.25" key "SecondVitalityLeapLevel","13" key "SecondVitalityLeapGrowth","1.5" key "ThirdVitalityLeapLevel","16" key "ThirdVitalityLeapGrowth","1.25" key "FourthVitalityLeapLevel","18" key "FourthVitalityLeapGrowth","1.5" key "DamageBoostFromAttribute","0.05" key "MonsterDamageBoostPerLevel","0.02" key "PhysicalArmourBoostFromAttribute","0" key "MagicArmourBoostFromAttribute","0" key "VitalityBoostFromAttribute","0.07" key "DodgingBoostFromAttribute","0" key "HealToDamageRatio","1.3" key "ArmorToVitalityRatio","0.55" key "ArmorRegenTimer","0.01" key "ArmorRegenConstGrowth","1" key "ArmorRegenPercentageGrowth","10" key "ArmorAfterHitCooldown","-7" key "MagicArmorRegenTimer","0.01" key "MagicArmorRegenConstGrowth","1" key "MagicArmorRegenPercentageGrowth","10" key "MagicArmorAfterHitCooldown","-7" key "ArmorHeadPercentage","0.15" key "ArmorUpperBodyPercentage","0.3" key "ArmorLowerBodyPercentage","0.2" key "ArmorShieldPercentage","0.5" key "ArmorHandsPercentage","0.15" key "ArmorFeetPercentage","0.15" key "ArmorBeltPercentage","0.1" key "ArmorAmuletPercentage","0.12" key "ArmorRingPercentage","0.08" key "SkillMemoryCostReductionFromAbility","0" key "CharacterBaseMemoryCapacity","3" key "CharacterBaseMemoryCapacityGrowth","0.5" key "CharacterAttributePointsPerMemoryCapacity","1" key "LoremasterBonusToMemory","2" key "AbilityBaseValue","0" key "NumStartingCombatAbilityPoints","2" key "CombatAbilityCap","900" key "CombatAbilityLevelGrowth","1" key "CombatAbilityNpcGrowth","0.1" key "CombatAbilityDamageBonus","5" key "CombatAbilityCritBonus","1" key "CombatAbilityCritMultiplierBonus","5" key "CombatAbilityAccuracyBonus","5" key "CombatAbilityDodgingBonus","1" key "CombatAbilityReflectionBonus","5" key "LeadershipRange","8" key "LeadershipDodgingBonus","2" key "LeadershipAllResBonus","3" key "NumStartingCivilAbilityPoints","2" key "CivilAbilityCap","50" key "CivilAbilityLevelGrowth","4" key "CivilPointOffset","2" key "SavethrowLowChance","15" key "SavethrowHighChance","50" key "SavethrowBelowLowPenalty","5" key "SavethrowPenaltyCap","-30" key "CriticalBonusFromWits","1" key "InitiativeBonusFromWits","1" key "WeaponAccuracyPenaltyPerLevel","-20" key "WeaponAccuracyPenaltyCap","-80" key "ShieldAPCost","0" key "CharacterWeightLight","40000" key "CharacterWeightMedium","70000" key "CharacterWeightHeavy","120000" key "WeaponWeightLight","1000" key "WeaponWeightMedium","3000" key "WeaponWeightHeavy","6000" key "HighGroundThreshold","2.4" key "HighGroundBaseDamageBonus","0.2" key "HighGroundMeleeRange","2.4" key "HighGroundRangeMultiplier","2.5" key "LowGroundBaseDamagePenalty","-0.1" key "SneakDefaultAPCost","4" key "SneakSpeedBoost","-30" key "BlindRangePenalty","3" key "RangeBoostedGlobalCap","30" key "SurfaceDurationFromHitFloorReaction","18" key "SurfaceDurationFireIgniteOverride","12" key "SurfaceDurationFromCharacterBleeding","-1" key "SurfaceDurationBlessedCursed","-1" key "SurfaceDurationAfterDecay","-1" key "SmokeDurationAfterDecay","6" key "DualWieldingAPPenalty","2" key "DualWieldingDamagePenalty","0.5" key "GhostLifeTime","3" key "ChanceToSetStatusOnContact","100" key "AbilityPhysArmorBonusBase","5" key "AbilityPhysArmorBonusPerPoint","2" key "AbilityPhysArmorBonusMax","5" key "AbilityMagicArmorBonusBase","5" key "AbilityMagicArmorBonusPerPoint","2" key "AbilityMagicArmorBonusMax","5" key "AbilityVitalityBonusBase","3" key "AbilityVitalityBonusPerPoint","1" key "AbilityVitalityBonusMax","3" key "SkillAbilityDamageToPhysicalArmorPerPoint","0" key "SkillAbilityDamageToMagicArmorPerPoint","0" key "SkillAbilityArmorRestoredPerPoint","5" key "SkillAbilityVitalityRestoredPerPoint","5" key "SkillAbilityHighGroundBonusPerPoint","5" key "SkillAbilityFireDamageBoostPerPoint","5" key "SkillAbilityPoisonAndEarthDamageBoostPerPoint","5" key "SkillAbilityAirDamageBoostPerPoint","5" key "SkillAbilityWaterDamageBoostPerPoint","5" key "SkillAbilityPhysicalDamageBoostPerPoint","5" key "SkillAbilityLifeStealPerPoint","10" key "LifestealFromReflectionModifier","0" key "SkillAbilityCritMultiplierPerPoint","5" key "SkillAbilityMovementSpeedPerPoint","30" key "SkillAbilitySummonsStatsPerPoint","4" key "SneakingAbilityMovementSpeedPerPoint","6" key "TalentAttributePointsBonus","2" key "TalentCombatAbilityPointsBonus","1" key "TalentCivilAbilityPointsBonus","1" key "TalentMemoryBonus","3" key "TalentQuestRootedMemoryBonus","3" key "SoftLevelCap","20" key "PickpocketRequirementDecreaseFromFinesse","1" key "SkillCombustionRadius","3" key "TalentPerfectionistAccuracyBonus","10" key "TalentPerfectionistCriticalChanceBonus","10" key "TalentExecutionerActionPointBonus","2" key "TalentPointOffset","2" key "TalentViolentMagicCriticalChancePercent","100" key "TalentPointPerLevels","5" key "TalentQuickStepPartialApBonus","1" key "SkillHeightRangeMultiplier","1" key "AbilityPersuasionBonusPerPoint","4" key "FreeMovementDistanceWhenAttacking","1" key "TalentSneakingDamageBonus","40" key "MaximumSummonsInCombat","4" key "SpiritVisionFallbackRadius","10" key "AbilityPerseveranceArmorPerPoint","5" key "AiCoverProjectileTurnMemory","2" key "CarryWeightBase","0" key "CarryWeightPerStr","10000" key "MoveToCarryWeightRatio","0.75" key "TalentResistDeathVitalityPercentage","20" key "DeflectProjectileRange","1" key "SummoningAbilityBonus","5" key "SurfaceAbsorbBoostPerTilesCount","10" key "TalentWhatARushThreshold","50" key "IncarnateSummoningLevel","10" key "CleaveRangeOverride","125" key "DamageToThrownWeightRatio","0.5" key "FleeDistance","13" key "GlobalGoldValueMultiplier","1" key "PriceGrowth","1.12" key "FirstPriceLeapLevel","9" key "FirstPriceLeapGrowth","1.75" key "SecondPriceLeapLevel","13" key "SecondPriceLeapGrowth","1.15" key "ThirdPriceLeapLevel","16" key "ThirdPriceLeapGrowth","1.5" key "FourthPriceLeapLevel","18" key "FourthPriceLeapGrowth","1.15" key "PriceModCasualDifficulty","2.1" key "PriceModClassicDifficulty","2.5" key "PriceModHardcoreDifficulty","2.7" key "PriceBarterCoefficient","0.1" key "PriceAttitudeCoefficient","0.005" key "PriceRoundToFiveAfterAmount","100" key "PriceRoundToTenAfterAmount","1000" key "GMCharacterLevelCap","50" key "GMCharacterAttributeCap","100" key "GMCharacterArmorCap","999999" key "GMCharacterResistanceMin","-1000" key "GMCharacterResistanceMax","1000" key "GMCharacterAPCap","100" key "GMCharacterSPCap","3" key "GMItemLevelCap","50" key "GMItemAttributeCap","100" key "GMItemArmorMin","-999999" key "GMItemArmorMax","999999" key "GMItemResistanceMin","-1000" key "GMItemResistanceMax","1000" key "LoneWolfMaxAPBonus","2" key "LoneWolfAPBonus","2" key "LoneWolfMagicArmorBoostPercentage","30" key "LoneWolfArmorBoostPercentage","30" key "LoneWolfVitalityBoostPercentage","30" key "LivingArmorHealPercentage","35" key "TorturerDamageStatusTurnIncrease","1" key "UnstableDamagePercentage","100" key "UnstableRadius","3" key "TalentResurrectExtraHealthPercent","10" key "PoisonedFoodDamage","1" key "PoisonedFoodDamageRange","10" key "PoisonedFoodDamageMultiplier","40" key "TraderDroppedItemsPercentage","20" key "TraderDroppedItemsCap","5"
Civil Cap = 50
You can change those global variables as you wish in this txt file. And then go over the cap without any problem with your cheat engine. Good luck!
It's very simple. Cheat Engine is very intuitive. I can't do shit on my own, but heres how you do it.reeko24 wrote: ↑Tue Sep 19, 2017 2:38 pmhelloZanzer wrote: ↑Sun Mar 05, 2017 11:50 pmFind Item in New Container https://pastebin.com/raw/LP8GAyMr
Can you use the code above in print tresure option in the table?? because i cant, anyone have step by step how to actually execute the above code
and stupid question i got red dye, any one know how to dye your armor?? because crafting armor + dye doesnt work anymore
thx
So each skill/spell/arrow/etc. had to be edited individually. I did all the skills (except the enemy ones) so the melee skills also have the boosted range (ie. can do crippling blow from WAYY far away). Did not want to try to sort out what was melee/touch vs ranged. ALL skills should be set to 99m (most skills max is 13m).