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Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 7:07 pm
by Iosiff
Is it possible to edit max action points? Infinite ap is a bullshit.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 7:18 pm
by Zanzer
You're welcome to click End Turn whenever you feel you've cheated too much. :)

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 7:23 pm
by Cielos
table from this post got updated.
EDIT2:
- added custom zoom threshold script.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 8:44 pm
by Shiren
What is the Core Ability cap? 40?

I am unable to push the stat beyond that in a stable manner, as soon as i reload the stat return back to 40, it's possible to find the instruction that push it back down and disable?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 9:14 pm
by vosszaa
Cielos wrote:
Sat Sep 16, 2017 7:23 pm
table from this post got updated.
EDIT2:
- added custom zoom threshold script.
Is it possible to make Combat and Civil stats go beyond cap. It still stuck at 10 somehow

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 9:25 pm
by DeadCraft
vosszaa wrote:
Sat Sep 16, 2017 9:14 pm
Cielos wrote:
Sat Sep 16, 2017 7:23 pm
table from this post got updated.
EDIT2:
- added custom zoom threshold script.
Is it possible to add 999 stats option for Combat and Civil as well? Please..?
Change mov eax,999

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 9:32 pm
by vosszaa
DeadCraft wrote:
Sat Sep 16, 2017 9:25 pm
vosszaa wrote:
Sat Sep 16, 2017 9:14 pm
Cielos wrote:
Sat Sep 16, 2017 7:23 pm
table from this post got updated.
Is it possible to add 999 stats option for Combat and Civil as well? Please..?
Change mov eax,999
Not sure what you mean by that. Also I checked the latest updated version on the first post it includes those Combat and Civil stats which is great BUT after changing it, it still reverts back to the cap which is Combat at 10, Civil at 5.

Is there a way to make it goes beyond cap like the way it does with main attributes?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 9:41 pm
by Forever Alone
Is there anyway to add item generator and item+other stuff manager from game master mode to campaign?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 9:43 pm
by rlurking
Zanzer wrote:
Fri Sep 15, 2017 9:15 pm
I fixed my pointers. Will fix vitality/action points later. Enjoy.
Attributes/Skills don't persist on save/load, I think someone else pointed that out earlier.

Points do, so that's kind of a work around, but I wanted to fix (aka respec) my characters which needs the ability to decrease numbers

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 9:56 pm
by vosszaa
Has anyone managed to make Combat and Civil points go beyond cap?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 10:08 pm
by Darkedone02
vosszaa wrote:
Sat Sep 16, 2017 9:56 pm
Has anyone managed to make Combat and Civil points go beyond cap?
nope, not even I could get it beyond cap.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 10:08 pm
by ragnin
For the Find Item cheat. Does anyone know the ID for epic armor?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 10:27 pm
by vosszaa
Darkedone02 wrote:
Sat Sep 16, 2017 10:08 pm
vosszaa wrote:
Sat Sep 16, 2017 9:56 pm
Has anyone managed to make Combat and Civil points go beyond cap?
nope, not even I could get it beyond cap.
I see. What about move speed? God it's so slow moving around in this game

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 11:40 pm
by Darkedone02
vosszaa wrote:
Sat Sep 16, 2017 10:27 pm
Darkedone02 wrote:
Sat Sep 16, 2017 10:08 pm
vosszaa wrote:
Sat Sep 16, 2017 9:56 pm
Has anyone managed to make Combat and Civil points go beyond cap?
nope, not even I could get it beyond cap.
I see. What about move speed? God it's so slow moving around in this game
I don't know how we can modify that as well, the only way thought that is by modding the base game.

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 1:31 am
by Timone
Testing the Find Item in New Container, the difference between having 1-5 lucky chance is drastic.