Divinity Original Sin 2

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BoehserOnkel
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Re: Divinity Original Sin 2

Post by BoehserOnkel »

de1ta0ne wrote:
Sun Oct 08, 2017 11:10 am

thx again, first table thats work on gog release ...
?¿ - im using zanzer´s tables on GoG release since first table and all are working

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gideon25
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Re: Divinity Original Sin 2

Post by gideon25 »

Level/Stats Uncapper and weight limit extender mod I just made.
EDIT: Updated with links on page 39 of this thread.
Last edited by gideon25 on Sat Oct 14, 2017 8:00 am, edited 4 times in total.

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Featherine
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Re: Divinity Original Sin 2

Post by Featherine »

dickfacemccunt wrote:
Mon Oct 09, 2017 12:37 am
How did you add skills to items? I can remove them, at least when an item isn't bugged and shows its stats correctly (sometimes everything is at 0, but you can still set negative bonuses to zero out a stat bonus).
One of the last buttons on each item is a sheet of paper, click it and you'll see nothing. Open the GM skills menu and just drag and drop any skills you want on the item.

de1ta0ne
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Re: Divinity Original Sin 2

Post by de1ta0ne »

BoehserOnkel wrote:
Mon Oct 09, 2017 6:07 am
de1ta0ne wrote:
Sun Oct 08, 2017 11:10 am

thx again, first table thats work on gog release ...
?¿ - im using zanzer´s tables on GoG release since first table and all are working
I'm sorry, try now again and all work fine, maybe i use wrong version before ...

P.S. Anyone have script for fast run ? Thx!

Majestic Kitten
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Re: Divinity Original Sin 2

Post by Majestic Kitten »

I've tried using the find item script and it does work but I'm not sure what all of the listed rewards are. I started using it in hopes of being able to find a way to get the Summon Inner Demon skillbook, despite missing it as a quest reward.

Do any of you know if it is listed in the find item list and if so which one? Or of another way to get the skill using CE or similar methods.

tarzan123
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Re: Divinity Original Sin 2

Post by tarzan123 »

gideon25 wrote:
Mon Oct 09, 2017 6:01 am
Megaloot Mod I just made. Its based on the latest updated files. Uses lucky charm for the treasure table. As long as lucky charm is triggered every barrel,crate, chest, bag or whatever will have about 150 items items that are the max of your level. Rarity depends on level (like normal) but all are maxed for your level (ie. level one max rarity is "Epic"). In addition all of the items that can use rune slots will have 3 rune slots.
Your character opening stuff should have a high lucky charm level (I would just make sure character opening things has 8-10 luck and every open should trigger lucky charm). Has a nice blend of weapons,amulets, armors, spell books,arrows and the max sized giant runes.

Extract the Public folder into your main Divinity Original sin 2 install\Data folder (ie. Divinity - Original Sin 2\Data)

Let me know if this works for you. Screenshot of level 1 character at Fort Joy:

[Link]
Looks like an awesome mod just a quick question it won't mess with quest related items found in crates/barrels/etc right? The lucky charm proc should add additional loot to the items which are supposed to be in that particular chest am I right? (Just double checking :)).

gideon25
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Re: Divinity Original Sin 2

Post by gideon25 »

tarzan123 wrote:
Mon Oct 09, 2017 5:05 pm
gideon25 wrote:
Mon Oct 09, 2017 6:01 am
Megaloot Mod I just made....
Looks like an awesome mod just a quick question it won't mess with quest related items found in crates/barrels/etc right? The lucky charm proc should add additional loot to the items which are supposed to be in that particular chest am I right? (Just double checking :)).
Yea, I wouldn't think it would interfere with quest items and necessary items as it just uses the Lucky Charm process.

Oshi105
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Re: Divinity Original Sin 2

Post by Oshi105 »

Zanzer wrote:
Sat Oct 07, 2017 9:57 pm
Thanks TechnoJacker. I now had an inside peak at the game's inner workings.
I was able to toggle GM mode during Campaign. Item Editor is now available!

Is GM Variable under Selected Character Pointers USE AT YOUR OWN RISK
BACKUP YOUR SAVED GAME!
Set the variable to 1 to enable Game Master mode
Do a Quick Save with F5 and a Quick Load with F8 so the changes take full effect
You can now right-click on your existing gear and select Manage
When you're done cheating, set the Is GM variable back to 0
Quick Save with F5 and Quick Load with F8 to go back to normal
Ignore this. I found it >.<
Last edited by Oshi105 on Tue Oct 10, 2017 6:49 am, edited 1 time in total.

tarzan123
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Re: Divinity Original Sin 2

Post by tarzan123 »

gideon25 wrote:
Mon Oct 09, 2017 5:24 pm
tarzan123 wrote:
Mon Oct 09, 2017 5:05 pm
gideon25 wrote:
Mon Oct 09, 2017 6:01 am
Megaloot Mod I just made....
Looks like an awesome mod just a quick question it won't mess with quest related items found in crates/barrels/etc right? The lucky charm proc should add additional loot to the items which are supposed to be in that particular chest am I right? (Just double checking :)).
Yea, I wouldn't think it would interfere with quest items and necessary items as it just uses the Lucky Charm process.
Okay great I'll check it out if it works for me as I said awesome mod keep it up.

viniaragon
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Re: Divinity Original Sin 2

Post by viniaragon »

Hi everyone and thank you for making the tables for the community. Want to know if it would be possible to add +2 of any item like that of the Pongozila table that is no longer works on new updates and is very useful for the crafting
Thanks in advance

Kaixa
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Re: Divinity Original Sin 2

Post by Kaixa »

@Zanzer
www%fearlessrevolution%com/divinityoriginalsin2/mods/163/?
replace % with .
Is this not authorized?
And he call "it's not really a cheat" IMAO

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

Nope, but I couldn't care less.

Rebelicious
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Re: Divinity Original Sin 2

Post by Rebelicious »

Can't get Mouse Over Item to work, it simply doesn't activate.

Payaso109
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Re: Divinity Original Sin 2

Post by Payaso109 »

Oshi105 wrote:
Mon Oct 09, 2017 5:53 pm
Zanzer wrote:
Sat Oct 07, 2017 9:57 pm
Thanks TechnoJacker. I now had an inside peak at the game's inner workings.
I was able to toggle GM mode during Campaign. Item Editor is now available!

Is GM Variable under Selected Character Pointers USE AT YOUR OWN RISK
BACKUP YOUR SAVED GAME!
Set the variable to 1 to enable Game Master mode
Do a Quick Save with F5 and a Quick Load with F8 so the changes take full effect
You can now right-click on your existing gear and select Manage
When you're done cheating, set the Is GM variable back to 0
Quick Save with F5 and Quick Load with F8 to go back to normal
Ignore this. I found it >.<
I can't find where to change the variable

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Featherine
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Re: Divinity Original Sin 2

Post by Featherine »

Rebelicious wrote:
Tue Oct 10, 2017 9:05 am
Can't get Mouse Over Item to work, it simply doesn't activate.
Because you don't need it, use the GM feature to edit items.

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