Divinity Original Sin 2

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ArtWoof
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Re: Divinity Original Sin 2

Post by ArtWoof » Thu Dec 28, 2017 3:43 pm

will it work with last game update?

TidalMello
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Re: Divinity Original Sin 2

Post by TidalMello » Thu Dec 28, 2017 4:22 pm

Heyo, just chiming in to say that editing skills with the "Selected Char" Script doesn't make any changes now. Thanks for all your hard work! :D

MiZorg
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Re: Divinity Original Sin 2

Post by MiZorg » Fri Jan 05, 2018 2:10 pm

Are u going to update this? And why GM mode don't work corrrectly?

Xendias
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Re: Divinity Original Sin 2

Post by Xendias » Sat Jan 13, 2018 2:20 am

I think a few of the stuff are buggy (Find New Items and the Item List) but overall it's really good. I'd just like to request some useful Pointers from the Global Variables. I'm working on it atm but I'm kinda new to making Pointers so I'd like your help with that

Nibelton
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Re: Divinity Original Sin 2

Post by Nibelton » Thu Jan 18, 2018 8:29 pm

Global Variables are not working in a new update :-(
one of the useful option that allows you go beyond 10 ability cap

dstarfire
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Re: Divinity Original Sin 2

Post by dstarfire » Fri Feb 02, 2018 10:43 pm

Did anybody ever come up with a list of possible values for the 'find item in new container' code? Or at least some general directions on how to find the possible values?

Venatoris
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Re: Divinity Original Sin 2

Post by Venatoris » Fri Feb 02, 2018 11:10 pm

Hm, update would be nice. :-)

Rexurioz
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Re: Divinity Original Sin 2

Post by Rexurioz » Sun Feb 04, 2018 6:08 pm

ye update would be good

lol3003
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Re: Divinity Original Sin 2

Post by lol3003 » Fri Feb 09, 2018 2:03 pm

this needs an update

but i understand if you dont update it anymore nontheless thank you for the table

PearlOrient
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Re: Divinity Original Sin 2

Post by PearlOrient » Sat Feb 10, 2018 6:07 pm

Steam keeps releasing weekly updates. The latest version is v3.0.169.700. Problem is that Steam players are reporting more game breaking bugs which means more patches on the horizon.

Thinking that any sane person updating the table is going to go insane when the game gets patched once every few days.

dstarfire
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Re: Divinity Original Sin 2

Post by dstarfire » Wed Feb 14, 2018 3:14 am

PearlOrient wrote:
Sat Feb 10, 2018 6:07 pm
Steam keeps releasing weekly updates. The latest version is v3.0.169.700. Problem is that Steam players are reporting more game breaking bugs which means more patches on the horizon.

Thinking that any sane person updating the table is going to go insane when the game gets patched once every few days.
The real problem is the skill and effort needed to create these cheats. I'd be more interested in learning how we could update the tables ourselves (i.e. how to find the key addresses in D:OS 2).

Rebelicious
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Re: Divinity Original Sin 2

Post by Rebelicious » Thu Feb 22, 2018 2:07 pm

Anyone that's gotten GM mode to work? I used it extensively to tweak things before, but now it refuses to save.

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