Divinity Original Sin 2

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The Mogician
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Re: Divinity Original Sin 2

Post by The Mogician »

The Mogician wrote:
Thu Sep 14, 2017 4:14 pm
The character creation value for attribute points is controlled by 3 4 byte values tied to points left. Use unknown and increase/decrease to find them.

Corresponding numbers for the three values for Attribute Points
3 -> 51 772 6
2 -> 50 516 4
1 -> 49 260 2
0 -> 48 4 0

Corresponding numbers for the three values for Perk Points
3 -> 51 768 6
2 -> 50 512 4
1 -> 49 256 2
0 -> 48 0 0

Corresponding numbers for the three values for Combat Ability Points
2 -> 50 131076 4
1 -> 49 65540 2
0 -> 48 4 0

okay, seems the middle value is not too certain, but it seems that it shifts by 256 for every value changed.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Timone
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Re: Divinity Original Sin 2

Post by Timone »

I was able to change attribute points using the above information but it seemed to only be visual, you could not spend the points and removing a point in game will just reset it to it's normal value. It's also possible i have no idea what i'm doing too.

Fiddled around a bit and was able to get attribute points to change, sort of. Was eventually able to find the 4-772 number range and by locking the value to 772 was able to get as many points as one could want. The value found by the binary search suggested in another post resulted in the previous unusable points though.

RedKhan
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Re: Divinity Original Sin 2

Post by RedKhan »

I don't really understand the "The Mogician" way of changing values, I'm very casual CE user, though I'd really like to understand does it work?
And how do you exactly use those numbers to make it work?

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila »

** -- Latest version on viewtopic.php?f=4&t=202&p=17506#p17506 -- **
Last edited by Pongozila on Fri Sep 15, 2017 8:41 pm, edited 2 times in total.

Kaixa
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Re: Divinity Original Sin 2

Post by Kaixa »

Points work.
Items work but not for gold.
Maybe a gold or point pointer?

Thanks.

Timone
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Re: Divinity Original Sin 2

Post by Timone »

Gold is fairly easy, it's just a 4 byte exact value.

vohk
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Re: Divinity Original Sin 2

Post by vohk »

Pongozila wrote:
Thu Sep 14, 2017 10:15 pm
Updated to V3.0.141.822

Enjoy!

Please report errors.
"Available points don't decrease" for Talents doesn't seem to be working for me, although the rest do along with Set XP Gain per Enemy.

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila »

vohk wrote:
Thu Sep 14, 2017 11:28 pm
"Available points don't decrease" for Talents doesn't seem to be working for me, although the rest do along with Set XP Gain per Enemy.
Fixed.
Please guys re-download!

yttrium
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Re: Divinity Original Sin 2

Post by yttrium »

Hey - I'm getting the following error with line 15 on the attribute script:

alloc(newmem, $1000, 146A90B + EoCApp.exe)

Not all code is injectable (error in line 15) failure detemrining what EoCapp.exe+146A90B means

Any idea what's causing this? I'm connected to the right process as far as I can tell :D

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The Mogician
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Re: Divinity Original Sin 2

Post by The Mogician »

Timone wrote:
Thu Sep 14, 2017 8:33 pm
I was able to change attribute points using the above information but it seemed to only be visual, you could not spend the points and removing a point in game will just reset it to it's normal value. It's also possible i have no idea what i'm doing too.

Fiddled around a bit and was able to get attribute points to change, sort of. Was eventually able to find the 4-772 number range and by locking the value to 772 was able to get as many points as one could want. The value found by the binary search suggested in another post resulted in the previous unusable points though.
You have to lock all three of the four byte values down to truly lock the value.

Bulfwyne
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Re: Divinity Original Sin 2

Post by Bulfwyne »

Was wondering if possible to get a Infinite Weight table to be able to carry anything .... Ty for the current table tho :D works great

Timone
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Re: Divinity Original Sin 2

Post by Timone »

The Mogician wrote:
Fri Sep 15, 2017 1:34 am
Timone wrote:
Thu Sep 14, 2017 8:33 pm
I was able to change attribute points using the above information but it seemed to only be visual, you could not spend the points and removing a point in game will just reset it to it's normal value. It's also possible i have no idea what i'm doing too.

Fiddled around a bit and was able to get attribute points to change, sort of. Was eventually able to find the 4-772 number range and by locking the value to 772 was able to get as many points as one could want. The value found by the binary search suggested in another post resulted in the previous unusable points though.
You have to lock all three of the four byte values down to truly lock the value.
I had actually gotten it to work while only locking the middle number.

ragnin
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Re: Divinity Original Sin 2

Post by ragnin »

Right I'm starting to feel dumb. But I can't get the table to work. I have an updated GoG version if that matters using cheat Engine 6.7.
I start and load my saved game.
Turn on cheat engine.
Load the table.
Activate the various cheats but no of them work.

Am I missing a step or doing something wrong? I've not had this problem for other games.

xyeggs
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Re: Divinity Original Sin 2

Post by xyeggs »

Pongozila wrote:
Thu Sep 14, 2017 11:44 pm
vohk wrote:
Thu Sep 14, 2017 11:28 pm
"Available points don't decrease" for Talents doesn't seem to be working for me, although the rest do along with Set XP Gain per Enemy.
Fixed.
Please guys re-download!
hey, how do i get the money script to work? i do code/full inject and nothing happens

ragnin
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Re: Divinity Original Sin 2

Post by ragnin »

Any chance of getting the freeze points option back? For those of us who only want a few points instead of 99?

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