Divinity Original Sin 2

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Culettix
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Re: Divinity Original Sin 2

Post by Culettix »

Pongozila wrote:
Fri Sep 15, 2017 8:39 pm
Updating table due to many bug/features changes...

Here's what we got now:
V3.0.141.999

+999 STATS
+5 Available points (If any) (Attributes/combat/talent/civil)
+INF. Item Durability
+No skill Cooldown
+Set XP Gain per enemy
+Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2)
+Split item to double total (ONLY WORKS IF YOU HAVE >2) -- works with gold!
+2 of any item if 1
+99 Source Points
+Battle Action Points (inf / zero for enemies / both)


* Latest features in green *
The "+99 Source Points" script doesn't work anymore on patch 3.0.143.148

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

RodWarrior
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Re: Divinity Original Sin 2

Post by RodWarrior »

I tried modding the Shape Shifter talent to the "human" class, but it doesnt work. It shows in the talents, when i got the first piece of meat of someone it gave me the popup, but when i eat it nothing happens. :(

So no clue yet.

ShadowTek
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Re: Divinity Original Sin 2

Post by ShadowTek »

MissNet wrote:
Sun Sep 24, 2017 10:11 am
Ohoktoolong wrote:
Tue Sep 19, 2017 9:17 pm
I don't suppose anyone has a solution for Corpse Eater? Being a elf is seriously poop and it takes a long time to get the mask of the shapeshifter. Any chance you can add the corpse eater talent or the ability to modify talents on the table?
I second this. Any way to add corpse eater as a talent? Or add mask of shapeshifting early?
Hi, only way I know of is if you start with Fane, then while you are still on boat (with mask) move somewhere where nobody will see you. take off mask and put it in your inventory.. use cheat table to double item while in inventory, split item, put one back on.. then after you leave slave ship, only the one you are wearing will be removed and you'll keep the one in your inventory, then when on the beach.. throw it back on.

fireundubh
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Re: Divinity Original Sin 2

Post by fireundubh »

Last Item Moved Pointers
If you can get data on the last item moved, can you iterate through the items in the inventory? I'm wondering if it's possible to upgrade all equippable items to <user-defined> level in one go?

Zalexard
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Re: Divinity Original Sin 2

Post by Zalexard »

Hey peeps, I'm on game version 3.0.143.324 and the "last item moved in backpack" option doesn't populate the stats anymore. Has anyone else noticed this? Or is it just me, though highly unlikely?

gitndachoppa
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Re: Divinity Original Sin 2

Post by gitndachoppa »

Thanks a lot for all your work. Has anyone gotten the mouseover item editor to carry over saves?

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

Just you

hestejohn
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Re: Divinity Original Sin 2

Post by hestejohn »

Is there any way to learn new skills with this? Like Summon Inner Demon?

Zalexard
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Re: Divinity Original Sin 2

Post by Zalexard »

Zanzer wrote:
Sun Sep 24, 2017 10:52 pm
Just you
I figured what happened. Before, when I tried to use it, all I needed to do was just grab it and leave it in the same place and it would update. Now I really need to move them to another spot for it to take effect. Sorry, my bad. Didn't expect this behavior to change, so never thought it would be something so simple to be the cause.

Deweyyy
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Re: Divinity Original Sin 2

Post by Deweyyy »

Can someone help me with the Mouse over Item modifier? CE doesn't update the item stat when I mouse over it

Zalexard
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Re: Divinity Original Sin 2

Post by Zalexard »

Deweyyy wrote:
Mon Sep 25, 2017 12:55 am
Can someone help me with the Mouse over Item modifier? CE doesn't update the item stat when I mouse over it
It doesn't seem to be working from what people were saying in previous posts. Don't bother with it just now, at least until (and if) Zanzer gets it working. ;)

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

Still works for me. Can't fix what's not broke. ;)

Kentda
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Re: Divinity Original Sin 2

Post by Kentda »

Zanzer the fact that nobody seems able to get it to work says something is indeed not working with the Mouseover Item Modifier.

I just put on an item with skill modifiers, changed it via the mouseover item modifier. I checked the character sheet, the changes showed there. Saved the game. Reloaded the game, and the changes are gone. So while the changes MAY work, they don't PERSIST.

And that's pretty much what EVERYONE is saying.

Deweyyy
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Re: Divinity Original Sin 2

Post by Deweyyy »

Zanzer wrote:
Mon Sep 25, 2017 2:11 am
Still works for me. Can't fix what's not broke. ;)
Can you give me quick guild on how to use it? Like, you mouse over item and Alt-Tab to CE or something else?

diabloamezon
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Re: Divinity Original Sin 2

Post by diabloamezon »

Kentda wrote:
Mon Sep 25, 2017 2:56 am
Zanzer the fact that nobody seems able to get it to work says something is indeed not working with the Mouseover Item Modifier.

I just put on an item with skill modifiers, changed it via the mouseover item modifier. I checked the character sheet, the changes showed there. Saved the game. Reloaded the game, and the changes are gone. So while the changes MAY work, they don't PERSIST.

And that's pretty much what EVERYONE is saying.
Change stat via CE doesn't stick unless you can manually modified it in-game to make game detect the change. This was present in character stat because you need to spend at least 1 point in-game to the stat you change to make it stick. I think this was the case in some item too.

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