Divinity Original Sin 2

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hoodini
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Re: Divinity Original Sin 2

Post by hoodini » Sat Nov 04, 2017 12:48 pm

questions on item spawning ,many thanks in advance

for "Set Treasure Level" - can someone explain how to use this hack?
for "Find Item in New Container" - what is the ID code to spawn divine type items?

LoLzM
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Re: Divinity Original Sin 2

Post by LoLzM » Sat Nov 04, 2017 10:49 pm

hoodini wrote:
Sat Nov 04, 2017 12:48 pm
questions on item spawning ,many thanks in advance

for "Set Treasure Level" - can someone explain how to use this hack?
for "Find Item in New Container" - what is the ID code to spawn divine type items?
Set Treasure Level - Whatever you put in this will be the level of the gear that appears in boxes and containers e.g. you set Treasure Level to 50 and when you open chests, containers and boxes the gear will be level 50.

Find Item in New Container - For me personally, divine type items start to spawn when you set the Treasure Level to 20. But if you wanna change an item you already have, just use "GM variable" thing to become a GM and edit your gear that way.

hoodini
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Re: Divinity Original Sin 2

Post by hoodini » Sun Nov 05, 2017 12:03 am

LoLzM wrote:
Sat Nov 04, 2017 10:49 pm
hoodini wrote:
Sat Nov 04, 2017 12:48 pm
questions on item spawning ,many thanks in advance

for "Set Treasure Level" - can someone explain how to use this hack?
for "Find Item in New Container" - what is the ID code to spawn divine type items?
Set Treasure Level - Whatever you put in this will be the level of the gear that appears in boxes and containers e.g. you set Treasure Level to 50 and when you open chests, containers and boxes the gear will be level 50.

Find Item in New Container - For me personally, divine type items start to spawn when you set the Treasure Level to 20. But if you wanna change an item you already have, just use "GM variable" thing to become a GM and edit your gear that way.
thanks, for "find items in new container" i am looking to spawn many multiple items in a single chest hence the request to force divine items, do you know the code ID for it?
i will try to force level 20 items and see if it conflicts with the legendary item code...

Allen90
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Re: Divinity Original Sin 2

Post by Allen90 » Mon Nov 06, 2017 9:48 am

Hi all, regarding the GM Mode, the item manage is kinda broken, every item I try to edit has his rarity messed up, and sometimes it causes the game to crash when you try to equip it.

hoodini
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Re: Divinity Original Sin 2

Post by hoodini » Mon Nov 06, 2017 10:58 pm

patch 3.0.151.229 was released, anyone tested the last table yet?

illusionbreaker
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Re: Divinity Original Sin 2

Post by illusionbreaker » Tue Nov 07, 2017 6:56 pm

hoodini wrote:
Mon Nov 06, 2017 10:58 pm
patch 3.0.151.229 was released, anyone tested the last table yet?
Bump!

HeavyGrinder
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Re: Divinity Original Sin 2

Post by HeavyGrinder » Wed Nov 08, 2017 5:06 am

Table seems to work fine for me except for the 'mouseover item editor'. Also would like to throw out these amazing quality of life mods that are on the Nexus~

Achievements by Kassent
nexusmods . com/divinityoriginalsin2/mods/210/?

Hide HUD - UI Less Mode by Kassent
nexusmods . com/divinityoriginalsin2/mods/237/?

Customizable Character Tags by Kassent
nexusmods . com/divinityoriginalsin2/mods/241/?

Enjoy! :D

felan-grey
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Re: Divinity Original Sin 2

Post by felan-grey » Wed Nov 08, 2017 5:59 am

HeavyGrinder wrote:
Wed Nov 08, 2017 5:06 am
Table seems to work fine for me except for the 'mouseover item editor'. Also would like to throw out these amazing quality of life mods that are on the Nexus~
Show
Achievements by Kassent
nexusmods . com/divinityoriginalsin2/mods/210/?

Hide HUD - UI Less Mode by Kassent
nexusmods . com/divinityoriginalsin2/mods/237/?

Customizable Character Tags by Kassent
nexusmods . com/divinityoriginalsin2/mods/241/?

Enjoy! :D
Thanks for Customizable Character Tags!

HeavyGrinder
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Re: Divinity Original Sin 2

Post by HeavyGrinder » Wed Nov 08, 2017 6:51 am

felan-grey wrote:
Wed Nov 08, 2017 5:59 am

Thanks for Customizable Character Tags!
You're welcome! But i'm just the messenger :P All credit goes to Kassent @ the Nexus

Rexurioz
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Re: Divinity Original Sin 2

Post by Rexurioz » Wed Nov 08, 2017 4:28 pm

mouseover item editor doesnt work

Jessen
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Re: Divinity Original Sin 2

Post by Jessen » Wed Nov 08, 2017 8:32 pm

Rexurioz wrote:
Wed Nov 08, 2017 4:28 pm
mouseover item editor doesnt work
It never really quite worked to begin with. it would never save the changes, and the item would revert. Its been superseded by the toggle for the GM mode.

RemisRO
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Re: Divinity Original Sin 2

Post by RemisRO » Thu Nov 09, 2017 3:39 am

Any way I can increase starting AP?

illusionbreaker
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Re: Divinity Original Sin 2

Post by illusionbreaker » Thu Nov 09, 2017 5:36 pm

HeavyGrinder wrote:
Wed Nov 08, 2017 5:06 am
Table seems to work fine for me except for the 'mouseover item editor'. Also would like to throw out these amazing quality of life mods that are on the Nexus~
Last Item Moved in Backpack hasn't worked for me for the last two updates.
RemisRO wrote:
Thu Nov 09, 2017 3:39 am
Any way I can increase starting AP?
GM mode lets you add up to 2 AP to a character.

HeavyGrinder
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Re: Divinity Original Sin 2

Post by HeavyGrinder » Thu Nov 09, 2017 9:31 pm

illusionbreaker wrote:
Thu Nov 09, 2017 5:36 pm

Last Item Moved in Backpack hasn't worked for me for the last two updates.
Weird, that always worked for me just fine

Elterin
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Re: Divinity Original Sin 2

Post by Elterin » Sun Nov 12, 2017 9:43 am

Hi and thanks for the tables. I request a "crafting doesn't consume items" cheat. Thanks!

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