That could be also, I never found Legendary items before I was 8/9, but that coud have been the zones I was wandering around..
Divinity Original Sin 2
Re: Divinity Original Sin 2
-
dickfacemccunt
- Novice Cheater

- Posts: 16
- Joined: Mon Aug 21, 2017 10:33 pm
- Reputation: 1
Re: Divinity Original Sin 2
I thought maybe with the Mouseover Item Editor making a change to an item legitimately inside the game would help the Cheat Engine changes take effect, like with editing stats with Selected Character, but this doesn't seem to be the case. Edited most stats to 1 from 0, applied poison to the weapon, save and reload and the stats are gone but the poison stays. Strangely any stat boosts you tack on will be reflected fully in the character sheet (boosting Wits will also boost Initiative, boosting Memory will also boost memory slots) but it's all gone once you reload. Re-equipping doesn't help either. So the Mouseover Item Editor seems to work, but the changes don't survive reloading a game.
-
Malacay2k11
- What is cheating?

- Posts: 4
- Joined: Mon Sep 18, 2017 5:15 pm
- Reputation: 0
-
Malacay2k11
- What is cheating?

- Posts: 4
- Joined: Mon Sep 18, 2017 5:15 pm
- Reputation: 0
Re: Divinity Original Sin 2
Added Sockets doesnt works for me... there are still visible but not useable.dickfacemccunt wrote: ↑Sat Sep 23, 2017 4:03 pmI thought maybe with the Mouseover Item Editor making a change to an item legitimately inside the game would help the Cheat Engine changes take effect, like with editing stats with Selected Character, but this doesn't seem to be the case. Edited most stats to 1 from 0, applied poison to the weapon, save and reload and the stats are gone but the poison stays. Strangely any stat boosts you tack on will be reflected fully in the character sheet (boosting Wits will also boost Initiative, boosting Memory will also boost memory slots) but it's all gone once you reload. Re-equipping doesn't help either. So the Mouseover Item Editor seems to work, but the changes don't survive reloading a game.
-
dickfacemccunt
- Novice Cheater

- Posts: 16
- Joined: Mon Aug 21, 2017 10:33 pm
- Reputation: 1
Re: Divinity Original Sin 2
Yep, same for me. Re-equipping makes the slots show up but you can't insert runes. And slotting runes doesn't help the stats take permanence either.Malacay2k11 wrote: ↑Sat Sep 23, 2017 4:05 pmAdded Sockets doesnt works for me... there are still visible but not useable.dickfacemccunt wrote: ↑Sat Sep 23, 2017 4:03 pmI thought maybe with the Mouseover Item Editor making a change to an item legitimately inside the game would help the Cheat Engine changes take effect, like with editing stats with Selected Character, but this doesn't seem to be the case. Edited most stats to 1 from 0, applied poison to the weapon, save and reload and the stats are gone but the poison stays. Strangely any stat boosts you tack on will be reflected fully in the character sheet (boosting Wits will also boost Initiative, boosting Memory will also boost memory slots) but it's all gone once you reload. Re-equipping doesn't help either. So the Mouseover Item Editor seems to work, but the changes don't survive reloading a game.
Also I wonder if the edited stats really are taking effect . . . I tried with Magic Armor (+100 Magic Armor with Cheat Engine and also slotted a +40% Magic Armor rune) and couldn't restore it above what I had before, although the bar shows that I have more.
Re: Divinity Original Sin 2
The item also depends on container's level. When I test level 20 character, the highest level of Legendary is 12-14 when I starting Chap 2.
Re: Divinity Original Sin 2
Looks like the Aob is correct, maybe the pointer is moved somewhere. I'll look into it tomorrow.demargon wrote: ↑Fri Sep 22, 2017 8:52 amHello everyone.
As Usual, congrats to the community, for the timely and exhaustive work.
I post about this script, which workd fine for me, V. 3.0.141.999
The thingis, the script stop working when upgrading the source pool (in my case, just after Ryker's Quest)
Before the upgrade, and reloading Quicksave prove it, the script runs perfectly.
but as soon as you upgrade the pool it stop working, still can be activated, but it seems it changes AOB.
If you could look into it, i'd be more than happy!
*Damn this game is frequently updated
Re: Divinity Original Sin 2
I have a gog version. (the latest update installed)
I've tried the table from the first post(for the last update) and I see that I can change stats and all but the changes don't get applied..Am I missing something here.
I've tried the table from the first post(for the last update) and I see that I can change stats and all but the changes don't get applied..Am I missing something here.
Re: Divinity Original Sin 2
Does anyone know the ID for the Swornbreaker Scythe?
Re: Divinity Original Sin 2
On a note for anyone trying to get the lv18+ gear set visuals as early as possible, i've found out that one of the two chests in the driftwood arena reward room will spawn lv18 divine gear when paired with the epic gear loot in the cheat table.
-
diabloamezon
- Cheater

- Posts: 35
- Joined: Fri Mar 03, 2017 3:55 am
- Reputation: 1
Re: Divinity Original Sin 2
For the stat to stick, after you change it in CE you need to manually spend at least 1 point to that stat in-game to make it stick then save and reload.
-
dickfacemccunt
- Novice Cheater

- Posts: 16
- Joined: Mon Aug 21, 2017 10:33 pm
- Reputation: 1
Re: Divinity Original Sin 2
Thanks for the tip. Maybe then it is possible to edit which act's loot table a container will draw from? The level of a container seems unrelated.
Re: Divinity Original Sin 2
Any way for use this table in a not Host game? (friend game)
Re: Divinity Original Sin 2
love to change item state, thank you so much
Who is online
Users browsing this forum: skillaxin, SteelDragon

