Divinity Original Sin 2

Upload your cheat tables here (No requests)
diabloamezon
Cheater
Cheater
Posts: 35
Joined: Fri Mar 03, 2017 3:55 am
Reputation: 1

Re: Divinity Original Sin 2

Post by diabloamezon » Mon Sep 18, 2017 6:17 pm

LoLzM wrote:
Mon Sep 18, 2017 5:57 pm
Malacay2k11 wrote:
Mon Sep 18, 2017 5:19 pm
Can you add under "Last Item Moved in Backpack" any option to add new Attributs/Modifier like "Finesse, int, str,wits" and so on ???? and maybe Divine/Legendary items in "Find Item in New Container"..

btw,, the Optoion to Find Items in New container dosen't work in act 2 for me... Act 1 ins fine, after Act 1 on the Ship it doenst work anymore....
It still works for me, but the armor and weapons stay around levels 1-5, even though I'm level 25.
I think the gear level scale according to the suggest level map area not the player. You can also use item pointer to change the gear level.

User avatar
Zircon
Cheater
Cheater
Posts: 28
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 1

Re: Divinity Original Sin 2

Post by Zircon » Mon Sep 18, 2017 7:11 pm

i tried to use flind trainer's "super stats" and the stats were kept after reloading a save if someone with experience can take a look to what kind of adresse it access to maybe it will make it easier to make a table which keeps the edits after reloading a save
thanks for all the work you do guys it's awesome !

Zanzer
RCE Fanatics
RCE Fanatics
Posts: 95
Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 173

Re: Divinity Original Sin 2

Post by Zanzer » Mon Sep 18, 2017 8:09 pm

I'm not the one populating the containers, that's just some "reward ID" type of thing from which the game chooses.
If the game doesn't come with an ID that rewards divine items, then I can't make them spawn in a container.
There were various "unique" items that are available, so maybe divine rewards are at a later ID.
I stopped at 1000. You're all welcome to experiment with various values and search for divine.

The game determines the item levels on its own. Someone suggested it's based on the map's level.
Again, not something I control, but you can manually edit your item's level yourself and it'll increase its stats accordingly.

The game contains a skill and attribute cap (inside global variables).
If you don't increase that cap with each start of the EXE, then your character's stats will reset to the cap.
If you manually make any changes to your skills or attributes through the table, just manually spend 1 point so that they save.

User avatar
Zircon
Cheater
Cheater
Posts: 28
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 1

Re: Divinity Original Sin 2

Post by Zircon » Mon Sep 18, 2017 8:21 pm

Zanzer wrote:
Mon Sep 18, 2017 8:09 pm


The game contains a skill and attribute cap (inside global variables).
If you don't increase that cap with each start of the EXE, then your character's stats will reset to the cap.
If you manually make any changes to your skills or attributes through the table, just manually spend 1 point so that they save.
it worked thanks :oops:

Kentda
Novice Cheater
Novice Cheater
Posts: 23
Joined: Fri Mar 10, 2017 6:08 am
Reputation: 0

Re: Divinity Original Sin 2

Post by Kentda » Mon Sep 18, 2017 9:44 pm

diabloamezon wrote:
Mon Sep 18, 2017 6:17 pm
I think the gear level scale according to the suggest level map area not the player. You can also use item pointer to change the gear level.
I do believe they've stated that gear scales to the map and not the character level. Saw it somewhere on their forums.

But yes, by "last item moved in backpack" you can change the level of the item.

benny89
Noobzor
Noobzor
Posts: 9
Joined: Mon Sep 18, 2017 10:11 pm
Reputation: 0

Re: Divinity Original Sin 2

Post by benny89 » Mon Sep 18, 2017 10:14 pm

The Selected Character does not work for me. I select character (after checking Selected Character in table) in game, open its stats, walk with that char etc. but addressed do not fill with data and everything (stats, attributes etc.) are "??".

Also when I use Continter and treat as new Contrainer- no matter what I choose (like Epic Weapon) I can only click and click on container and I get some random loot like apple, lockpicks, shoes, ribs etc etc. Never this what I selected in table.

Any idea why its like that?

User avatar
Forever Alone
Cheater
Cheater
Posts: 28
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 2

Re: Divinity Original Sin 2

Post by Forever Alone » Mon Sep 18, 2017 10:26 pm

New game update released! I hope that zanzer will bring us a fully adaptable item editor :D

Timone
Noobzor
Noobzor
Posts: 11
Joined: Thu Apr 20, 2017 5:34 am
Reputation: 0

Re: Divinity Original Sin 2

Post by Timone » Tue Sep 19, 2017 12:11 am

Forever Alone wrote:
Mon Sep 18, 2017 10:26 pm
New game update released! I hope that zanzer will bring us a fully adaptable item editor :D
That would be nice, i am hoping for a feature that lets you change the appearance of a gear item.

diabloamezon
Cheater
Cheater
Posts: 35
Joined: Fri Mar 03, 2017 3:55 am
Reputation: 1

Re: Divinity Original Sin 2

Post by diabloamezon » Tue Sep 19, 2017 1:32 am

When you got off the first island, second major area zanzer's table will start to spawn legendary level item but first area will give you only epic.

Zanzer
RCE Fanatics
RCE Fanatics
Posts: 95
Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 173

Re: Divinity Original Sin 2

Post by Zanzer » Tue Sep 19, 2017 2:47 am

In case anyone's interested, here are the in-game names for each loot ID.
https://pastebin.com/raw/LP8GAyMr

vosszaa
Cheater
Cheater
Posts: 28
Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 1

Re: Divinity Original Sin 2

Post by vosszaa » Tue Sep 19, 2017 3:44 am

Zanzer wrote:
Tue Sep 19, 2017 2:47 am
In case anyone's interested, here are the in-game names for each loot ID.
https://pastebin.com/raw/LP8GAyMr
I'm drowning in tears. Thank you T_T

dickfacemccunt
Novice Cheater
Novice Cheater
Posts: 16
Joined: Mon Aug 21, 2017 10:33 pm
Reputation: 1

Re: Divinity Original Sin 2

Post by dickfacemccunt » Tue Sep 19, 2017 3:47 am

The loot ID list makes it pretty clear loot is act-dependent. There are 3 sets of IDs. Thanks again Zanzer!

Carrnage
Noobzor
Noobzor
Posts: 14
Joined: Sun Jun 25, 2017 1:36 am
Reputation: 2

Re: Divinity Original Sin 2

Post by Carrnage » Tue Sep 19, 2017 4:00 am

Pongozila wrote:
Fri Sep 15, 2017 8:39 pm
Updating table due to many bug/features changes...

Here's what we got now:
V3.0.141.999

+999 STATS
+5 Available points (If any) (Attributes/combat/talent/civil)
+INF. Item Durability
+No skill Cooldown
+Set XP Gain per enemy
+Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2)
+Split item to double total (ONLY WORKS IF YOU HAVE >2) -- works with gold!
+2 of any item if 1
+99 Source Points
+Battle Action Points (inf / zero for enemies / both)


* Latest features in green *
Pongozila your scripts auto activate when the ver number container is opened.

Mostick
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Sep 19, 2017 4:13 am
Reputation: 1

Re: Divinity Original Sin 2

Post by Mostick » Tue Sep 19, 2017 4:27 am

I made a mod that removes the cap. It's not a CE table. Only .txt file that you must put in currect directory. P.S. Sorry for bad English.

I don't know is it allowed to put txt files is this forum, so ill do this hard way.



Check directory for existance "(GAME FOLDER Divinity Origin Sin 2)\Data\Public\Shared\Stats\Generated\Data". if its not exist's, CREATE! With all subfolders.

Create Data.txt in this folder and OPEN IT!
Put this in your txt fileShow

Code: Select all

key "Flanked penalty","10"
key "NPC max combat turn time","20"
key "Painted surface status chance","100"
key "Min Throw Distance","5"
key "Max Throw Distance","30"
key "Telekinesis Range","4"
key "End Of Combat SightRange Multiplier","2.5"
key "Sneak Damage Multiplier","1"
key "Infectious Disease Depth","5"
key "Infectious Disease Radius","5"
key "Haste Speed Modifier","1.5"
key "Slow Speed Modifier","0.8"
key "Ally Joins Ally SightRange Multiplier","2.5"
key "Surface Distance Evaluation","2"
key "Once Per Combat Skill Realtime Cooldown","60"
key "HintDuration","5"
key "Freeze Contact Status Duration","1"
key "Burn Contact Status Duration","1"
key "Stun Contact Status Duration","1"
key "Poison Contact Status Duration","1"
key "Chill Contact Status Duration","3"
key "EntangledContactStatusDuration","1"
key "Projectile Terrain Offset","3"
key "Surface Clear Owner Time","1"
key "Offhand Attack Shield Block","80"
key "Skill Range Per Ability","2"
key "Summon Life Link Damage Modifier","0"
key "Shackles Of Pain Damage Modifier","1"
key "Decaying Touch Damage Modifier","1"
key "TargetCondition LowHP Percentage","20"
key "Oiled Chance to Burn Boost","30"
key "FirstItemTypeShift","9"
key "SecondItemTypeShift","16"
key "PickpocketGoldValuePerPoint","200"
key "PickpocketWeightPerPoint","2000"
key "PickpocketExperienceLevelsPerPoint","4"
key "PersuasionAttitudeBonusPerPoint","5"
key "WandUsesMax","10"
key "AttributeBaseValue","10"
key "AttributeCharCreationBonus","1"
key "AttributeLevelGrowth","2"
key "AttributeBoostGrowth","0.75"
key "AttributeGrowthDamp","0.7"
key "AttributeSoftCap","40"
key "WitsGrowthDamp","0.5"
key "VitalityStartingAmount","18"
key "VitalityExponentialGrowth","1.28"
key "VitalityLinearGrowth","12.5"
key "VitalityToDamageRatio","5"
key "VitalityToDamageRatioGrowth","0.2"
key "ExpectedDamageBoostFromAttributePerLevel","0.065"
key "ExpectedDamageBoostFromSkillAbilityPerLevel","0.015"
key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.025"
key "ExpectedConGrowthForArmorCalculation","1"
key "FirstVitalityLeapLevel","9"
key "FirstVitalityLeapGrowth","1.25"
key "SecondVitalityLeapLevel","13"
key "SecondVitalityLeapGrowth","1.5"
key "ThirdVitalityLeapLevel","16"
key "ThirdVitalityLeapGrowth","1.25"
key "FourthVitalityLeapLevel","18"
key "FourthVitalityLeapGrowth","1.5"
key "DamageBoostFromAttribute","0.05"
key "MonsterDamageBoostPerLevel","0.02"
key "PhysicalArmourBoostFromAttribute","0"
key "MagicArmourBoostFromAttribute","0"
key "VitalityBoostFromAttribute","0.07"
key "DodgingBoostFromAttribute","0"
key "HealToDamageRatio","1.3"
key "ArmorToVitalityRatio","0.55"
key "ArmorRegenTimer","0.01"
key "ArmorRegenConstGrowth","1"
key "ArmorRegenPercentageGrowth","10"
key "ArmorAfterHitCooldown","-7"
key "MagicArmorRegenTimer","0.01"
key "MagicArmorRegenConstGrowth","1"
key "MagicArmorRegenPercentageGrowth","10"
key "MagicArmorAfterHitCooldown","-7"
key "ArmorHeadPercentage","0.15"
key "ArmorUpperBodyPercentage","0.3"
key "ArmorLowerBodyPercentage","0.2"
key "ArmorShieldPercentage","0.5"
key "ArmorHandsPercentage","0.15"
key "ArmorFeetPercentage","0.15"
key "ArmorBeltPercentage","0.1"
key "ArmorAmuletPercentage","0.12"
key "ArmorRingPercentage","0.08"
key "SkillMemoryCostReductionFromAbility","0"
key "CharacterBaseMemoryCapacity","3"
key "CharacterBaseMemoryCapacityGrowth","0.5"
key "CharacterAttributePointsPerMemoryCapacity","1"
key "LoremasterBonusToMemory","2"
key "AbilityBaseValue","0"
key "NumStartingCombatAbilityPoints","2"
key "CombatAbilityCap","900"
key "CombatAbilityLevelGrowth","1"
key "CombatAbilityNpcGrowth","0.1"
key "CombatAbilityDamageBonus","5"
key "CombatAbilityCritBonus","1"
key "CombatAbilityCritMultiplierBonus","5"
key "CombatAbilityAccuracyBonus","5"
key "CombatAbilityDodgingBonus","1"
key "CombatAbilityReflectionBonus","5"
key "LeadershipRange","8"
key "LeadershipDodgingBonus","2"
key "LeadershipAllResBonus","3"
key "NumStartingCivilAbilityPoints","2"
key "CivilAbilityCap","50"
key "CivilAbilityLevelGrowth","4"
key "CivilPointOffset","2"
key "SavethrowLowChance","15"
key "SavethrowHighChance","50"
key "SavethrowBelowLowPenalty","5"
key "SavethrowPenaltyCap","-30"
key "CriticalBonusFromWits","1"
key "InitiativeBonusFromWits","1"
key "WeaponAccuracyPenaltyPerLevel","-20"
key "WeaponAccuracyPenaltyCap","-80"
key "ShieldAPCost","0"
key "CharacterWeightLight","40000"
key "CharacterWeightMedium","70000"
key "CharacterWeightHeavy","120000"
key "WeaponWeightLight","1000"
key "WeaponWeightMedium","3000"
key "WeaponWeightHeavy","6000"
key "HighGroundThreshold","2.4"
key "HighGroundBaseDamageBonus","0.2"
key "HighGroundMeleeRange","2.4"
key "HighGroundRangeMultiplier","2.5"
key "LowGroundBaseDamagePenalty","-0.1"
key "SneakDefaultAPCost","4"
key "SneakSpeedBoost","-30"
key "BlindRangePenalty","3"
key "RangeBoostedGlobalCap","30"
key "SurfaceDurationFromHitFloorReaction","18"
key "SurfaceDurationFireIgniteOverride","12"
key "SurfaceDurationFromCharacterBleeding","-1"
key "SurfaceDurationBlessedCursed","-1"
key "SurfaceDurationAfterDecay","-1"
key "SmokeDurationAfterDecay","6"
key "DualWieldingAPPenalty","2"
key "DualWieldingDamagePenalty","0.5"
key "GhostLifeTime","3"
key "ChanceToSetStatusOnContact","100"
key "AbilityPhysArmorBonusBase","5"
key "AbilityPhysArmorBonusPerPoint","2"
key "AbilityPhysArmorBonusMax","5"
key "AbilityMagicArmorBonusBase","5"
key "AbilityMagicArmorBonusPerPoint","2"
key "AbilityMagicArmorBonusMax","5"
key "AbilityVitalityBonusBase","3"
key "AbilityVitalityBonusPerPoint","1"
key "AbilityVitalityBonusMax","3"
key "SkillAbilityDamageToPhysicalArmorPerPoint","0"
key "SkillAbilityDamageToMagicArmorPerPoint","0"
key "SkillAbilityArmorRestoredPerPoint","5"
key "SkillAbilityVitalityRestoredPerPoint","5"
key "SkillAbilityHighGroundBonusPerPoint","5"
key "SkillAbilityFireDamageBoostPerPoint","5"
key "SkillAbilityPoisonAndEarthDamageBoostPerPoint","5"
key "SkillAbilityAirDamageBoostPerPoint","5"
key "SkillAbilityWaterDamageBoostPerPoint","5"
key "SkillAbilityPhysicalDamageBoostPerPoint","5"
key "SkillAbilityLifeStealPerPoint","10"
key "LifestealFromReflectionModifier","0"
key "SkillAbilityCritMultiplierPerPoint","5"
key "SkillAbilityMovementSpeedPerPoint","30"
key "SkillAbilitySummonsStatsPerPoint","4"
key "SneakingAbilityMovementSpeedPerPoint","6"
key "TalentAttributePointsBonus","2"
key "TalentCombatAbilityPointsBonus","1"
key "TalentCivilAbilityPointsBonus","1"
key "TalentMemoryBonus","3"
key "TalentQuestRootedMemoryBonus","3"
key "SoftLevelCap","20"
key "PickpocketRequirementDecreaseFromFinesse","1"
key "SkillCombustionRadius","3"
key "TalentPerfectionistAccuracyBonus","10"
key "TalentPerfectionistCriticalChanceBonus","10"
key "TalentExecutionerActionPointBonus","2"
key "TalentPointOffset","2"
key "TalentViolentMagicCriticalChancePercent","100"
key "TalentPointPerLevels","5"
key "TalentQuickStepPartialApBonus","1"
key "SkillHeightRangeMultiplier","1"
key "AbilityPersuasionBonusPerPoint","4"
key "FreeMovementDistanceWhenAttacking","1"
key "TalentSneakingDamageBonus","40"
key "MaximumSummonsInCombat","4"
key "SpiritVisionFallbackRadius","10"
key "AbilityPerseveranceArmorPerPoint","5"
key "AiCoverProjectileTurnMemory","2"
key "CarryWeightBase","0"
key "CarryWeightPerStr","10000"
key "MoveToCarryWeightRatio","0.75"
key "TalentResistDeathVitalityPercentage","20"
key "DeflectProjectileRange","1"
key "SummoningAbilityBonus","5"
key "SurfaceAbsorbBoostPerTilesCount","10"
key "TalentWhatARushThreshold","50"
key "IncarnateSummoningLevel","10"
key "CleaveRangeOverride","125"
key "DamageToThrownWeightRatio","0.5"
key "FleeDistance","13"
key "GlobalGoldValueMultiplier","1"
key "PriceGrowth","1.12"
key "FirstPriceLeapLevel","9"
key "FirstPriceLeapGrowth","1.75"
key "SecondPriceLeapLevel","13"
key "SecondPriceLeapGrowth","1.15"
key "ThirdPriceLeapLevel","16"
key "ThirdPriceLeapGrowth","1.5"
key "FourthPriceLeapLevel","18"
key "FourthPriceLeapGrowth","1.15"
key "PriceModCasualDifficulty","2.1"
key "PriceModClassicDifficulty","2.5"
key "PriceModHardcoreDifficulty","2.7"
key "PriceBarterCoefficient","0.1"
key "PriceAttitudeCoefficient","0.005"
key "PriceRoundToFiveAfterAmount","100"
key "PriceRoundToTenAfterAmount","1000"
key "GMCharacterLevelCap","50"
key "GMCharacterAttributeCap","100"
key "GMCharacterArmorCap","999999"
key "GMCharacterResistanceMin","-1000"
key "GMCharacterResistanceMax","1000"
key "GMCharacterAPCap","100"
key "GMCharacterSPCap","3"
key "GMItemLevelCap","50"
key "GMItemAttributeCap","100"
key "GMItemArmorMin","-999999"
key "GMItemArmorMax","999999"
key "GMItemResistanceMin","-1000"
key "GMItemResistanceMax","1000"
key "LoneWolfMaxAPBonus","2"
key "LoneWolfAPBonus","2"
key "LoneWolfMagicArmorBoostPercentage","30"
key "LoneWolfArmorBoostPercentage","30"
key "LoneWolfVitalityBoostPercentage","30"
key "LivingArmorHealPercentage","35"
key "TorturerDamageStatusTurnIncrease","1"
key "UnstableDamagePercentage","100"
key "UnstableRadius","3"
key "TalentResurrectExtraHealthPercent","10"
key "PoisonedFoodDamage","1"
key "PoisonedFoodDamageRange","10"
key "PoisonedFoodDamageMultiplier","40"
key "TraderDroppedItemsPercentage","20"
key "TraderDroppedItemsCap","5"
So i made Combat Cap = 900
Civil Cap = 50

You can change those global variables as you wish in this txt file. And then go over the cap without any problem with your cheat engine. Good luck!

40teeth
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Sep 12, 2017 12:57 am
Reputation: 0

Re: Divinity Original Sin 2

Post by 40teeth » Tue Sep 19, 2017 4:35 am

Hm can someone find the codes for companions attitude? Would like to advance their storylines further

Post Reply

Who is online

Users browsing this forum: Anglican, Bing [Bot], Darkedone02, DDDDD555, Nerroth