Divinity Original Sin 2
Re: Divinity Original Sin 2
I'm encountering some issues when using the "Multiply Item" Cheat: if I use it on an equipment item the cheat does add x of that items in the same slot (it makes them stack), but when I split them (to distribute them between my pgs), the splitted item become a "Level 1" item of the original (if the original item has a requirement like anything above Level 1), aka I get a very underpower version of the item I duplicated, definetely not the same one..
Any solution?
Any solution?
Re: Divinity Original Sin 2
Greetings ! I have question which might be silly. There is "selected character" part of the table. Could someone explain me how to modify one of the stats. I was using simillar table in previous release of game to reset my characters build. But this one works differently i guess.
Re: Divinity Original Sin 2
Male character Human (origin character) with lucky charm: 3 , finally "find item in a new crate" works!!Zanzer wrote: ↑Sat Sep 16, 2017 5:16 pmCorrect. A barrel, crate, chest, etc. that turns the cursor into a gold chest when you mouse over.
Just enable the script and then when you open the container, the luck attribute should trigger.
Do you have any points spent in Lucky Charm? Maybe that's required. Mine's 5.
Just be sure to disactivate it once you got the stuff that you need or you can screw up some key items you'd find in specific crates.
Unlimited carryweight also works wonderfully.
I only use:
- unlimited Weapon durability
- unlimited (carry) weight
and sometimes "find item in a new crate" to make the game less frustrating (it's hard but addictive) .
Thank you so much, once again, for the table Zanzer!
Re: Divinity Original Sin 2
Yeah I got that... since it's a unique item, you need to take it to trigger a continuation... but since he'll always have two it will never trigger... the only way around this is see is to have the code deactivated until you get the trigger... try to use the code only when needed and leave the rest of the time off.Raticus79 wrote: ↑Sun Sep 17, 2017 4:07 amI ran into a nasty bug with the "2 of any item if 1" cheat and it looks like it's not safe to use. There's a door that is supposed to have a dialog option to open it if you have a "giant diamond" in inventory, and that option doesn't show up if I have a 2 stack version instead of instead of the normal version, so I was stuck. Confirmed by going back and getting the diamond again without the option enabled and then it was fine with the non-stacking version.
Unfortunately I enabled that cheat a few hours ago and it might have affected other quest stuff, but I had an old save to go back to so I don't have to redo too much.
The "split item to double total" one is probably still ok.
Re: Divinity Original Sin 2
"FInd new item in container" isn't working for me 
I'm a dwarf tho.....a minority by the sounds of it. That may be why mine can't toggle.
The previous version of the table did toggle, but didn't see anything in the containers.
I'm a dwarf tho.....a minority by the sounds of it. That may be why mine can't toggle.
The previous version of the table did toggle, but didn't see anything in the containers.
Re: Divinity Original Sin 2
for some reasons, zanzer's table kinda not working out for me, specifically unlimited source/ap, character editing and global variables. Pongozila's table works flawlessly for some reasons.
Re: Divinity Original Sin 2
Nothing open for me, just nothing happen at all, and if i try to execute the script directly in lua engine i get "attempt arithmetic on nil value" error
I have the lastest version of CE, and in the settings all windows should open, other tables with lua script in like the one for Xcom 2 work fine
Also attempted to check other windows, nothing, it's just doesn't do anything at all, i think it's because of the above mentioned error and refuse to execute
I need to ask again, there are ANY special settings on CE necessary? Like DVBM enabled? Or a plugin? Anything?
Re: Divinity Original Sin 2
Are you using the Steam version of the game?
Maybe the base address is simply wrong.
Although, I'd still expect to see an error.
You could always try manually running the script yourself.
Table > Show Cheat Table Lua Script
Maybe the base address is simply wrong.
Although, I'd still expect to see an error.
You could always try manually running the script yourself.
Table > Show Cheat Table Lua Script
Code: Select all
local variables = readPointer("EoCApp.exe+1F8F0E8")
variables = readPointer(variables + 0x2E0)
local size = readInteger(variables) - 1
variables = readPointer(variables + 0x8)
for i = 0, size do
local variable = readPointer(variables + i * 8)
repeat
local name = readString(readPointer(variable + 0x8))
local address = variable + 0x10
local value = readFloat(address)
local result = string.format("%012X %s (%0.3f)", address, name, value)
print(result)
variable = readPointer(variable)
until variable == 0
endRe: Divinity Original Sin 2
@Zanzer I'm curious if there is any way for "Find new item in container" scale with your level?
As of the moment, it only scales with the area's level range even if your level is way higher (like if you cheat exp).
As of the moment, it only scales with the area's level range even if your level is way higher (like if you cheat exp).
Re: Divinity Original Sin 2
it does not scale with your level but the location of the game. in Chapter 2 for example, beginning area near the bridge is level but if you move to the mine it's level 13. Get legendary items there and go back to level 10 for easy ass kicking. you can check base on level of enemies.
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Sliding_into_the_DMs
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Re: Divinity Original Sin 2
Unfortunately the character pointers don't seem to working for me. Whenever I try to change the base stats or skills of my selected character (In my case the Red Prince) the changes I make in the table are never reflected in the game. Even after a save in load. Does any one have any tips on how to properly use this table?Zanzer wrote: ↑Sun Mar 05, 2017 11:50 pmUnlimited Health
Unlimited Action Points
Unlimited Weight
No Cooldown
Unlimited Durability
Unlimited Items
Unlimited Inventory Split
Increase Movement Speed
Selected Character Pointers
Last Item Moved Pointers
Print Global Variables
Find Item in New Container
Warning The Find Item hack will replace a container's contents.
This could probably include quest items, so use with caution!
Maybe find an area with lots of containers and then save the game.
Open all of the containers to make sure they don't contain something important.
Then reload the game and use the hack as you please.
Table by Pongozila: viewtopic.php?p=17506#p17506
Table by Cielos: viewtopic.php?p=17566#p17566
Re: Divinity Original Sin 2
Last Item Moved lets you set an item's level.
After you make any change to stats or skills, always manually spend 1 point in game so that it saves.
After you make any change to stats or skills, always manually spend 1 point in game so that it saves.
Re: Divinity Original Sin 2
That didn't happen to me. What I did was to save game while the Strange Gem was in (2) stack. Relaunch the game again without cheat engine then just split them normally. It worked for me doing that.
Re: Divinity Original Sin 2
Playing LAN with friends. After lvling up I dont get extra points for att, talents, etc, only 1, the only thing working is the no coldown box.
Re: Divinity Original Sin 2
Using GOG version of the game, 3.0.141.999, attempted to find the AOB sequence in the comment of the script and found a difference, the correct address for me is: "EoCApp.exe+16AA0F7"Zanzer wrote: ↑Sun Sep 17, 2017 2:17 pmAre you using the Steam version of the game?
Maybe the base address is simply wrong.
Although, I'd still expect to see an error.
You could always try manually running the script yourself.
Table > Show Cheat Table Lua ScriptCode: Select all
local variables = readPointer("EoCApp.exe+1F8F0E8") variables = readPointer(variables + 0x2E0) local size = readInteger(variables) - 1 variables = readPointer(variables + 0x8) for i = 0, size do local variable = readPointer(variables + i * 8) repeat local name = readString(readPointer(variable + 0x8)) local address = variable + 0x10 local value = readFloat(address) local result = string.format("%012X %s (%0.3f)", address, name, value) print(result) variable = readPointer(variable) until variable == 0 end
Even after fixing the script is still get the same error:
Error:[string "local variables = readPointer("EoCApp.exe+16A..."]:3: attempt to perform arithmetic on a nil value
At this point i began to suspect there is something wrong with CE, but even after a clean reinstall i still get the same error
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