Divinity Original Sin 2
Re: Divinity Original Sin 2
Is it possible to edit max action points? Infinite ap is a bullshit.
Re: Divinity Original Sin 2
You're welcome to click End Turn whenever you feel you've cheated too much. 
Re: Divinity Original Sin 2
table from this post got updated.
EDIT2:
- added custom zoom threshold script.
Re: Divinity Original Sin 2
What is the Core Ability cap? 40?
I am unable to push the stat beyond that in a stable manner, as soon as i reload the stat return back to 40, it's possible to find the instruction that push it back down and disable?
I am unable to push the stat beyond that in a stable manner, as soon as i reload the stat return back to 40, it's possible to find the instruction that push it back down and disable?
Re: Divinity Original Sin 2
Is it possible to make Combat and Civil stats go beyond cap. It still stuck at 10 somehow
Last edited by vosszaa on Sat Sep 16, 2017 9:29 pm, edited 1 time in total.
Re: Divinity Original Sin 2
Not sure what you mean by that. Also I checked the latest updated version on the first post it includes those Combat and Civil stats which is great BUT after changing it, it still reverts back to the cap which is Combat at 10, Civil at 5.
Is there a way to make it goes beyond cap like the way it does with main attributes?
- Forever Alone
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Re: Divinity Original Sin 2
Is there anyway to add item generator and item+other stuff manager from game master mode to campaign?
Re: Divinity Original Sin 2
Attributes/Skills don't persist on save/load, I think someone else pointed that out earlier.
Points do, so that's kind of a work around, but I wanted to fix (aka respec) my characters which needs the ability to decrease numbers
Re: Divinity Original Sin 2
Has anyone managed to make Combat and Civil points go beyond cap?
- Darkedone02
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Re: Divinity Original Sin 2
For the Find Item cheat. Does anyone know the ID for epic armor?
Re: Divinity Original Sin 2
I see. What about move speed? God it's so slow moving around in this game
- Darkedone02
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Re: Divinity Original Sin 2
I don't know how we can modify that as well, the only way thought that is by modding the base game.vosszaa wrote: ↑Sat Sep 16, 2017 10:27 pmI see. What about move speed? God it's so slow moving around in this game
Re: Divinity Original Sin 2
Testing the Find Item in New Container, the difference between having 1-5 lucky chance is drastic.
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