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Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Tue Dec 20, 2022 3:53 am
by Zanzer
Do a barrel roll
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Thu Dec 22, 2022 5:34 am
by The Mogician
Alexandra Moldovia wrote: ↑Tue Dec 20, 2022 3:32 am
The Mogician wrote: ↑Sat Dec 17, 2022 6:36 am
justiny wrote: ↑Sat Dec 17, 2022 12:37 am
Its float though (e.g. 1.2, 1.4, 1.6), but the value keeps changing on load
Do a pointer.
How would I do that?
The CE tutorial teaches you how to do pointers.
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sat Dec 24, 2022 11:44 am
by cooljimmy1989
Good day,
Is there a quick way to kill off your knights?
Setting wound status to "unit lost" did not work. Setting Lost resilience to an appropriate number so that the result resilience for knight is 0, didnt work either. Although I get the icon that the unit is lost, but the "commune" button is still greyed out.
Now, I'm going to try setting resilience to 1 and making the knight die in a mission. I believe this should work. I was wondering if there was a quicker way.
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sat Dec 24, 2022 11:46 am
by cooljimmy1989
A work around for the Fast Research [not fixed]:-
Just set the Grimoires number to an absurdly high number and the research can be done super quick.
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sat Dec 24, 2022 12:25 pm
by cooljimmy1989
The "unlimited remains" cheat doesn't seem to be working. I could only commune once.
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sat Dec 24, 2022 12:33 pm
by bigblue1981
can we get mission pointer to work again?
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sat Dec 24, 2022 5:30 pm
by justiny
Just add new mission no expiry script. Tested on early game, steam version
Most of the testing done on early game due to much restarting progress to create scripts
viewtopic.php?p=278423#p278423
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sat Dec 24, 2022 5:31 pm
by justiny
Missions no expire (made changes to it to be more stable, now missions will still exist but the icons will disappear, this is more stable) (to see which planets have mission, just mouse over and see which of them will have bloom level increase).
viewtopic.php?p=278423#p278423
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Mon Dec 26, 2022 1:05 pm
by justiny
Add X number of AP to your units when end turn
(the number inside can be edited to your heart's desire)
(this is not inf ap script, so less cheaty)
(default is +1, so your units will start with 4 AP)
viewtopic.php?p=278423#p278423
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Wed Dec 28, 2022 10:18 pm
by Alexandra Moldovia
thanks for all your hard work.
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Thu Dec 29, 2022 11:49 am
by unkown_enemy
Hey, thanks for the table
Still I could get the "unlimited remains" working.
Pity, that's the only one I really use... Mayb I am doing something wrong, is there any conditions to how to use it ?
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Fri Dec 30, 2022 8:20 pm
by Teddybomb
The Mogician wrote: ↑Thu Dec 22, 2022 5:34 am
The CE tutorial teaches you how to do pointers.
but what if, hypotheticly, i'm dumb as a brick?
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Wed Jan 11, 2023 1:59 pm
by HootietheGolden89
Hey guys, can some please fix this table especially the fast construction and all equipment?I tried to on my own and after 2 days I’ve come up with nothing but frustration. If not can some please provide vivid and informative instructions as to how I can do it without referencing the CE tutorial? Thank you!
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Sat Jan 14, 2023 10:00 am
by hedop
The fast construction script on the other page works, however fast research would be cool as well.
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
Posted: Tue Jan 24, 2023 7:10 am
by meatybites
Just a quick update for the "Print All Items script" so that it works on the OP's latest table.
Just copy and replace what is in there currently.
Code: Select all
[ENABLE]
{$lua}
if syntaxcheck then return end
local addr = getAddress("[[[[[[campaign+(DWORD)[campaign+23]+27]+B8]]+10]+98]+20]")
local size = readInteger(addr + 0x18)
addr = readPointer(addr + 0x10) + 0x20
for i = 1, size do
local item = readPointer(addr) + 0x20
item = readPointer(item)
local name = readString(item + 0x14, 256, true)
printf("%08X %s", item, name)
addr = addr + 0x08
end
{$asm}
assert(true)
[DISABLE]