Resident Evil 7

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Cielos
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Re: Resident Evil 7

Post by Cielos »

TotallyNotASynth wrote:
Wed Jul 26, 2017 10:27 pm
Using an unsigned cheat engine, so it runs, but when I load the tables, I can't select any of the options. Yes, RE7 is running, and I have the tables loaded into my unsigned cheat engine. I can click on the options, but they don't become checked.

I may just be a freaking idiot, but could someone tell me what I'm doing wrong, please?
did you actually hook CE to the game?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Exeter
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Re: Resident Evil 7

Post by Exeter »

Also try restarting both the game and cheat engine if it persists. Sometimes CE screws up and won't let you active any code. (This goes for any game). A simple restart of both the game and CE usually solves that issue though.

sportled
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Re: Resident Evil 7

Post by sportled »

i cant seem to get unlimited items to work items keep disssapearing after usage... :(

maskedman
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Re: Resident Evil 7

Post by maskedman »

Is there a way to unlock everything in 21 banned footage. The the last unlockables are a pain in the @ss to unlock especially the one where you have to beat 10 survivals without taking any damage. That just to hard I used the item swap, but I still take damage it gives me an advantage, but the cpu is smarter than that.

sportled
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Re: Resident Evil 7

Post by sportled »

inventory doessnt work no more since latest update... all say ????????????

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Cielos
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Re: Resident Evil 7

Post by Cielos »

updated the table on this post.

CodeSidon
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Re: Resident Evil 7

Post by CodeSidon »

anyone can update this table? for not a hero?

CursedToast
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Re: Resident Evil 7

Post by CursedToast »

With the game update things broke for my speedrun autosplitter too. If nobody else is able to update these tables, I will take a look when I get home, as I need to update that splitter either way (which uses the same data)

darkbear
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Re: Resident Evil 7

Post by darkbear »

CodeSidon wrote:
Tue Dec 12, 2017 12:30 pm
anyone can update this table? for not a hero?
there are no update for not a hero, all table is not working @not a hero now

r3v4n
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Re: Resident Evil 7

Post by r3v4n »

This may be a stupid question, but always I'm trying to start CE, RE7 (Steam Version) closes with some Error "This game is incompatible with cheat engine!".

DAFUQ is that? :D

/e: ok, got it, had to use fileunsigner.

But seems like the table isn't working anymore ... could anybody update it? :)

darkbear
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Re: Resident Evil 7

Post by darkbear »

r3v4n wrote:
Sat Dec 16, 2017 4:31 pm
This may be a stupid question, but always I'm trying to start CE, RE7 (Steam Version) closes with some Error "This game is incompatible with cheat engine!".

DAFUQ is that? :D

/e: ok, got it, had to use fileunsigner.

But seems like the table isn't working anymore ... could anybody update it? :)
viewtopic.php?f=4&t=5628
This version will work now, but you need to use a unsign's version Cheat Engine for that

darkbear
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Re: Resident Evil 7

Post by darkbear »

gregcarter304 wrote:
Sat Jul 01, 2017 5:35 pm
I'm trying to freeze the timer for Jack's 55th birthday. Not sure how to do it though. Any help would be greatly appreciated.
XXXXXXX = how much sec you want to locked, like 99999999

[ENABLE]

aobscanmodule(Timer,re7.exe,48 89 83 98 00 00 00 48 85 C0 7F) // should be unique
alloc(newmem,$1000,"re7.exe"+932D940)

label(code)
label(return)

newmem:

code:
// mov [rbx+00000098],rax
mov [rbx+00000098],XXXXXXX
jmp return

Timer:
jmp newmem
nop
nop
return:
registersymbol(Timer)

[DISABLE]

Timer:
db 48 89 83 98 00 00 00

unregistersymbol(Timer)
dealloc(newmem)

r3v4n
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Re: Resident Evil 7

Post by r3v4n »

darkbear wrote:
Sun Dec 17, 2017 3:02 am
r3v4n wrote:
Sat Dec 16, 2017 4:31 pm
[...]
viewtopic.php?f=4&t=5628
This version will work now, but you need to use a unsign's version Cheat Engine for that
Thanks for the info!

Sadly the linked table doesn't contain the item swapper - that's what I'm really interessted in ;)

darkbear
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Re: Resident Evil 7

Post by darkbear »

r3v4n wrote:
Sun Dec 17, 2017 7:05 am
darkbear wrote:
Sun Dec 17, 2017 3:02 am
r3v4n wrote:
Sat Dec 16, 2017 4:31 pm
[...]
viewtopic.php?f=4&t=5628
This version will work now, but you need to use a unsign's version Cheat Engine for that
Thanks for the info!

Sadly the linked table doesn't contain the item swapper - that's what I'm really interessted in ;)
You can ask him for that, he is a nice creator

antwonj
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Re: Resident Evil 7

Post by antwonj »

mgr.inz.Player wrote:
Fri Mar 03, 2017 8:47 am
Image


Item swap instruction:

a) you have only one stack of herb in bag: 1xHerb

If you have 1xHerb in bag and 4xHerb in box, those stacks are connected and this is bad. You need new fresh stack.
Move all herbs to bag, so, now you have 5xHerb. Change quantity to 6. Move herbs to box. One by one. That way you will get two stacks: 5xHerb (old stack) and 1xHerb (new stack). Move 1xHerb to bag.

b) swap it into something
c) move it to box
d) save (new save slot)
e) quit to main menu
f) load a game from recent save slot

It can happen your game will crash at this moment. Happened to me few times....
Just launch the game and load from the same save slot again

g) get item from box
hello is there a way to make this work in the new update for the gold edition?

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