Resident Evil 7

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STN
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Resident Evil 7

Post by STN » Thu Mar 02, 2017 8:08 pm

Working on more

Unlimited Health
Unlimited Items
Easy Kills
Unlimited Ammo
No Reload
Infinite remote bombs (aka LiquidBomb)
Freeze Health
All inventory slots - Please change your item and after put it in your box and take it out again!
Timer Pointer -
Function to return the total time played - viewpost

Updates:
Added mgr.inz.Player's health cheat
Added Dark Byte's Infinite remote bombs script
Thanks Marcus101RR/xD3C for inventory slots
Thanks Theumer115 for inventory editor
Thanks CursedToast/DarkByte for timer pointer/script

You need to recompile CE to use this table. If you don't know how to do that, use the re7 trainer i made
Attachments
re7.CT
(20.74 KiB) Downloaded 2356 times
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Cielos
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Re: Resident Evil 7

Post by Cielos » Fri Mar 03, 2017 6:17 am

re-post of some of the scripts I posted on the RE7 thread form the original forum, may or may not work on the latest game update.

Update(s):
Update1
- updated the scripts to work on the latest game.
- added some scripts. see scripts' descriptions for details.
Options:
Health fetch
- modified from STN's script.
- allows you edit the health manually.
- also allows you to use its child script undead + damage multiplier.

undead + damage multiplier
- health won't drop below the min health specified.
- the damage the enemies took would be multiplier by the damage multiplier specified.

ignore ammo clip
- you can keep firing weapon with zero clip/fuel.
- you can switch to the alternate ammo anytime.
- activate don't show empty handgun when bullet is 0 if you don't want to show the empty handgun when bullet is 0.

ignore ammo pouch
- you don't need to bring any ammo pouch/fuel with you to reload your weapon.

do reload animation anytime
- you can always reload your weapon even if the ammo clip is full.

infinite items
- modified from Dark Byte's script.
- affect the following items: Corrosive, Lockpick, Cassette Tape, First Aid Med and Strong First Aid Med.
- quantities of the above items would still decrease when being used until they reach 1.

universal item
- allows you to interact with world objects with any item from your inventory.
- example usage: hold Shift and use a First Aid Med on a door with corrosion, the game would think you're using Corrosive on it and unlock the door.
- note that the item you used can be used up, best used together with the infinite items script to avoid losing items.

psychostimulants toggle
- when activated, press CapsLock_T to enable, Shift_T to disable.

access storage box anytime
- when activated, hold BACKSPACE and access your backpack to open the storage box.

view weapon's first-time-animation
- when activated, hold CapsLock and switch weapon

game play time lock
- lock game play time when it reaches the specified threshold.
- threshold can be changed via the entry.
- threshold default: 14040 (<=3:54:00)
- threshold default can be changed by editing the script.

Downloads:
latest:
re7 +10.1.CT
+10.1, table Update1
(44.47 KiB) Downloaded 94 times
backups:
re7 _ignoeammoclippounch _weaponanimation _gametime.CT
old
(11.71 KiB) Downloaded 367 times
re7 _psychostimulants_toggle.CT
old
(3.31 KiB) Downloaded 306 times
re7 _accessboxanytime.CT
old
(10.56 KiB) Downloaded 329 times
Last edited by Cielos on Tue Sep 12, 2017 6:08 pm, edited 1 time in total.
want a custom cheat that no one seems bothered?
prepare a paypal and PM me, or just find a way for me to access the game in question.

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mgr.inz.Player
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Re: Resident Evil 7

Post by mgr.inz.Player » Fri Mar 03, 2017 8:47 am

Image


Item swap instruction:

a) you have only one stack of herb in bag: 1xHerb

If you have 1xHerb in bag and 4xHerb in box, those stacks are connected and this is bad. You need new fresh stack.
Move all herbs to bag, so, now you have 5xHerb. Change quantity to 6. Move herbs to box. One by one. That way you will get two stacks: 5xHerb (old stack) and 1xHerb (new stack). Move 1xHerb to bag.

b) swap it into something
c) move it to box
d) save (new save slot)
e) quit to main menu
f) load a game from recent save slot

It can happen your game will crash at this moment. Happened to me few times....
Just launch the game and load from the same save slot again

g) get item from box
Attachments
re7.CT
(18.99 KiB) Downloaded 637 times

FamilyGuy0395
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Re: Resident Evil 7

Post by FamilyGuy0395 » Sun Mar 05, 2017 3:15 am

any way to get item swapper and/or unlimited items to work with 21? it doesn't seem like any cheat wants to work with 21

Mister Modification
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Re: Resident Evil 7

Post by Mister Modification » Sun Mar 05, 2017 6:44 pm

You can cheat in 21 with that item editor.
I added good trump cards to swap with.

How to do:

Open your inventory just once and swap to your new trump card in cheat engine.
Use your current trump cards as these you have changed to.
It really works.

Attachments
re7.CT
21 Items
(49.92 KiB) Downloaded 479 times
Last edited by Mister Modification on Fri Jul 21, 2017 5:48 pm, edited 2 times in total.

FamilyGuy0395
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Re: Resident Evil 7

Post by FamilyGuy0395 » Mon Mar 06, 2017 8:11 am

@Mister Modification Thanks so much! I really appreciate your work! I actually have another question that I forgot to ask, is there anyway to "create" new cards, or duplicate cards (i.e. when you are completely out of trump cards)?

Also, I don't necessarily think this includes every trump card, but I found this post on Reddit that lists "all" the trump cards available in 21, which aren't all in the Item Swapper: https://www.reddit.com/r/residentevil/c ... card_list/

Furthermore, using this list, could I request some modifications be made to the names of the Item Swapper trump cards to correctly reflect the in-game trump card name, or is that out of your control?

Sorry for the bombardment of questions, but let me thank you again, I really do appreciate it.

messaoud
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Re: Resident Evil 7

Post by messaoud » Tue Mar 07, 2017 1:00 am

this game is incompatible with cheat engine......I DON'T KNOW WHAT TO DO PLEASE HELP

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Exeter
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Re: Resident Evil 7

Post by Exeter » Tue Mar 07, 2017 1:07 am

messaoud wrote:
Tue Mar 07, 2017 1:00 am
this game is incompatible with cheat engine......I DON'T KNOW WHAT TO DO PLEASE HELP
You have to use an unsigned version of Cheat Engine in order for it to not get detected.

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mgr.inz.Player
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Re: Resident Evil 7

Post by mgr.inz.Player » Tue Mar 07, 2017 7:20 pm

Unsigned CE here:
http://www.mediafire.com/file/xhxbywqvb ... ned+CE.rar

(overwrite CE6.6 exe files)

Mister Modification
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Re: Resident Evil 7

Post by Mister Modification » Thu Mar 16, 2017 4:53 pm

FamilyGuy0395 wrote:
Mon Mar 06, 2017 8:11 am
@Mister Modification Thanks so much! I really appreciate your work! I actually have another question that I forgot to ask, is there anyway to "create" new cards, or duplicate cards (i.e. when you are completely out of trump cards)?

Also, I don't necessarily think this includes every trump card, but I found this post on Reddit that lists "all" the trump cards available in 21, which aren't all in the Item Swapper: https://www.reddit.com/r/residentevil/c ... card_list/

Furthermore, using this list, could I request some modifications be made to the names of the Item Swapper trump cards to correctly reflect the in-game trump card name, or is that out of your control?

Sorry for the bombardment of questions, but let me thank you again, I really do appreciate it.

Just played survival today and everything is fine.
Yeah I could add all trump cards with exact name.
Thank you for this list.

FTDragneel
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Re: Resident Evil 7

Post by FTDragneel » Sun Apr 02, 2017 5:26 am

So sorry about this, how do i install the unsigned CE? i keep replacing the files but my application isnt opening afterwards.

STN
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Re: Resident Evil 7

Post by STN » Sun Apr 02, 2017 9:43 am

Use the version mgr.inz.Player posted above

gregcarter304
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Re: Resident Evil 7

Post by gregcarter304 » Sat Jul 01, 2017 5:35 pm

I'm trying to freeze the timer for Jack's 55th birthday. Not sure how to do it though. Any help would be greatly appreciated.

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Re: Resident Evil 7

Post by gregcarter304 » Tue Jul 04, 2017 5:21 pm

Anyone?

TotallyNotASynth
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Re: Resident Evil 7

Post by TotallyNotASynth » Wed Jul 26, 2017 10:27 pm

Using an unsigned cheat engine, so it runs, but when I load the tables, I can't select any of the options. Yes, RE7 is running, and I have the tables loaded into my unsigned cheat engine. I can click on the options, but they don't become checked.

I may just be a freaking idiot, but could someone tell me what I'm doing wrong, please?

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