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King Arthur: Knight's Tale

Posted: Wed Apr 27, 2022 3:03 pm
by Tuuuup!
Here is my table for this game.



Table options:

Always build/no building cost in Camelot
Gold and build resources (go skill/inventory menu to update values )
XP and level and Wounded HP and skill points


In battle:
unl Action points
inf HP + vitality
inf Armor (character need to have armor)

v2: Small update, added Relic dust pointer and removed the unl action points. But added action points to other scripts.

v3: Update to version 1.01
v3.5: Update to version 1.02. Removed the battle scripts for now, added battle pointers (HP, AP Armour etc..). Hopefully this works longer :roll:
v3.6: Added character for party that I forgot to add.
v4: Added, No skill cooldown.
v5: Morality pointers;
v6: For game version 1.1.0b
v7: 1.2.0b
v8: Added HP + vitality, armor and AP scripts. And looking at sonycman skill script added the pointer for extra skill points.

v9: Update for 2.0 and added and removed some...

Old faith and Tyrant
1: -20
2: -20


Old faith and Rightful
1: 20
2: -20


Tyrant and Christian
1: -20
2: 20


Rightful and Christian
1: 20
2: 20


Change the values to the morality part/sector you want!!
Play a mission to unlock/update the knight missions!!
Then do the knight mission you want to unlock and go to the next morality sector/part. And repeat...
I put the info for morality in the table for easy check.

My advise for now, is to put hotkeys in there for Vitality, AP etc. You need to unfreeze the pointers before clicking finish mission!!

If you have time to download the table and test it, then you have time to give my post a thumbs up/rate positive. That's all I'm asking.
Maybe I update, maybe not.
Old tables
KA_KT-v7.CT
(61.58 KiB) Downloaded 580 times
KA_KT-v6.CT
(59.44 KiB) Downloaded 1808 times
KA_KT-v5.CT
(58.67 KiB) Downloaded 3600 times
KA_KT-v4.CT
(59.65 KiB) Downloaded 1522 times
KA_KT-v3.6.CT
(52.35 KiB) Downloaded 1083 times
KA_KT-v3.5.CT
(47.5 KiB) Downloaded 436 times
KA_KT-v3.CT
(30 KiB) Downloaded 363 times
KA_KT-v2.CT
(26.77 KiB) Downloaded 1316 times
KA_KT.CT
(20.21 KiB) Downloaded 461 times

Re: King Arthur: Knight's Tale

Posted: Wed Apr 27, 2022 4:09 pm
by Joshuan
Thank you very much Tuuuup!

Re: King Arthur: Knight's Tale

Posted: Wed Apr 27, 2022 4:32 pm
by ReptileGG
Big thank you Tuuuup. Really appreciate you taking time.

Re: King Arthur: Knight's Tale

Posted: Wed Apr 27, 2022 5:44 pm
by deznuts2000
Thank you bro, great table!

Re: King Arthur: Knight's Tale

Posted: Thu Apr 28, 2022 12:08 am
by toydefenser
thank you Tuuuup :)

Re: King Arthur: Knight's Tale

Posted: Thu Apr 28, 2022 1:02 am
by omrictu
Thank you! Can you by chance find a way to edit morality board?

Re: King Arthur: Knight's Tale

Posted: Thu Apr 28, 2022 1:41 am
by ysaba
Good job! Thank you for your work.

Re: King Arthur: Knight's Tale

Posted: Fri Apr 29, 2022 12:50 pm
by ysaba
ysaba wrote:
Thu Apr 28, 2022 1:41 am
Good job! Thank you for your work.
may needs a update for 4.29 new vision, some doesn't functioned and cause game crash.

Re: King Arthur: Knight's Tale

Posted: Fri Apr 29, 2022 3:24 pm
by iddqd
I think everyone who plays got the unpacked version of the game.
There all the parameters are described in ".cfg" files. (json format).
You can change almost everything without resorting to "СheatEngine".

Best regards for modders!

Re: King Arthur: Knight's Tale

Posted: Fri Apr 29, 2022 4:29 pm
by Chimpbonda
Thanks for the table but I've some problems with the "in battle only" scripts. They work but after a mission - on the summary screen where they show xp, damage etc - my knights still receive vitality damage, even as high as 60-70 points which results in them dying/ disappearing from the roster and into the crypt :)
I've tried using only one knight with the cheat - killing everything with 1 hit and not getting hit - the knight still receives vitality damage after the mission and is dead.

This starts to happen after the first few missions - I'm on a level 4 side mission with some gohst in a forrest and whatever I try - the knight or knights that use the scirpt - die after the mission.

Am I doing something wrong?

playing the 1.0.0 version of the game

Re: King Arthur: Knight's Tale

Posted: Fri Apr 29, 2022 5:03 pm
by Tuuuup!
Chimpbonda wrote:
Fri Apr 29, 2022 4:29 pm

Am I doing something wrong?

playing the 1.0.0 version of the game
No, I had the same problem. It should be fixet in the v3 version. But that one is only for the 1.01 update. I think it had to do with the 999 HP. So in the new script I'm writing max in to current HP.
And didn't have the problem after finishing two missions. But I need to test more. :oops:

Re: King Arthur: Knight's Tale

Posted: Fri Apr 29, 2022 5:44 pm
by Joshuan
Tuuuup! wrote:
Fri Apr 29, 2022 5:03 pm
Chimpbonda wrote:
Fri Apr 29, 2022 4:29 pm

Am I doing something wrong?

playing the 1.0.0 version of the game
No, I had the same problem. It should be fixet in the v3 version. But that one is only for the 1.01 update. I think it had to do with the 999 HP. So in the new script I'm writing max in to current HP.
And didn't have the problem after finishing two missions. But I need to test more. :oops:
Take your time Tuuuup!

The game got updated 4 times today...
The devs work hard on fixing bugs, that may brake the table.

We waited so long for this game, so we can wait 1 or 2 days longer :)

Anyway, Thank you very much for your work!

Re: King Arthur: Knight's Tale

Posted: Fri Apr 29, 2022 5:55 pm
by Chimpbonda
Tuuuup! wrote:
Fri Apr 29, 2022 5:03 pm

No, I had the same problem. It should be fixet in the v3 version. But that one is only for the 1.01 update. I think it had to do with the 999 HP. So in the new script I'm writing max in to current HP.
And didn't have the problem after finishing two missions. But I need to test more. :oops:
Thanks for your awesome work! I'll try the 1.0.1 table

Edit: as the guy above me said: game is updated costantly: it's already on 1.0.2 and the 1.0.1 table doesn't work, or should I say - the battle script doesn't - it crashes the game after a fight.

Re: King Arthur: Knight's Tale

Posted: Sat Apr 30, 2022 9:44 am
by Duyprovipwe
Thank you! Can you make change skill points of characters? it's Float value but I can't change it.

Re: King Arthur: Knight's Tale

Posted: Sat Apr 30, 2022 3:43 pm
by porcalete
Running 1.02, table works like a charm. I'm interested in modifying the morality chart, adding points to unlock all heroes if possible... that would be really nice!