Planar Conquest (2016-06-03)

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STN
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Planar Conquest (2016-06-03)

Post by STN » Thu Apr 20, 2017 8:13 pm

Made by Shinkansen

Simple table for Planar Conquest, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. WorldSorcererLord.
"Cast Spell Set to 1 Turn??" sets Cast Spell to 1 turn.

2. WFCity.
"Population Set to Massive?" sets Population to massive.
"Build Set to 1 Turn?" sets Build to 1 turn.
Allows the following to be modfied.
- Many Cities stats.

V1000
1. Tested game version V1.3.0. May work on other versions.

2. MMLordCreatorManager.
"Points Set to 9999?" sets points to 9999 when making a custom Lord. If some selections are not selectable, exit and restart the creation process.

3. WorldSorcererLord.
"Stats Set to Massive?" sets Positive Event Chance, Base Power to massive.
"Research Set to 1 Turn?" sets Research to 1 turn.
"Crafting Set to 1 Turn?" sets Crafting to 1 turn.
"Resources Set to Massive?" sets Gold, Negative Energy, Mana to massive.
Allows the following to be modfied.
- Many Lord stats.
Attachments
Shinkansen Planar Conquest V1001.CT
(167.82 KiB) Downloaded 68 times

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