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Anima Gate of Memories (2016-06-05)

Posted: Thu Apr 20, 2017 8:06 pm
by STN
Made by Shinkansen

Simple table for Anima Gate of Memories, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. PlayerAnimationController.
"Jump Set to Massive?" sets Jump to massive and Fall speed to min.
"Charge Set to Massive?" sets Charge to massive.


V1000
1. PersistentData.
"Coins Set to Massive?" sets Coins to massive.
"Skill Points Set to Massive?" sets Skill Points to massive.
Allows the following to be modfied.
- Exp.
- Many more stats.

2. PlayerAnimationController.
"Health Set to Max?" sets Health to max.
"Ki Power Set to Max?" sets Ki Power to max.
"Zeon Set to Max?" sets Zeon to max.
"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable.
"Focus Points Set to Massive?" sets Focus Points to massive.
Allows the following to be modfied.
- Jump.
- Many more stats.