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Re: Dragon Ball Xenoverse 2

Posted: Thu Mar 29, 2018 11:14 pm
by chrisssj2
Please update cheat tablet for latest patch version many thanks! Super table!

Btw why is this thread here? I couldn't find it anymore on the official cheatengine forum.

Re: Dragon Ball Xenoverse 2

Posted: Thu Mar 29, 2018 11:54 pm
by redx3551
Phuxion wrote:
Thu Mar 29, 2018 6:07 am
Just a quick heads up, the game was patched recently (3/28/2018) adding in new HC content and the update seems to (for me at least) broken some of the cheats (Fly Anywhere, etc) don't know if anyone/everyone else is having the same problem(s)
same here I hope Geordan9 updates it

Re: Dragon Ball Xenoverse 2

Posted: Fri Mar 30, 2018 3:28 am
by fladimir.rx
i hope too :)

Re: Dragon Ball Xenoverse 2

Posted: Fri Mar 30, 2018 4:31 am
by perfect3
I am so new to this cheat engine but i just cant figure out how to change the value of the EXP that is for Hero Colosseum. Anyone can help out?

Re: Dragon Ball Xenoverse 2

Posted: Fri Mar 30, 2018 3:05 pm
by ApeDemon66
perfect3 wrote:
Fri Mar 30, 2018 4:31 am
I am so new to this cheat engine but i just cant figure out how to change the value of the EXP that is for Hero Colosseum. Anyone can help out?
So once I update my cheat table for this update (I kinda already have, just adding and adjusting some things), I already have a script that decrypts some of those values such as the Hero Colosseum EXP. Something to note here and I mentioned it before, the game uses the xor operator in assembly which takes two registers and they use it in a way that would put the value in the first register and the address in the second (ex. xor eax,ecx). The way this operator works, for example, if you have an Address of 90000001 (hex) and a Value of 7 (dec/hex), it will take both of these values and compare them in binary 10010000000000000000000000000001 and 00000000000000000000000000000111 and for each number if they are different set it to 1 and if they are the same set it to 0. So if 7 (dec/hex) was in eax and 900000001 (hex) was in ecx and we use xor eax,ecx as an example, it will turn eax into 10010000000000000000000000000110 (hex: 90000006; dec: 2415919110).

xor 7,90000001

xor 00000000000000000000000000000111, 10010000000000000000000000000001

00000000000000000000000000000111
10010000000000000000000000000001
10010000000000000000000000000110

So yea, if you are trying to find the value you see on screen in game, you won't find it. You may need to start with a "Unknown Initial Value" scan and do some "changed value" and "unchanged value" scans afterwards to narrow it down.

Re: Dragon Ball Xenoverse 2

Posted: Mon Apr 02, 2018 7:26 am
by krogine1
i cant find the stat modifyers anymore

Re: Dragon Ball Xenoverse 2

Posted: Mon Apr 02, 2018 10:53 am
by PootOs
Hope the update Come soon

Re: Dragon Ball Xenoverse 2

Posted: Fri Apr 06, 2018 1:01 am
by ApeDemon66
Ok so I finally cranked out the update and some new stuff. Whether this new stuff is useful, idk. Made a small script that enabled all skills that are legitimately accessible to be visible in the skill customization menu even if you haven't "unlocked" them yet. I fixed and modified the flyanywhere script where one of the aobscans was relocated to a more suited location in memory to allow the ability to fly without unlocking it. There is a stat bypass for the attribute points so the game doesn't "fix" it for you and resetting them. This script is primarily for online, but since playing online with cheat engine isn't quite... uhhhh... knowledgeable, I am unsure how much use it would be. Fixed some hero Colosseum stuff and things like that. Added a few more location in memory to the decrypt script for more stability I suppose. I think I noticed something off about the IDs for skills in the skill pointer section and if there is anything else i missed or something off with the table, let me know or fix it yourself. I am getting tired of doing all the tedious stuff - _ -

Anyways here you go, all ready and set to go. 8-)

Edit:
HAHAHAHAHAAH Just updated my "Show All Accessible Skills" to be "Show All Skills" script. It now shows every single skill and allows you to select skills locked between races and you can pick skills that are not even available for your CaC. WARNING: Most of them are buggy and some soft lock the game requiring a restart. Finally, I won't need to install mods for this now.

Also the Show All Accessible Skills script wasn't good and caused glitches and I have improved it.

Re: Dragon Ball Xenoverse 2

Posted: Fri Apr 06, 2018 5:02 pm
by ApeDemon66
Here is table.

Sorry for double posting on forum but jesus christ the forum/server is extremely glitchy and I needed to make a new reply on forum topic in order to upload my file.

Re: Dragon Ball Xenoverse 2

Posted: Fri Apr 06, 2018 7:50 pm
by redx3551
Geordan9 wrote:
Fri Apr 06, 2018 5:02 pm
Here is table.

Sorry for double posting on forum but jesus christ the forum/server is extremely glitchy and I needed to make a new reply on forum topic in order to upload my file.
thx for the update

Re: Dragon Ball Xenoverse 2

Posted: Fri Apr 06, 2018 8:47 pm
by PootOs
Geordan9 wrote:
Fri Apr 06, 2018 5:02 pm
Here is table.

Sorry for double posting on forum but jesus christ the forum/server is extremely glitchy and I needed to make a new reply on forum topic in order to upload my file.
Thx <3

Re: Dragon Ball Xenoverse 2

Posted: Sat Apr 07, 2018 1:34 pm
by pioulin
is not working For me on DBX

Re: Dragon Ball Xenoverse 2

Posted: Sun Apr 08, 2018 8:49 am
by PootOs
pioulin wrote:
Sat Apr 07, 2018 1:34 pm
is not working For me on DBX
its not supposed to be used with Dragon ball xenoverse 1 smh.

Re: Dragon Ball Xenoverse 2

Posted: Sun Apr 08, 2018 8:03 pm
by Kyuubi
PootOs wrote:
Sun Apr 08, 2018 8:49 am
pioulin wrote:
Sat Apr 07, 2018 1:34 pm
is not working For me on DBX
its not supposed to be used with Dragon ball xenoverse 1 smh.
*smites*
[Link]

Re: Dragon Ball Xenoverse 2

Posted: Mon Apr 09, 2018 1:29 am
by pioulin
i use DBX 2 ^^ and it does not work anyway at home