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Re: Dragon Ball Xenoverse 2

Posted: Sun Jul 30, 2017 8:33 am
by CaesarCzech
Im confused i got 1.07 version which cheat table im supposed to use ?

Re: Dragon Ball Xenoverse 2

Posted: Sun Jul 30, 2017 6:21 pm
by PootOs
when is a update of the table coming? Im hyped to use pure progress but I can't since it has infinite loading :(

Re: Dragon Ball Xenoverse 2

Posted: Mon Jul 31, 2017 4:42 pm
by Kyuubi
Pure progress is designed specifically for hit. Even if you can force equip it... the cac models dont support using it at all. CE can't fix that

Re: Dragon Ball Xenoverse 2

Posted: Tue Aug 01, 2017 4:51 pm
by PootOs
I got a question since namekian are the closest race of hit's race would pure progress work on them? if not then rip. still if a update of the table is coming could u tell me when?

Re: Dragon Ball Xenoverse 2

Posted: Wed Aug 02, 2017 1:20 pm
by Chaincat
What's the item id for accessories? I want to convert an item from the accessory shop into the Janemba Sword.

Re: Dragon Ball Xenoverse 2

Posted: Wed Aug 02, 2017 5:09 pm
by Kyuubi
PootOs wrote:
Tue Aug 01, 2017 4:51 pm
I got a question since namekian are the closest race of hit's race would pure progress work on them? if not then rip. still if a update of the table is coming could u tell me when?
It won't work. The skills i believe are partially linked to melee styles that the models are rigged to. And files in the game that associated specifically to Hit. If you want a cac to be able to use it... you neeed to use an x2m mod... single player only. But again skills that glitch when equipped to cac's cannot be fixed by CE. The table only binds the skill ID to a skill slot. Nothing more

Re: Dragon Ball Xenoverse 2

Posted: Wed Aug 02, 2017 5:10 pm
by Kyuubi
Duplicate

Re: Dragon Ball Xenoverse 2

Posted: Wed Aug 02, 2017 5:10 pm
by Kyuubi
Duplicate. My apologies

Re: Dragon Ball Xenoverse 2

Posted: Thu Aug 03, 2017 7:57 am
by PootOs
then is there a way to get pure progress to work on cac, usable online? like changing files to make it happen. think its possible? coz I really would love to use pure progress as my cac.

Re: Dragon Ball Xenoverse 2

Posted: Thu Aug 03, 2017 9:35 pm
by Kyuubi
PootOs wrote:
Thu Aug 03, 2017 7:57 am
then is there a way to get pure progress to work on cac, usable online? like changing files to make it happen. think its possible? coz I really would love to use pure progress as my cac.
Again the answer is basically no. X2m mods "fix" your local files to enable the use of those skills as added skills. But if the other player doesnt have the same configuration on their end they will see you glitch out when you use it... and they wont see that you used an awoken. Online capability that is glitch free requires the same file configs on both sides. This is again, something that VE doesnt fix

Re: Dragon Ball Xenoverse 2

Posted: Fri Aug 04, 2017 1:43 pm
by Jasinn
I cant use scripts like: Player Scripts,Unlimited Zeni, summon shenron whenever[they won't toogle on, even when i press space], show all shop items won't work for me,Game Data Pointers won't activate, quest rewards x10 also.... am I doing something wrong? I have Codex's 1.07.

Re: Dragon Ball Xenoverse 2

Posted: Fri Aug 04, 2017 11:13 pm
by Jasinn
Nevermind, fixed it by downloading the table at 8-9th page[sorry, i'm new, i downloaded the one in the first page thinking that'd be the latest one lol]

Re: Dragon Ball Xenoverse 2

Posted: Sat Aug 05, 2017 11:21 pm
by SSDark 2 Vegeta
is this possible to unlock all titles and marks by this CT?

Re: Dragon Ball Xenoverse 2

Posted: Thu Aug 10, 2017 3:54 am
by SSDark 2 Vegeta
HELLO! DIMPS has updated the game and they have implemented an Easy Anti Cheat, what do you think about this? it means CE will be banned for XV2?

Re: Dragon Ball Xenoverse 2

Posted: Fri Aug 11, 2017 10:00 am
by PootOs
someone gotta update the CE, since xeno had updated xd