Dragon Ball Xenoverse 2

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atsuraelu
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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Sat May 06, 2017 6:57 pm

Okay, I give up, I'm just too stupid/inexperienced to get the quest rewards to work... :(

This will probably be the last version I'll release for 1.06, unless I've broken/forgotten something other than the quest rewards.

Changes:
  • Added name change script - zero should now be able to rename his char from "PATROLLER" to "Tim"
  • Added maximum Health/Ki/Stamina to Player Scripts -> Quest Pointers -> Player Data Offset
  • Added "255:No Master" to master dropdown, as Jessen pointed out
A note on Bojack as master: If you have not done his first quest and select him as your master via this table, your game will crash.
The quest description is wrong BTW, you need ALL of the listed clothing.
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zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Sat May 06, 2017 11:27 pm

atsuraelu wrote:
Sat May 06, 2017 6:57 pm
Okay, I give up, I'm just too stupid/inexperienced to get the quest rewards to work... :(

This will probably be the last version I'll release for 1.06, unless I've broken/forgotten something other than the quest rewards.

Changes:
  • Added name change script - zero should now be able to rename his char from "PATROLLER" to "Tim"
  • Added maximum Health/Ki/Stamina to Player Scripts -> Quest Pointers -> Player Data Offset
  • Added "255:No Master" to master dropdown, as Jessen pointed out
A note on Bojack as master: If you have not done his first quest and select him as your master via this table, your game will crash.
The quest description is wrong BTW, you need ALL of the listed clothing.
thanks man
don't worry about the quest rewards
If it doesn't work, it doesn't work.
There's a mod that makes everything buyable at the store if people still need stuff from the PQs, so it's not a big deal.

Eddy
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Re: Dragon Ball Xenoverse 2

Post by Eddy » Sun May 07, 2017 6:49 am

zero wrote:
Sat May 06, 2017 11:27 pm
atsuraelu wrote:
Sat May 06, 2017 6:57 pm
Okay, I give up, I'm just too stupid/inexperienced to get the quest rewards to work... :(

This will probably be the last version I'll release for 1.06, unless I've broken/forgotten something other than the quest rewards.

Changes:
  • Added name change script - zero should now be able to rename his char from "PATROLLER" to "Tim"
  • Added maximum Health/Ki/Stamina to Player Scripts -> Quest Pointers -> Player Data Offset
  • Added "255:No Master" to master dropdown, as Jessen pointed out
A note on Bojack as master: If you have not done his first quest and select him as your master via this table, your game will crash.
The quest description is wrong BTW, you need ALL of the listed clothing.
thanks man
don't worry about the quest rewards
If it doesn't work, it doesn't work.
There's a mod that makes everything buyable at the store if people still need stuff from the PQs, so it's not a big deal.
Which mod?

atsuraelu
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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Sun May 07, 2017 9:33 am

This one for example.
Though presonally, I'd try to find a copy of MugenAttacks mod tools and run the AllInShopPatch.
Last edited by atsuraelu on Tue May 09, 2017 10:31 am, edited 1 time in total.

CeLioCiBR
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Re: Dragon Ball Xenoverse 2

Post by CeLioCiBR » Tue May 09, 2017 10:00 am

Thank's for the update's xD

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Tue May 09, 2017 7:05 pm

Nice work ;)

pillow3
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Re: Dragon Ball Xenoverse 2

Post by pillow3 » Tue May 09, 2017 7:26 pm

Its there anyway for shenron wishes?

thanks for the work!

atsuraelu
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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Tue May 09, 2017 8:25 pm

pillow3 wrote:
Tue May 09, 2017 7:26 pm
Its there anyway for shenron wishes?

thanks for the work!
Just activate "Summon Shenron Whenever" (works on 1.06, just retested it out of fear that I'd broken it^^)

pillow3
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Re: Dragon Ball Xenoverse 2

Post by pillow3 » Tue May 09, 2017 9:00 pm

I dont know why but this option its not working good for me :(

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Tue May 09, 2017 11:54 pm

pillow3 wrote:
Tue May 09, 2017 9:00 pm
I dont know why but this option its not working good for me :(
it only works if have 1 or any amount of dragonballs
they still get used so you should use it with the infinite item script so that they don't disappear

OneTwo
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Re: Dragon Ball Xenoverse 2

Post by OneTwo » Thu May 11, 2017 1:07 am

The QQ Bang Linked List does not work, editing the values doesn't change the outcome of your qq bang mixes or anything else.

pillow3
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Re: Dragon Ball Xenoverse 2

Post by pillow3 » Thu May 11, 2017 12:15 pm

zero wrote:
Tue May 09, 2017 11:54 pm
pillow3 wrote:
Tue May 09, 2017 9:00 pm
I dont know why but this option its not working good for me :(
it only works if have 1 or any amount of dragonballs
they still get used so you should use it with the infinite item script so that they don't disappear
Yee that was the problem, thanks u mate! the rest of the table works fine for me, even the qqbangs

OneTwo
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Re: Dragon Ball Xenoverse 2

Post by OneTwo » Thu May 11, 2017 1:24 pm

pillow3 wrote:
Thu May 11, 2017 12:15 pm
zero wrote:
Tue May 09, 2017 11:54 pm
pillow3 wrote:
Tue May 09, 2017 9:00 pm
I dont know why but this option its not working good for me :(
it only works if have 1 or any amount of dragonballs
they still get used so you should use it with the infinite item script so that they don't disappear
Yee that was the problem, thanks u mate! the rest of the table works fine for me, even the qqbangs
The QQ Bang Linked List works fine for you? I'm not talking about the make perfect qq bang script, which makes a hacked one, but the values found in item data section which allows you to modify what QQ Bangs you make.

atsuraelu
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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Thu May 11, 2017 3:20 pm

OneTwo wrote:
Thu May 11, 2017 1:24 pm
pillow3 wrote:
Thu May 11, 2017 12:15 pm
zero wrote:
Tue May 09, 2017 11:54 pm


it only works if have 1 or any amount of dragonballs
they still get used so you should use it with the infinite item script so that they don't disappear
Yee that was the problem, thanks u mate! the rest of the table works fine for me, even the qqbangs
The QQ Bang Linked List works fine for you? I'm not talking about the make perfect qq bang script, which makes a hacked one, but the values found in item data section which allows you to modify what QQ Bangs you make.
Can't work, as it points to a wrong location (and apparently, so does the itemlist...).
Will try to fix that, but I won't have time until at least Saturday and I still have to finish NieR:Automata, so it might take a while.

Jessen
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Re: Dragon Ball Xenoverse 2

Post by Jessen » Thu May 11, 2017 9:40 pm

the item list and linked QQ bangs list just need a +40 to their pointers.

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