Dragon Ball Xenoverse 2

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu May 04, 2017 11:52 pm

Right, do you have an original xeno2 game on steam?

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Thu May 04, 2017 11:54 pm

SSDark 2 Vegeta wrote:
Thu May 04, 2017 11:52 pm
Right, do you have an original xeno2 game on steam?
yes

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu May 04, 2017 11:57 pm

can i add you on my steam friends list? ;)

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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Fri May 05, 2017 12:05 am

LOL i made an research that confirms my weirdest theory, i had mods but i've removed that .DLL file which allows to load modded files over original ones, and i tried creating an QQBang without hax and it didn't created a new one for me, lol so seems like i have somekind of error in my EQ or what xD

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Re: Dragon Ball Xenoverse 2

Post by Wheel Of Fate » Fri May 05, 2017 12:24 am

Hey Guys I'm Really Interested about a certain cheat which i saw in mr.anti-fun's trainer
the cheat is capable of unlocking all Skills but inorder to make it work you need to switch to skills list the trainer was made for v1.05 but it is working with v1.06
any idea how to create such cheat but as a script? i mean how did he find the address?
i know most of numbers i found so far were stored as binary in the game
I'm Very Familiar With Cheatengine and AA scripts but I'm curious to learn more

atsuraelu
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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Fri May 05, 2017 9:16 am

New version

Changes:
  • Added DLC3 Stuff to dropdown menus (thanks to zero on this)
  • Added current master dropdown (Bojack is just conjecture and will make your game crash upon load)
  • Added Bojack to masters list
  • Added current Ki/Stamina to Player Scripts -> Quest Pointers -> Player Data Offset
Unfortunately Quest rewards still don't work, as I haven't had much time to work on it.

edit: Removed file, see page 4
Last edited by atsuraelu on Sat May 06, 2017 7:00 pm, edited 1 time in total.

Jessen
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Re: Dragon Ball Xenoverse 2

Post by Jessen » Fri May 05, 2017 10:32 am

atsuraelu wrote:
Fri May 05, 2017 9:16 am
New version

Changes:
  • Added DLC3 Stuff to dropdown menus (thanks to zero on this)
  • Added current master dropdown (Bojack is just conjecture and will make your game crash upon load)
  • Added Bojack to masters list
  • Added current Ki/Stamina to Player Scripts -> Quest Pointers -> Player Data Offset
Unfortunately Quest rewards still don't work, as I haven't had much time to work on it.
I think I had most of the first three of those done already... minus the dropdown list for masters (by the way, you forgot 255: No Master)

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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Fri May 05, 2017 10:55 am

Indeed you had (completely overlooked that o.O). Anyway, mine didn't, so...^^

And, yes, I forgot 255.

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Re: Dragon Ball Xenoverse 2

Post by Jessen » Fri May 05, 2017 12:36 pm

its ok Atsuraelu... I usually go through the process of identifying skill and item IDs the moment I can, first thing I do.

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Re: Dragon Ball Xenoverse 2

Post by zero » Fri May 05, 2017 1:33 pm

thanks again for the update
another thing i noticed is that you can't properly change names without replacing the letters
for example if you have PATROLLER as name and try to change it to something shorter like Tim or some other name
you'll get TimROLLER
i wonder what causes this

Joe8969
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Re: Dragon Ball Xenoverse 2

Post by Joe8969 » Fri May 05, 2017 3:54 pm

atsuraelu wrote:
Fri May 05, 2017 9:16 am
New version

Changes:
  • Added DLC3 Stuff to dropdown menus (thanks to zero on this)
  • Added current master dropdown (Bojack is just conjecture and will make your game crash upon load)
  • Added Bojack to masters list
  • Added current Ki/Stamina to Player Scripts -> Quest Pointers -> Player Data Offset
Unfortunately Quest rewards still don't work, as I haven't had much time to work on it.
This is awesome thanks a lot for updating it the game is 10x more fun but if you can could you add the max health feature for the enemies if you could you know max health where you can give yourself like 90000 health with pink bars but if you give enemies 90000 they get white health until you knock them down to their original health if you could add that that would be amazing and once again awesome table

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Fri May 05, 2017 3:58 pm

atsuraelu wrote:
Fri May 05, 2017 9:16 am
New version

Changes:
  • Added DLC3 Stuff to dropdown menus (thanks to zero on this)
  • Added current master dropdown (Bojack is just conjecture and will make your game crash upon load)
  • Added Bojack to masters list
  • Added current Ki/Stamina to Player Scripts -> Quest Pointers -> Player Data Offset
Unfortunately Quest rewards still don't work, as I haven't had much time to work on it.
GREAT WORK! :D

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Re: Dragon Ball Xenoverse 2

Post by Eddy » Sat May 06, 2017 12:20 am

That's fine.

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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Sat May 06, 2017 10:23 am

zero wrote:
Fri May 05, 2017 1:33 pm
thanks again for the update
another thing i noticed is that you can't properly change names without replacing the letters
for example if you have PATROLLER as name and try to change it to something shorter like Tim or some other name
you'll get TimROLLER
i wonder what causes this
The game needs 00 in the bytes after the name. Next version will include a script to change your character name.
Joe8969 wrote:
Fri May 05, 2017 3:54 pm
atsuraelu wrote:
Fri May 05, 2017 9:16 am
...
This is awesome thanks a lot for updating it the game is 10x more fun but if you can could you add the max health feature for the enemies if you could you know max health where you can give yourself like 90000 health with pink bars but if you give enemies 90000 they get white health until you knock them down to their original health if you could add that that would be amazing and once again awesome table
I probably won't post another update until I've gotten the quest rewards to work, but in the meantime, you could do that yourself by copying the current health entry and add +4 to the address (so either "+F8+4" or "+FC").

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Sat May 06, 2017 1:59 pm

atsuraelu wrote:
Sat May 06, 2017 10:23 am
zero wrote:
Fri May 05, 2017 1:33 pm
thanks again for the update
another thing i noticed is that you can't properly change names without replacing the letters
for example if you have PATROLLER as name and try to change it to something shorter like Tim or some other name
you'll get TimROLLER
i wonder what causes this
The game needs 00 in the bytes after the name. Next version will include a script to change your character name.
thanks really appreciate it
keep up the good work

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