Dragon Ball Xenoverse 2

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Jessen
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Re: Dragon Ball Xenoverse 2

Post by Jessen » Tue May 02, 2017 10:29 pm

atsuraelu wrote:
Tue May 02, 2017 8:29 pm
P.S.: If this is against any rules, I apologize and will remove the file...
It is not at all against the rules. Working off of someone else's work is often encouraged as it can help update tables, and bring new features. Just give credit to the original people.

in fact, after a bit of work, i've got the Masters and Item data points for the new version, thanks to you.

Here you go.
DBXV2.CT
Only thing missing is Quest Reward data.
(2.68 MiB) Downloaded 868 times

Kyuubi
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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Tue May 02, 2017 11:42 pm

Jessen wrote:
Tue May 02, 2017 10:29 pm
atsuraelu wrote:
Tue May 02, 2017 8:29 pm
P.S.: If this is against any rules, I apologize and will remove the file...
It is not at all against the rules. Working off of someone else's work is often encouraged as it can help update tables, and bring new features. Just give credit to the original people.

in fact, after a bit of work, i've got the Masters and Item data points for the new version, thanks to you.

Here you go.
DBXV2.CT
Thanks, both of you. Been completing my save file story progress for all 8 slots and the race changing feature was handy in helping me with some of the experimentation I do.

atsuraelu
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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Wed May 03, 2017 12:42 am

Corrected the player script, it now finds the right base address for the Quest Pointers. Player Data Offset and the underlying options work correctly, so I think it's just finding the correct offsets for the Quest rewards now.

Will continue to work on that, once I got some sleep...

edit: Would be nice if someone, who still has an old XV2 version could tell me the correct values for the quest rewards for, say, PQ01, as I have never actually used that feature and don't exactly know what values I'm looking for...

edit2: Removed file, see page 4
Last edited by atsuraelu on Sat May 06, 2017 7:01 pm, edited 4 times in total.

deznuts2000
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Re: Dragon Ball Xenoverse 2

Post by deznuts2000 » Wed May 03, 2017 7:06 am

Cheers, thank you for the hard work!

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Wed May 03, 2017 10:37 am

Awesome work dudes, keep it up ;D

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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Wed May 03, 2017 7:44 pm

Just out of curiosity. Is there any chance that a table can be made to unlock the badge menu (Or a component added to this one?)? The reason I ask is because the tournaments being held are plagued by point stealers and boosters effectively rendering them unobtainable to almost all legitimate players.

I'd try to do it myself but I don't know the ins and outs of getting such a table to work properly. In concept I know it's possible to do it, but if this can't be done due to matters of the online community or forum rules I understand. I obviously don't want to be unrealistic or unreasonable.^^

I wouldn't normally ask about something like this but the rampant point modding on PC sort of drives me to bring it up as a thought

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Thu May 04, 2017 8:51 pm

Thank's for the update.
Without it i wouldn't have found the missing values for the dlc stuff
https://pastebin.com/zW8c158U
It would be great if you could add them to the table
now all that's missing is the bojack mentor pointers

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu May 04, 2017 8:59 pm

perfect QQ bangs doesn't work, can someone update this function for 1.06? Thx

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Thu May 04, 2017 9:13 pm

SSDark 2 Vegeta wrote:
Thu May 04, 2017 8:59 pm
perfect QQ bangs doesn't work, can someone update this function for 1.06? Thx
looks like someone is doing something wrong
the script works by making qqs and not by modifying them
10 in value is +5 blue arrows
and 0 is -5 red arrows
each qq you make will have the same stats

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu May 04, 2017 10:32 pm

zero wrote:
Thu May 04, 2017 9:13 pm
SSDark 2 Vegeta wrote:
Thu May 04, 2017 8:59 pm
perfect QQ bangs doesn't work, can someone update this function for 1.06? Thx
looks like someone is doing something wrong
the script works by making qqs and not by modifying them
10 in value is +5 blue arrows
and 0 is -5 red arrows
each qq you make will have the same stats
yea, indeed, but i have tried this, i had these numbers set to 15 by default, i went to the robot at capsule corp, then i've chosen random parts of clothes with a mix of a senzubean then the screen has shown with all arrows 5 positive, but it didn't created new QQBangs for me, why?

p.s
and which CT should i use? that one from atsuraelu or Jessen? there's a big difference between these two files in their size, why?

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Thu May 04, 2017 11:23 pm

SSDark 2 Vegeta wrote:
Thu May 04, 2017 10:32 pm
zero wrote:
Thu May 04, 2017 9:13 pm
SSDark 2 Vegeta wrote:
Thu May 04, 2017 8:59 pm
perfect QQ bangs doesn't work, can someone update this function for 1.06? Thx
looks like someone is doing something wrong
the script works by making qqs and not by modifying them
10 in value is +5 blue arrows
and 0 is -5 red arrows
each qq you make will have the same stats
yea, indeed, but i have tried this, i had these numbers set to 15 by default, i went to the robot at capsule corp, then i've chosen random parts of clothes with a mix of a senzubean then the screen has shown with all arrows 5 positive, but it didn't created new QQBangs for me, why?

p.s
and which CT should i use? that one from atsuraelu or Jessen? there's a big difference between these two files in their size, why?
they both work on my end
are you talking about that number in the image when you say it didn't created any?
if that's the case then check your inventory
since that number only increases on unique qq bangs
other than that it could be that you have a full inventory
the game does that when you have around 200 qqs
delete some qqs
some other issues could be mods interfering. i highly doubt that's the case but you can never be sure
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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu May 04, 2017 11:28 pm

i have only 24 QQBangs now xD

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Thu May 04, 2017 11:36 pm

SSDark 2 Vegeta wrote:
Thu May 04, 2017 11:28 pm
i have only 24 QQBangs now xD
was the full inventory the problem?

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu May 04, 2017 11:39 pm

im trying to remove some items but 80% of my EQ has 99 of item count xD

zero
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Re: Dragon Ball Xenoverse 2

Post by zero » Thu May 04, 2017 11:44 pm

SSDark 2 Vegeta wrote:
Thu May 04, 2017 11:39 pm
im trying to remove some items but 80% of my EQ has 99 of item count xD
having too much shit is never a good idea

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