Your stamina turning red is a hard stamina break, which isn't so much your stamina running out and more of a status effect. Could probably be deactivated by disabling the code that causes it via auto-assembly, but AFAIK there are several types of hard stamina breaks with different durations and effects (and probably triggering code bits) and to disable them all, I'd need a reliable way to cause all of them and a lot of time, both of which I do not have ATM.
And I honestly don't understand what you mean by "five eggs"...
This...djdrulotus wrote: ↑Mon May 15, 2017 7:16 pmThere are mods tools that let you make your own skills. you can make a supervillian act like super saiyan 3 with transformation also change the aura color, add stats and a lot more they are very easy to make with the tool. just google Dragon Ball Xenoverse 2 Mods and on the first page you will see the site that have all the mods already made also tools and the patcher to make loose files be read by the gamekvenom wrote: ↑Mon May 15, 2017 8:27 amThanks, mate!
25323, as much as the Supervillain: Giant are only good for the looks( 25323 also adds you glowing eyes), they do not boost your stats and do not even count as the transformations at all.
Too bad, there is no way to put old VIllainous modes(the super saiyan ones) into the Awoken slot, as game automaticly wipes them from it, since it's treatin' them as Ultimate Skills, not as Awoken ones.
Setting Pure Progress as Awoken hangs the game's loading to Battle Match process, if the skill is equiped on cac. =(
And Instant Charge Turns you into an invincible, immovable(even by your own controller), ki-charging tower, kinda like the Spirit Bomb Tower. So yeah, It's not that great, when outside of Mira....
Wonder, what causes theese two problems though.
You'll need this and this. Just follow this tutorial but use one of the old villainous modes as the base, change the skill type from Ult to awaken and you should be good to go. Or just slap some power up parameters on a clone of Supervillain: Giant.