Dragon Ball Xenoverse 2

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NotBrendan
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Re: Dragon Ball Xenoverse 2

Post by NotBrendan » Thu Jan 10, 2019 8:54 pm

Player and some other scripts dont work for me

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Fri Jan 11, 2019 12:29 am

The table needs to be updated to the game's newest version (1.11) but the coder doesn't show the sympathy to this good site and it's admins, it sucks :(

dewdevildead
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Re: Dragon Ball Xenoverse 2

Post by dewdevildead » Tue Mar 12, 2019 6:59 pm

Update code pls

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Wed Mar 13, 2019 1:37 am

dewdevildead wrote:
Tue Mar 12, 2019 6:59 pm
Update code pls
No, do it yourself. Pretty sure initial creator Zanzer stopped a long time ago. I picked it up myself cause I wanted to to update it. I ended up doing what I wanted and shared it with others. I no longer want to so its now up to whoever else wants to. If you reeeeeealy want it, try updating yourself. Its a good learning experience.

Edit: If your'e cool and want to update it, but don't understand certain parts of it, you can ask questions. Although, to not flood the thread with questions, keep the questions related to the game and the hacks inside the cheat table. If you want to update a hack and can't quite understand it, I or maybe others can help out.

Prude
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Re: Dragon Ball Xenoverse 2

Post by Prude » Fri Mar 15, 2019 8:30 am

Geordan9 Please teach me with video clip. i'm beginner who want create game data pointer. I thank you in last update, It help me in Hero Colloseum Battle Pointer but Please teach me. I'm begging you

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Re: Dragon Ball Xenoverse 2

Post by Prude » Fri Mar 15, 2019 8:33 am

Here This is my Hero Colloseum Battle Pointer
HC Pointer.CT
(39.67 KiB) Downloaded 49 times

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Sat Mar 16, 2019 3:16 am

Prude wrote:
Fri Mar 15, 2019 8:30 am
Geordan9 Please teach me with video clip. i'm beginner who want create game data pointer. I thank you in last update, It help me in Hero Colloseum Battle Pointer but Please teach me. I'm begging you
You seem to be able to find pointers yourself, but I assume you don't understand the script that programmatically finds the pointer and stores it in the custom symbol "gamedata". I honestly am not sure what you need help with or what you're asking. I won't make a video tutorial. Try and figure out what it is your confused about and tell me what it is you need help with. Helping you with everything at once isn't going to happen.

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Re: Dragon Ball Xenoverse 2

Post by Prude » Sat Mar 16, 2019 1:07 pm

Thanks Geordan9. I hope I will find a way. :D

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Re: Dragon Ball Xenoverse 2

Post by Prude » Sun Mar 24, 2019 5:35 am

Here the best cheat table I can do
HC Pointer mk.II.CT
(107 KiB) Downloaded 16 times

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Sun Mar 24, 2019 7:09 am

Prude wrote:
Sun Mar 24, 2019 5:35 am
Here the best cheat table I can do
The unnecessary colors annoys me, but whatever. A lot of the stuff broke in the previous tables due to offsets changing, but most importantly scripts were scanning for bytes that would most likely change in an update. Your pointers, for example, use the entry point (DBXV2.exe) plus a certain offset. The offset will 99% of time get shifted over by an update of the game. What you'll want to look into is how the script to create the "gamedata" symbol works and how the AoB scan works to find the location of the instruction accessing that static pointer address. Instead of writing the static address in manually, the script should find where it would be and then read whatever it is and store it in a symbol named "gamedata". So yea, sounds like a lot, but definitely something to look into for the future.

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