Dragon Ball Xenoverse 2

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Ferris Bueller
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Dragon Ball Xenoverse 2

Post by Ferris Bueller » Thu Jul 12, 2018 10:48 pm

my dragon ball does not work in cheats engine, it's original from steam, can you help me?

CeLioCiBR
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Dragon Ball Xenoverse 2

Post by CeLioCiBR » Tue Jul 31, 2018 2:58 pm

[QUOTE="PootOs, post: 51387, member: 7487"]if you readed my comment carefully i said "Just like xenoverse 2 one"[/QUOTE]

But i readed xD



maybe it's my bad english or something..



Because what you said don't make any sense.. on my language xD



Anyway, i'm sorry.

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Forever Alone
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Dragon Ball Xenoverse 2

Post by Forever Alone » Tue Jul 31, 2018 2:58 pm

There is a lot of stuff that i can't really activate, Decrypt Pointers,Show Accessable Equipment (CaC & Mentor + No QQ Bangs) and so on is it because of the Pirated version or because the some scripts are outdated?
Last edited by Forever Alone on Fri Aug 31, 2018 11:41 am, edited 2 times in total.

PootOs
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Re: Dragon Ball Xenoverse 2

Post by PootOs » Tue Aug 28, 2018 2:56 pm

here's a list of ids for new dlc 7
may not be complete but yeah

133: tapion's hair
134: janemba wig
135: GT satan
136: tiencha wig
138: Goku UI
ARABIC Suit ID: 295
Tapion suit ID: 296
tapion suit (kid trunks color) ID: 297
tapion suit (red) ID: 298
tapion suit (blue) ID: 299
tapion suit (yellow) ID: 300
janemba suit ID: 301
Kefla ultimate skill ID: 6520
Baby's revenge death ball ID: 6530
kefla's super n1 ID: 1520
kefla super n2 ID: 1521
kefla super n3: 1522
Baby vegeta skill n1 ID: 1530
Baby vegeta skill n2 ID: 1531

Baby vegeta skill n3 ID: 1532

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu Aug 30, 2018 1:30 am

Hi Geo! I hope you're still rockin' man! Please make an update of your CT, it would be so cool and everyone will be grateful, thanks! ;D

Fenix
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Re: Dragon Ball Xenoverse 2

Post by Fenix » Thu Aug 30, 2018 10:01 am

An update would be great. I'm having trouble finding the Attribute point value, is there some kind of trick to it?

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Fri Aug 31, 2018 7:07 am

SSDark 2 Vegeta wrote:
Thu Aug 30, 2018 1:30 am
Hi Geo! I hope you're still rockin' man! Please make an update of your CT, it would be so cool and everyone will be grateful, thanks! ;D
I'm pretty sure I will not update it. I just have no interest. I'd be more interested if you guys figure out how to update it. I am also very disappointed with the way this forum is being managed so I'm probably not going to post anything I work on here.
Fenix wrote:
Thu Aug 30, 2018 10:01 am
An update would be great. I'm having trouble finding the Attribute point value, is there some kind of trick to it?
Attribute points and other things have been cheaply encrypted by the "xor" operator. I have talked about this in early posts here so you can check it out. So simply scanning for the exact value, you won't find it that way.

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akirachu
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Re: Dragon Ball Xenoverse 2

Post by akirachu » Fri Aug 31, 2018 11:37 am

welp anyone else willing to post a updated verison XD

Kyuubi
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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Fri Aug 31, 2018 5:20 pm

Some critical components of the table still work despite the update the game had. I'll test things and then post a pruned version deleting the non working portions of the table as able

redx3551
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Re: Dragon Ball Xenoverse 2

Post by redx3551 » Thu Sep 13, 2018 1:14 am

Kyuubi wrote:
Fri Aug 31, 2018 5:20 pm
Some critical components of the table still work despite the update the game had. I'll test things and then post a pruned version deleting the non working portions of the table as able
Cool thx looking forward to it :)

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Thu Sep 13, 2018 3:41 am

redx3551 wrote:
Thu Sep 13, 2018 1:14 am
Kyuubi wrote:
Fri Aug 31, 2018 5:20 pm
Some critical components of the table still work despite the update the game had. I'll test things and then post a pruned version deleting the non working portions of the table as able
Cool thx looking forward to it :)
I don't think that's something to look forward to. Its literally destructive instead of productive. I'd prefer if the things not working were maybe color coded or moved somewhere else... or fixed. Removing them could give those unfamiliar with the way the forum works or other things to be unaware of the previously existed stuff and be forgotten. If someone is interested in fixing and building off this table, they should learn and do exactly that.

Just my thoughts and suggestions.

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