Dragon Ball Xenoverse 2

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Zanzer
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Dragon Ball Xenoverse 2

Post by Zanzer » Sun Mar 05, 2017 11:37 pm

Uploading all of my previous tables. No promises to their current working state.

Unlimited Health
Unlimited Ki
Unlimited Stamina
One-Hit Kills
Player Pointers
Quest Pointers
Unlimited Items
Unlimited Zeni
Summon Shenron Whenever
Always Rank Z
Show All Shop Items
Show Mixing Shop Stuff
Perfect QQ Bang
Quest Rewards x10
Game Data Pointers
Convert Items

Convert Items with an ID of Zero *** Use at your own risk! ***
This script will convert all items which have an identifier of zero.
It provides a record to enter the identifier you want it changed to.
This identifier will auto increment after it changes one item.
This allows you to continually buy an item with an identifier of zero to unlock all items.
The game stores items in specific categories, like Capsules and Mixing Items.
With this script activate, continually purchase Energy Capsule S a hundred times, individually.
This will unlock all capsules with an identifier of 1 through 100.
Similarly, reset the script to an identifier of 1 and purchase a hundred Small Mixing Capsules.
Then reset it again and purchase a bunch of Hee Hee Sunglasses.
For clothing, you'll have to set the Item ID to Replace to 4 and then buy Yamcha's Turtle Hermit Gi.
Best of luck!
Attachments
DBXV2.CT
(234.93 KiB) Downloaded 2849 times

Jessen
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Re: Dragon Ball Xenoverse 2

Post by Jessen » Mon Mar 06, 2017 9:17 am

since my version's game data pointers arn't working, I assume its the same as yours, and that simply needs an update.

Featherine
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Re: Dragon Ball Xenoverse 2

Post by Featherine » Wed Mar 08, 2017 12:32 am

More than asking for an update, I humbly ask of Zanzer to reconsider one of the options of the table. The "Quest Rewards x10" option is very wonky, hardly works and honestly makes no sense. Nobody wants 10 of the same Super Soul or 10 of Goku Gi lower body. Could you change that and make it so it's 100% Quest Rewards instead, like the XV1 table everyone used had?
I'm doing some quests with Quest Rewards x10 turned on and after over 10 tries I still don't get the Skills it should drop. And sometimes it takes more than 6 tries to get the Super Soul too.

I hope I didn't come out as aggressive or anything, I really love the table, just that one option annoys me a lil' bit cause it barely works like it should, hehe.

Thanks in advance!

xoltan
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Re: Dragon Ball Xenoverse 2

Post by xoltan » Fri Mar 10, 2017 6:16 am

Hey yo! I just wanna say I love your work and I respect that you for the time you put into everything. But if its not much to ask is there a way to fix the "Game Data Pointers" on the table? I'm asking this because I fucked up before the patch and changed my race for the lolz now I'm stuck being a fat pink shit lord (i was a human female) And I really don't wanna level up another CAC to max :'(

Featherine
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Re: Dragon Ball Xenoverse 2

Post by Featherine » Wed Mar 15, 2017 4:23 am

RIP Zanzer I guess :(

I too would like the update, wanted to change my Female Majin to a Female Saiyan. Don't really want to play the whole game for a third time. Twice was enough.

davie1982
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Re: Dragon Ball Xenoverse 2

Post by davie1982 » Thu Mar 16, 2017 1:18 pm

I had this table from another thread and someone else made it, i forgot who, but search for your zeny and update the field it wants updated and it -should- work. You may have to use the first, second or third zeny address to properly show the correct character slots. I just changed a pointer and removed broken stuff.
Attachments
DBXV2.CT
(1.43 MiB) Downloaded 826 times

bingbang
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Re: Dragon Ball Xenoverse 2

Post by bingbang » Fri Mar 17, 2017 6:40 pm

Hello Guys ,

first off all a big big thanks for the work and the time you spend on this Programm !

I was trying to make a perfect QQ Bang and was read that is not possible after patch 1.05 and then i was find this Forum here and i'm really happy :)

but i have now a Problem i donwload your new stuff and it still not work
how to use the Engine right and how to make a Perfect QQ-Bang oh my ... pls healp me guys pls

it Looks a lil bit diffrent in all those (3-4 Months old) Videos i cant help myself ,I was try the hole day write all Kind of Numbers inside :'(
so what must i do exactly to reach an perfect QQ-Bang

nova442
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Re: Dragon Ball Xenoverse 2

Post by nova442 » Sun Mar 19, 2017 7:11 am

Will you eventually update this?

Featherine
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Re: Dragon Ball Xenoverse 2

Post by Featherine » Sun Mar 26, 2017 11:53 pm

Any other of the other well-known table makers can take over this? Doesn't look like this will be updated.

TimeToNoodles
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Re: Dragon Ball Xenoverse 2

Post by TimeToNoodles » Wed Apr 26, 2017 7:18 am

Works with current update?

CeLioCiBR
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Re: Dragon Ball Xenoverse 2

Post by CeLioCiBR » Wed Apr 26, 2017 10:06 am

@Zanzer
Thank you very much for the Table..
can you please update it to the last game version ? (1.6.0.0)

Jessen
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Re: Dragon Ball Xenoverse 2

Post by Jessen » Sun Apr 30, 2017 6:55 am

Copy that. We need an update.

CeLioCiBR
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Re: Dragon Ball Xenoverse 2

Post by CeLioCiBR » Mon May 01, 2017 6:44 am

Please.. ^^ :) :D

Jessen
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Re: Dragon Ball Xenoverse 2

Post by Jessen » Mon May 01, 2017 10:21 am

Zanzer wrote:
Sun Mar 05, 2017 11:37 pm
Uploading all of my previous tables. No promises to their current working state.

Unlimited Health
Unlimited Ki
Unlimited Stamina
One-Hit Kills
Player Pointers
Quest Pointers
...
Unlimited Zeni
...
Game Data Pointers
these options need updating, Zanzer.

atsuraelu
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Re: Dragon Ball Xenoverse 2

Post by atsuraelu » Tue May 02, 2017 8:29 pm

Made this for myself and thought I'd share.
WIP update of Zanzers script for 1.06.00

What does not (yet) work:
  • Player Scripts -> Quest Pointers (Probably won't be able to figure this one out, honestly...)
  • Game Data Pointers -> Master Pointers
  • Game Data Pointers -> Item Data
Everything else *should* work, but no guarantees.

P.S.: If this is against any rules, I apologize and will remove the file...

edit: Removed file, see page 4
Last edited by atsuraelu on Sat May 06, 2017 7:01 pm, edited 2 times in total.

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