Dishonored 2

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schmiddi
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Re: Dishonored 2

Post by schmiddi » Sun Nov 26, 2017 5:12 pm

Zanzer wrote:
Sun Mar 05, 2017 11:33 pm
Uploading all of my previous tables. No promises to their current working state.

Unlimited Health
One-Hit Kill
Unlimited Mana
No Reload
Unlimited Ammo / Runes
Unlimited Bend time
Instant Choke
Unlimited Money
Unlock Blueprints
Ignore Assassination Stat
Ignore Nonlethal Takedown Stat
Current Mission Perfect Stats
Global Stats
Inventory Pointer
Matrix Jump
Never Fall
Increase Attack Speed
Increase Movement Speed
Zero Chaos
Unlimited Trait Use
Unlock All Traits
Stay Low Chaos
Would you mind updating your table if you have the time? Would be awesome cos some of your cheats dont work anymore! :D

Fruitpunch
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Re: Dishonored 2

Post by Fruitpunch » Sun Dec 10, 2017 6:39 am

There is a post about this issue already in this thread which was completely disregarded. I am bringing the issue again because I would very much like to know why the effin game keeps crashing every time I try to do a code injection. The code is just trying to load a value to a created pointer.
Does the game have some sort of anti-cheating detection in it or what's going on?

schmiddi
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Re: Dishonored 2

Post by schmiddi » Sun Dec 17, 2017 1:17 pm

Fruitpunch wrote:
Sun Dec 10, 2017 6:39 am
There is a post about this issue already in this thread which was completely disregarded. I am bringing the issue again because I would very much like to know why the effin game keeps crashing every time I try to do a code injection. The code is just trying to load a value to a created pointer.
Does the game have some sort of anti-cheating detection in it or what's going on?
no it just has to be updated.. ther is no anti cheat

Fruitpunch
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Re: Dishonored 2

Post by Fruitpunch » Sat Jan 06, 2018 3:23 pm

When I played with Daud in the first game I thought the developers had nailed it with blink. It was perfect.
Once I got to playing Dishonored 2 I was so disappointed with Far reach.

Fortunately we were left with the tools to fix it ourselves. I've made it so that using Far reach stops time and movement so that you can use it in the air as well and not drop. The script will work once Decelerate has been enabled with Far reach.

This table does not contain most of the cheats that have already been posted.
Attachments
Dishonored2.ct
(9.32 KiB) Downloaded 923 times

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igromanru
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Re: Dishonored 2

Post by igromanru » Mon Oct 22, 2018 6:18 pm

I've updated Zanzer's table from the first post for the current game version 1.77.8.9.

Changelog:
  • Player Scripts - fixed
  • Powers Scripts - added new header
    • Infinity Dark Vision - added
    • Infinity Shadow Walk - added
  • Unlimited Mana - replaced with new script
  • Unlimited Ammo / Runes / Elixirs - replaced with a new script
  • Ignore Kill Count - added
  • Ignore Assassination Stats - replaced with a new script
  • Ignore Nonlethal Takedown Stats - replaced with a new script
Still broken:
  • Both Chaos Level pointers
Dishonored 2.CT
(235.5 KiB) Downloaded 191 times
Last edited by igromanru on Sun Oct 28, 2018 7:45 am, edited 1 time in total.
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SunBeam
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Re: Dishonored 2

Post by SunBeam » Tue Oct 23, 2018 8:01 pm

Have you asked Zanzer for permission? Cuz I did.

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igromanru
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Re: Dishonored 2

Post by igromanru » Sat Oct 27, 2018 9:30 am

Updated the table. Added Author to each script.

Changelog:
  • Powers Scripts
    • Infinity Doppelganger - added
  • Unlimited Ammo / Runes / Elixirs - improved, it works now also if you're using the same amount of Runes as you have
  • Infinity Whalebones - added
Still broken:
  • Both Chaos Level pointers
EDIT: reverted Unlimited Ammo / Runes / Elixirs to previous version. The new script often crashes the game on loading.
Dishonored 2.CT
(248.83 KiB) Downloaded 80 times
Last edited by igromanru on Sun Oct 28, 2018 7:45 am, edited 2 times in total.
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Lebynthos
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Re: Dishonored 2

Post by Lebynthos » Sat Oct 27, 2018 9:44 pm

igromanru wrote:
Sat Oct 27, 2018 9:30 am
Updated the table. Added Author to each script.
Amazing timing. And such a coincidence. I literally just reinstalled Dishonored 2 for a "New Game +" playthrough.

Thanks much for the update CE Table for Dishonored 2! :mrgreen:

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igromanru
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Re: Dishonored 2

Post by igromanru » Sun Oct 28, 2018 10:36 am

Lebynthos wrote:
Sat Oct 27, 2018 9:44 pm
Amazing timing. And such a coincidence. I literally just reinstalled Dishonored 2 for a "New Game +" playthrough.

Thanks much for the update CE Table for Dishonored 2! :mrgreen:
You're welcome. I'm glad someone has a use for it. :)

Here is another small update.

Changelog:
  • Powers Scripts
    • Infinity Possession - added
  • Ignore Kill and Spotted by Enemies Stats - renamed from "Ignore Kill Stats"
Dishonored 2.CT
(251.52 KiB) Downloaded 303 times
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Lebynthos
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Re: Dishonored 2

Post by Lebynthos » Fri Nov 09, 2018 6:53 pm

igromanru wrote:
Sun Oct 28, 2018 10:36 am
You're welcome. I'm glad someone has a use for it. :)
Nice. I just finished building a new PC after many years. My old one was having a hard time with these games. I fired it up and wanted to play around with the game and the table is exactly the right timing for my new build.

Once again, thank you very much! :mrgreen:

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SunBeam
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Re: Dishonored 2

Post by SunBeam » Sat Nov 10, 2018 4:29 am

^ You could say you "fired" your old PC and "hired" a new one :D

ku-hao
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Re: Dishonored 2

Post by ku-hao » Thu Nov 29, 2018 11:56 am

add grapple and blink range
change money, health and mana address
Dishonored2(1).CT
2018/11/29
(40.32 KiB) Downloaded 110 times

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foxhoundDutch
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Re: Dishonored 2

Post by foxhoundDutch » Fri Nov 30, 2018 3:00 pm

thnk you sooooo much being waiting for someone to get no chaos cheat ! and there is so much more soooo much apreciated thank you super !

qvc
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Re: Dishonored 2

Post by qvc » Sat Dec 08, 2018 8:02 pm

My version. I wrote it recently, while waited for any D2 script updates. Not intended to upload it, 'cause not finished all I wanted to.

Group Helpers:
  • Run and Sprint Quietly
  • Run and Sprint Faster
  • Slide Faster
  • Climb Faster
  • Activate 2-level Zoom -- first, you have to get the spyglass
  • Activate Double-Jump
  • Fencing+ -- faster speed + you will always win sword contest
    Strength+
Group Unlimited Abilities/Resources
  • Inf. Health
  • Damage Immunity (no need to activate both options, no harm though, if you do else)
  • Inf. Mana
  • Inf. Swimming Breath
  • Inf. Bend Time
  • Inf. Dark Vision
  • Inf. Possession
  • Unlim. Doppelgänger + Inf. Health -- only you can kill it by throwing into a wall of light, otherwise it will survive the WoL, but it sword disintegrates
  • Unlim. Shadow Walk -- unlimited time, unlimited kills
  • Inf. Runes
Group Downgrades (while checked)
  • Stop Time -> Bend Time
  • Disable Blink Assault
  • Disable Superior Deflection
  • Disable Shadow Kill
  • Disable Greater Windblast
  • Summon Peaceful Doppelgängers
Group Blink
  • Blink Farther -- horiz. dist. = 200, vert. dist. = 100 (vs defaults: 15 (upgraded blink) and 6)
  • Blink Faster -- default velocity X 25
  • Zero Cooldown
  • Disable Dark Vision while Blinking (to prevent CTD... -- see notes
Goup Far Reach -- needs reworking
  • Greater Range -- 225 and 90 (vs defaults: 15 and 6.2)
  • Invisibility
Group of a Chaos script
  • Set Desired Chaos (by killing and in the end of missions) -- has suboptions: "Keep Zero Chaos", "Freeze", "Keep Custom Value" (0-2048), "Set Special Value" ("Keep Maximal Value of Low Chaos", "Keep Minimal Value of High Chaos", "Increase Chaos to Very High Level")
  • Show Chaos Score when It Changes (windowed/borderless only)
Notes.
"Damage Immunity". You'll still be catched by scripted actions (you will get no harm, though), like: Grim Alex head-butts you, wolfhounds clamp your hand in their jaws, Breanna Ashworth catches you during blink or far reach, etc.

About the option "Disable Dark Vision while Blinking"
If you blink (or jump, or fly) up very high with your Dark Vision power being active, the game will crash. Of course, normally you'll never reach such heights, but with modified Blink it is quite easy. The script forces the Dark Vision to end itself when the player has been blinking.

Sorry for strange or funny phrases, I don't speak English very good.

PS. Added CT with simplified chaos script. As you won't see chaos boundaries, I hide explanations uner the cut.
Show
Chaos value starts from zero and never decreases. Instead, the game sets increasing chaos thresholds for each of the missions. At the end of current mission it compares current chaos with two thresholds: if the chaos value >= number in the first column, then we've got high chaos, otherwise it's low. I am not sure about the numbers in the second column (I called it Very High Chaos just for convenience, you won't see in the game the phrase "Very High Chaos", only "High Chaos"). One exception is the mission "The Grand Palace". If we finished the mission with the chaos value >= 890, then we'll get choice in the end of the game to be Emily "The Butcher" or Corvo "The Black".

Code: Select all

                                  Lower bounds        Lower bounds
        Mission                   of High Chaos       of Very High Chaos
A Long Day in Dunwall                28                     65
Edge of the World                    55                    128
The Good Doctor                      99                    231
The Clockwork Mansion               153                    357
The Royal Conservatory              216                    504
Dust District                       264                    617
A Crack in the Slab                 300                    700
The Grand Palace                    381                    890
Death to the Empress                460                   1073
Each kill increases current Chaos value by even number (2,4,6,8,10), which one depends of what kind of person was killed by the protagonist.
Humans in Dishonored 2 divided in two categories: agressive/armed and unagressive/unarmed.

Code: Select all

            Penalty points for kills
        armed/aggressive  unarmed/unagressive
evil           2                    6
regulal        4                    8
good           6                   10
armed/aggressive
2: Grim Alex and her peaceful sister at Addermire
2,4,6: all the others armed humans (Delilah's replicas included)

unarmed/unaggressive
6,8,10: any unarmed human
10, Pastor, Stilton, Hypatia (on the Dreadful Wale)
Attachments
Dishonored2_NoChaosVisualization.CT
Very simple version of chaos script (no visualization)
(120.67 KiB) Downloaded 15 times
Dishonored2_v1.CT
Fixed minor error in the chaos script (was jbe instead fo jae)
(147.28 KiB) Downloaded 49 times

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