well it is possible to call a Summon in every fight i found the right value now,
but i got some other bugs when i use it in too small areas
i need to find out where are they spawning when i call them,
i will make a video for you later and show.
Could you please add one more function?
After calling a summon, the summoning bar instant zero.
[ENABLE]
aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rsi+000024B0],0
jmp return
INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 8E B0 24 00 00
unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.
funny think is i was playing around with this value maybe set it to -1
and u got a script where u can call the summons in every fight successfull? without bugs?
can even call it in very tiny areas.. but still sometimes bugged.
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
[ENABLE]
aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rsi+000024B0],0
jmp return
INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 8E B0 24 00 00
unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.
funny think is i was playing around with this value maybe set it to -1
and u got a script where u can call the summons in every fight successfull? without bugs?
can even call it in very tiny areas.. but still sometimes bugged.
"After calling a summon, the summoning bar instant zero."
The code is work but I don't have 100% SUMMON CHANCE in any fight.
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
When I nop'd the instructions that messes with the above address, when loading a save game, the skill I had from the game I was on, gets carried over to the loaded game, even if that save had no skills.
Also tried to get a new skill while carrying over the skill from a previous save, as in: I had Spirit Siphon from one save, loaded a game with no Enemy Skills, and got Algid Aura in that game. Spirit Siphon vanished and got replaced with Augid Aura.
Also noticed other 0/1 addresses for each character when the materia is equipped, but fixing those leads me to nothing.
Tried searching for 1/2/4/8 for each skill to check if they could be each bit for each skill, but couldn't find anything as well.
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Posted: Sun Jan 09, 2022 6:31 am
by delpirero
someone to create an Yuffie's Banishment always lv.3 script ?
I find it
it's a float value
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Posted: Sun Jan 09, 2022 4:21 pm
by Razapudroshko
any Condor cheast? or medals
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Posted: Mon Jan 10, 2022 8:56 am
by isosplx
never mind
Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)
Posted: Tue Jan 11, 2022 3:27 am
by chrcoluk
Is there a table for the shinra box buster, to pause or add to timer? This is the hardest part of the game and more important than invincibility etc.