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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 11:48 am
by kleevin
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 1:40 pm
by stellarbull
Is there any way to sell starter equip like the bronze bangle?

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 3:44 pm
by Alfitaria
delpirero wrote:
Thu Jan 06, 2022 9:39 am
Alfitaria wrote:
Tue Jan 04, 2022 11:24 am
Ken107 wrote:
Tue Dec 28, 2021 3:09 am
well it is possible to call a Summon in every fight i found the right value now,
but i got some other bugs when i use it in too small areas :D
i need to find out where are they spawning when i call them,
i will make a video for you later and show.
Could you please add one more function?
After calling a summon, the summoning bar instant zero.
100% SUMMON CHANCE
and this

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rsi+000024B0],0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8E B0 24 00 00

unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 3:46 pm
by yeriano
kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
there's cheat engine tables but it's for pro user only. the easiest way is to use save editor

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 4:47 pm
by delpirero
kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
how to use see yt

ff7remake_.CT
(9.45 KiB) Downloaded 510 times

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 4:58 pm
by Ken107
Alfitaria wrote:
Thu Jan 06, 2022 3:44 pm
delpirero wrote:
Thu Jan 06, 2022 9:39 am
Alfitaria wrote:
Tue Jan 04, 2022 11:24 am


Could you please add one more function?
After calling a summon, the summoning bar instant zero.
100% SUMMON CHANCE
and this

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rsi+000024B0],0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8E B0 24 00 00

unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.

funny think is i was playing around with this value maybe set it to -1
and u got a script where u can call the summons in every fight successfull? without bugs?

can even call it in very tiny areas.. but still sometimes bugged.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 11:01 pm
by kleevin
delpirero wrote:
Thu Jan 06, 2022 4:47 pm
kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
how to use see yt


ff7remake_.CT

the yt is unavailable, could you post it again?

Cheers

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 11:40 pm
by delpirero
kleevin wrote:
Thu Jan 06, 2022 11:01 pm
delpirero wrote:
Thu Jan 06, 2022 4:47 pm
kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
how to use see yt


ff7remake_.CT

the yt is unavailable, could you post it again?

Cheers
Now,It's ok

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Thu Jan 06, 2022 11:47 pm
by Alfitaria
Ken107 wrote:
Thu Jan 06, 2022 4:58 pm
Alfitaria wrote:
Thu Jan 06, 2022 3:44 pm
delpirero wrote:
Thu Jan 06, 2022 9:39 am

100% SUMMON CHANCE
and this

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rsi+000024B0],0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8E B0 24 00 00

unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.

funny think is i was playing around with this value maybe set it to -1
and u got a script where u can call the summons in every fight successfull? without bugs?

can even call it in very tiny areas.. but still sometimes bugged.
"After calling a summon, the summoning bar instant zero."
The code is work but I don't have 100% SUMMON CHANCE in any fight.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Fri Jan 07, 2022 3:40 am
by kleevin
delpirero wrote:
Thu Jan 06, 2022 11:40 pm
kleevin wrote:
Thu Jan 06, 2022 11:01 pm
delpirero wrote:
Thu Jan 06, 2022 4:47 pm


how to use see yt


ff7remake_.CT

the yt is unavailable, could you post it again?

Cheers
Now,It's ok
Thanks mate, I tried a few times but it doesn't seem to work to me, i have downloaded a save editor and it works fine for me, thanks

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sat Jan 08, 2022 4:55 pm
by xuxa
Hey guys, does anyone have any idea how to find the Enemy Skill Materia addresses to enable those skills?

Found an address that it's 0 when you have no skills at all and it goes to 1 when you do, but this doesn't seem to do much.

Code: Select all

7FF6458D5C45 - 89 77 08  - mov [rdi+08],esi
7FF6458D5CCA - 48 63 77 08  - movsxd  rsi,dword ptr [rdi+08]
7FF6458D5CD1 - 89 47 08  - mov [rdi+08],eax
When I nop'd the instructions that messes with the above address, when loading a save game, the skill I had from the game I was on, gets carried over to the loaded game, even if that save had no skills.
Also tried to get a new skill while carrying over the skill from a previous save, as in: I had Spirit Siphon from one save, loaded a game with no Enemy Skills, and got Algid Aura in that game. Spirit Siphon vanished and got replaced with Augid Aura.

Also noticed other 0/1 addresses for each character when the materia is equipped, but fixing those leads me to nothing.

Tried searching for 1/2/4/8 for each skill to check if they could be each bit for each skill, but couldn't find anything as well.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 09, 2022 6:31 am
by delpirero
someone to create an Yuffie's Banishment always lv.3 script ?

I find it

it's a float value

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 09, 2022 4:21 pm
by Razapudroshko
any Condor cheast? or medals

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Mon Jan 10, 2022 8:56 am
by isosplx
never mind

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Tue Jan 11, 2022 3:27 am
by chrcoluk
Is there a table for the shinra box buster, to pause or add to timer? This is the hardest part of the game and more important than invincibility etc.

Thanks.