Here are the Cheat Table entries that I mentioned in my previous post. Well, excluding the "# of times Skill was used".
Stage of Life -> Dictates where the monster is in it's Lifespan. Set to (4)Adult or (5)Adult 2 for increased stat gains.
This shouldn't shorten or lengthen it's lifespan. Also changes their size.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>117590</ID>
<Description>"Stage of Life"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Baby
1:Kid
2:Adolescent
3:Young Adult
4:Adult
5:Adult 2
6:Past Prime
7:Old
8:Old 2
9:Twilight
</DropDownList>
<LastState Value="0" RealAddress="00A7680F"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>_GetMon</Address>
<Offsets>
<Offset>18F</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Battle Movement Speed -> Basically sets how fast your monster moves forwards and backwards during battles.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>117570</ID>
<Description>"Battle Movement Speed"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Slowest
1:Slower
2:Slow
3:Fast
4:Faster
5:Fastest
</DropDownList>
<LastState Value="5" RealAddress="00A76852"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>_GetMon</Address>
<Offsets>
<Offset>1D2</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Item Was Used on Monster? -> Set "Yes" and the monster won't take items. "No" and the monster will take items.
[Basically for when you give items to the monster and not when monsters ask for items]
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>117571</ID>
<Description>"Item Was Used on Monster?"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<LastState Value="0" RealAddress="00A7677A"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>_GetMon</Address>
<Offsets>
<Offset>Fa</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Monster Already Ate Gold Peach? -> Same as "Item Was Used on Monster?". Except only for Gold Peaches
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>117574</ID>
<Description>"Monster Already Ate Gold Peach?"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<LastState Value="0" RealAddress="00A76732"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>_GetMon</Address>
<Offsets>
<Offset>B2</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Monster Already Ate Silver Peach? -> Same as "Monster Already Ate Gold Peach?". Except only for Silver Peaches
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>117577</ID>
<Description>"Monster Already Ate Silver Peach?"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<LastState Value="0" RealAddress="00A76733"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>_GetMon</Address>
<Offsets>
<Offset>B3</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>