Stardew Valley +27 [STEAM 1.5.6]

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catsudon
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by catsudon »

might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.

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PSH
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by PSH »

catsudon wrote:
Sun Mar 24, 2024 3:38 pm
might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.
How to find max daily luck ?

uchups
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by uchups »

PSH wrote:
Sun Mar 24, 2024 4:40 pm
catsudon wrote:
Sun Mar 24, 2024 3:38 pm
might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.
How to find max daily luck ?
edit the script

assert(hook,56 48 83 EC 20)

change to

assert(hook,56 48 83 EC 30)

press ok

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Silversky
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by Silversky »

Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.

uchups
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by uchups »

Silversky wrote:
Tue Mar 26, 2024 9:16 pm
Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.
add manual address

<>c::<performTenMinuteClockUpdate>b__710_0+5C

type = byte

then ok change to 0 or 5 minutes or default 10 minutes

PSH
Noobzor
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by PSH »

uchups wrote:
Tue Mar 26, 2024 7:18 am
PSH wrote:
Sun Mar 24, 2024 4:40 pm
catsudon wrote:
Sun Mar 24, 2024 3:38 pm
might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.
How to find max daily luck ?
edit the script

assert(hook,56 48 83 EC 20)

change to

assert(hook,56 48 83 EC 30)

press ok
It worked thank u <3

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Silversky
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by Silversky »

uchups wrote:
Wed Mar 27, 2024 3:39 am
Silversky wrote:
Tue Mar 26, 2024 9:16 pm
Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.
add manual address

<>c::<performTenMinuteClockUpdate>b__710_0+5C

type = byte

then ok change to 0 or 5 minutes or default 10 minutes
That worked flawlessly thank you so much! :D

MrPol
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by MrPol »

Any easy fix on "instant fish catch" and "fishing modifiers"?
Errors I get:
"<<Error in line 15 (assert(StardewValley.Menus.BobberBar::update+19B9,C5 FA 10 86 C8 00 00 00)) :The bytes at StardewValley.Menus.BobberBar::update+19B9 are not what was expected> >"
and
"<<Error in line 15 (assert(StardewValley.Tools.FishingRod::doPullFishFromWater+FE,44 88 AE ? ? ? ? 44 89 B6 ? ? ? ? 44 89 BE ? ? ? ? 89 9E ? ? ? ? 44 8B B5 ? ? ? ? 44 88 B6 ? ? ? ? 8B 95 54 FF FF FF) :The bytes at StardewValley.Tools.FishingRod::doPullFishFromWater+FE are not what was expected> >"

Is this as easy as changing some address or does it involve something more complex?

Zataigatsu
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by Zataigatsu »

Please post your modified version, who has already done it as described above. time, etc.

Mims
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by Mims »

Whew, any slow down yet on updates?
New CE coming?

frexcon
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Re: Stardew Valley +27 [STEAM 1.5.6]

Post by frexcon »

I keep getting a "StardewValley.Tools.MeleeWeapon::tickUpdate is not available yet. Please try again later" error. My CE version is 7.5

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