Dragon's Dogma: Dark Arisen +32

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Nevermorra
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Re: Dragon's Dogma: Dark Arisen +32

Post by Nevermorra »

I want to add Skeleton keys to my inventory, how do I do this? Help, please, I can't figure it out.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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krustytoe
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Re: Dragon's Dogma: Dark Arisen +32

Post by krustytoe »

I made an Ignore Needed Materials for Enhancing. To be able to Rarify to silver dragon the equipment must be DragonForged. I could not narrow down the opcode to ignore that requirement.

Option:
Ignore Needed Materials for Enhancing
Ignore Needed Materials for Enhancing (AoB version)
Experience Multiplier
Discipline Point Gain Multiplier
Vocation EXP Multiplier
Attachments
DDDA.CT
added AoB version
(4.63 KiB) Downloaded 392 times
Last edited by krustytoe on Fri Mar 22, 2024 7:41 am, edited 2 times in total.

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krustytoe
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Re: Dragon's Dogma: Dark Arisen +32

Post by krustytoe »

Nevermorra wrote:
Tue Mar 19, 2024 12:07 am
I want to add Skeleton keys to my inventory, how do I do this? Help, please, I can't figure it out.
use the "Highlighted Item" cheat to change another item ID like a rock or herbs to "00DF:Skeleton Key". Throw it into storage and pull it back out. Or Save and load the game to see the effect.

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ayurai
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Re: Dragon's Dogma: Dark Arisen +32

Post by ayurai »

Redxjak wrote:
Sun Mar 17, 2024 3:56 am
ayurai wrote:
Fri Mar 15, 2024 9:15 am
hm inf item give me "the array of byte named itemQuantityWriteOnChangeAOB could not be found"
There is someone willing to fix it?

Nevermind, i made it work.
Mind sharing how you got it to work?

Error:[string "lua_aobscan("enoughGoldFlagSetOneTimeChk1AOB"..."]:1: attempt to call a nil value (global 'lua_aobscan')

This is what I get when I tried to use the table
Sry for the late response, actually in that moment i just disabled the other inf item, cause it was activated, but i still get many instances where i can't activate for reasons like yours.

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SunBeam
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Re: Dragon's Dogma: Dark Arisen +32

Post by SunBeam »

Funny how these topics spark to life the moment history gets close to the release of a sequel :D

Chindopopito
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Re: Dragon's Dogma: Dark Arisen +32

Post by Chindopopito »

krustytoe wrote:
Wed Mar 20, 2024 10:12 am
I made an Ignore Needed Materials for Enhancing. To be able to Rarify to silver dragon the equipment must be DragonForged. I could not narrow down the opcode to ignore that requirement.

Option:
Ignore Needed Materials for Enhancing
Experience Multiplier
Discipline Point Gain Multiplier
Vocation EXP Multiplier
Ignore Needed Materials, doesn't work.

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Cielos
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Re: Dragon's Dogma: Dark Arisen +32

Post by Cielos »

SunBeam wrote:
Thu Mar 21, 2024 12:52 pm
Funny how these topics spark to life the moment history gets close to the release of a sequel :D
still at work, check the forum to see if anything up for the game, shocked to find a +32 table already, then saw the # of replied posts and realized it was for the first game...
thought this one was buried in the CE forum, don't even remember I ever reposted it here..

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krustytoe
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Re: Dragon's Dogma: Dark Arisen +32

Post by krustytoe »

Chindopopito wrote:
Thu Mar 21, 2024 10:49 pm
Ignore Needed Materials, doesn't work.
Like it doesn't activate? Or does it still require material/gold/rift crystal to enhance from a merchant? Are you using the steam version? I might need to make an AoB version if you are not.

Suikoden
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Re: Dragon's Dogma: Dark Arisen +32

Post by Suikoden »

it seems that the table is no longer working for the steam version #1.0.10.8756 patch 18-12-2017, 32 BIT which is the latest one.

could anyone confirm whether the table working or not.

thank you

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