Core Keeper (Playtest and Demo)

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Sinn
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Re: Core Keeper (Playtest and Demo)

Post by Sinn »

trying to get the noclip to work cant seem to figure out what needs to be done the old one dont seem to work anymore and on the new table that is up i cant figure it out (( not good with working scripts sometimes ))

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Stormbow
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Re: Core Keeper (Playtest and Demo)

Post by Stormbow »

Yellow text on a white background is unreadable. Please don't do that.

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Kinantot420
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Re: Core Keeper (Playtest and Demo)

Post by Kinantot420 »

For the latest verison 0.3.1-f29c here is all the script that i collect script

  • Unlimited food - by me
  • Unharmed - by me
  • Fast Fishing - by Chikaze
  • Freeze Item Durability - by GreenHouse
  • Free Crafting - by GreenHouse
  • Destroy All Tiles with One Hit - by GreenHouse
  • Damage Plus 1000 - created by GreenHouse
  • Skill Progress Multiplier
- by GreenHouse

CREDITS TO :
Chikaze
GreenHouse
I just put them together to make it more decent
Unlimited food can be set to any percentage you like but i recommend the normal percentage %100, Unharmed is you don't take damage from enemy entity.
Attachments
Nuub0001.CT
(59.49 KiB) Downloaded 3006 times

Sinn
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Re: Core Keeper (Playtest and Demo)

Post by Sinn »

what about the no clip has anyone found that one agian ?

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Akira
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Re: Core Keeper (Playtest and Demo)

Post by Akira »

Updated the Item ID List with some help from others.
Akira wrote:
Fri Mar 11, 2022 3:49 pm
Item ID List (work in progress)

[Link]

1:Copper Shovel
2:Ancient Pickaxe
3:Copper Pickaxe
4:Watering Can
5:Large Watering Can
10:Wood Pickaxe
11:Wood Shovel
12:Copper Hoe
15:Tin Pickaxe
16:Tin Shovel
17:Tin Hoe
20:Iron Pickaxe
21:Iron Shovel
22:Iron Hoe
30:Scarlet Pickaxe
35:Ocrarine Pickaxe
50:Wood Fishing Rod
51:Tin Fishing Rod
52:Iron Fishing Rod
53:Scarlet Fishing Rod
54:Ocrarine Fishing Rod
70:Red Paint Brush
71:Yellow Paint Brush
72:Green Paint Brush
73:Purple Paint Brush
74:Blue Paint Brush
75:Brown Paint Brush
76:White Paint Brush
77:Black Paint Brush
100:Chest
101:Larva Hive Chest
102:Mold Covered Chest
103:Ancient Chest
104:Seashell Chest
110:Torch
111:Campfire
112:Decorative Torch
120:Decorative Pot
125:Pedestal
126:Stone Pedestal
140:Lamp
150:Large Shiny Glimmering Object
170:Titan's Chest
171:Clurch Chest
172:Ghorw Chest
173:Hivemother Chest
174:<missing>
231:<missing>
232:<missing>
300:Dirt Wall
301:Stone Wall
302:Stone Bricks Wall
303:Clay Wall
320:Wood Wall
321:Larva Hive Wall
325:Grass Wall
326:Mold Wall
328:Sand Wall
329:Turf Wall
349:<missing>
350:Obsidian Wall
351Paintable Wall
352:Scarlet Wall
398:<missing>
399:<missing>
400:Dirt Ground
401:Stone Ground
402:Larva Hive Ground
403:Grass Ground
404:Mold Ground
405:Beach Sand Ground
406:Clay Ground
407:Sand Ground
408:Turf Ground
421:<missing>
422:<missing>
423:<missing>
425:<missing>
426:<missing>
427:<missing>
428:<missing>
450:Obsidian Ground

Checked all IDs from 0 to 500

1500:Copper Ore
1610:Wood
1630:Slime
1631:Poison Slime
1640:Fiber
1647:Mechanical Part
2021:Ancient Coin

4002:<missing>
4003:Basic Workbench
4004:Furnace
4005:Electronics Table
4006:Greenery Pod
4007:Carpenter Table
4008:Alchemy Table
4009:Table Saw
4010:Iron Workbench
4011:Copper Anvil
4012:Jewelry Bench
4013:Cooking Pot
4014:Iron Anvil
4015:Smelter Kiln
4016:Scarlet Workbench
4017:Railway Forge
4018:Painter's Table
4019:Tin Workbench
4020:Tin Anvil
4021:Scarlet Anvil
4022:Automation Table
4023:Cartography Table
4024:<missing>
4025:<missing>
4026:Distillery Table

4100:Electrical Generator
4703:Wood Bridge
5500:Mushroom
6002:Tombstone

6500:Lever
6501:Electrical Wire
6504:Electrical Door
6505:Logic Circuit
6507:Delay Circuit
6508:Electricity Stick

8001:Heart Berry Seed
8004:Glow Tulip Seed
8007:Bomb Pepper Seed
8010:Carrock Seed
8013:Puffungi Seed
8016:Root Seed
8018:Grub Kapok Seed

8100:Golden Heart Berry
8101:Golden Glow Tulip
8102:Golden Bomb Pepper
8103:Golden Carrock
8104:Golden Puffungi

8200:Recall Idol

8401:Ghorm's Stomach Bag

8601:Wood Chest
8603:Caveling Chest
8604:Iron Chest
8605:Bronze Chest

8609:Carapace Chest
8610:Larva Chest
8611:Scarlet Chest
8612:Hunter Cloak
8613:Ivy's Thorn Harness

8701:Wood Pants
8703:Caveling Pants
8704:Iron Pants
8705:Bronze Pants
8706:Scarlet Pants
8707:Ivy's Pants

8851:Larva Ring
8852:Wooden Thorn Ring
8853:Glow Tulip Ring
8854:Swift Ring
8855:Ring of Rock
8856:Ring of Rock
8857:Gold Crystal Ring
8858:Melting Crystal Ring
8859:Sky Ring
8860:Caveling Mother's Ring
8861:Petal Ring
8862:Mold Ring
8863:Sea Foam Fishing Ring
8868:Ancient Gem Ring
8869:Ivy's Ring
8870:Skull Ring

8900:Copper Sword

9001:Bomb

9113:Fireball Staff
9400:Healing Potion

9504:Shiny Gold Steak
9554:Rare Shiny Gold Steak

9577:Epic Glowing Tulip Salad
9579:Epic Crunchy Meat Steak

9602:Food Ration

Deltro
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Re: Core Keeper (Playtest and Demo)

Post by Deltro »

How does one run it I click the active box it runs a little circle animation then nothing.

tsfortna
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Re: Core Keeper (Playtest and Demo)

Post by tsfortna »

Deltro wrote:
Tue Mar 15, 2022 9:33 pm
How does one run it I click the active box it runs a little circle animation then nothing.
Same here. Game Version 0.3.1-f29c matches. Tried Cheat engine Version 6.8.3 and 7. Also tried to attach to application and process "Core-Ceeper".

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iicecube
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Re: Core Keeper (Playtest and Demo)

Post by iicecube »

Akira wrote:
Tue Mar 15, 2022 12:39 am
Updated the Item ID List with some help from others.
Akira wrote:
Fri Mar 11, 2022 3:49 pm
Item ID List (work in progress)

[Link]

1:Copper Shovel
2:Ancient Pickaxe
3:Copper Pickaxe
4:Watering Can
5:Large Watering Can
10:Wood Pickaxe
11:Wood Shovel
12:Copper Hoe
15:Tin Pickaxe
16:Tin Shovel
17:Tin Hoe
20:Iron Pickaxe
21:Iron Shovel
22:Iron Hoe
30:Scarlet Pickaxe
35:Ocrarine Pickaxe
50:Wood Fishing Rod
51:Tin Fishing Rod
52:Iron Fishing Rod
53:Scarlet Fishing Rod
54:Ocrarine Fishing Rod
70:Red Paint Brush
71:Yellow Paint Brush
72:Green Paint Brush
73:Purple Paint Brush
74:Blue Paint Brush
75:Brown Paint Brush
76:White Paint Brush
77:Black Paint Brush
100:Chest
101:Larva Hive Chest
102:Mold Covered Chest
103:Ancient Chest
104:Seashell Chest
110:Torch
111:Campfire
112:Decorative Torch
120:Decorative Pot
125:Pedestal
126:Stone Pedestal
140:Lamp
150:Large Shiny Glimmering Object
170:Titan's Chest
171:Clurch Chest
172:Ghorw Chest
173:Hivemother Chest
174:<missing>
231:<missing>
232:<missing>
300:Dirt Wall
301:Stone Wall
302:Stone Bricks Wall
303:Clay Wall
320:Wood Wall
321:Larva Hive Wall
325:Grass Wall
326:Mold Wall
328:Sand Wall
329:Turf Wall
349:<missing>
350:Obsidian Wall
351Paintable Wall
352:Scarlet Wall
398:<missing>
399:<missing>
400:Dirt Ground
401:Stone Ground
402:Larva Hive Ground
403:Grass Ground
404:Mold Ground
405:Beach Sand Ground
406:Clay Ground
407:Sand Ground
408:Turf Ground
421:<missing>
422:<missing>
423:<missing>
425:<missing>
426:<missing>
427:<missing>
428:<missing>
450:Obsidian Ground

Checked all IDs from 0 to 500

1500:Copper Ore
1610:Wood
1630:Slime
1631:Poison Slime
1640:Fiber
1647:Mechanical Part
2021:Ancient Coin

4002:<missing>
4003:Basic Workbench
4004:Furnace
4005:Electronics Table
4006:Greenery Pod
4007:Carpenter Table
4008:Alchemy Table
4009:Table Saw
4010:Iron Workbench
4011:Copper Anvil
4012:Jewelry Bench
4013:Cooking Pot
4014:Iron Anvil
4015:Smelter Kiln
4016:Scarlet Workbench
4017:Railway Forge
4018:Painter's Table
4019:Tin Workbench
4020:Tin Anvil
4021:Scarlet Anvil
4022:Automation Table
4023:Cartography Table
4024:<missing>
4025:<missing>
4026:Distillery Table

4100:Electrical Generator
4703:Wood Bridge
5500:Mushroom
6002:Tombstone

6500:Lever
6501:Electrical Wire
6504:Electrical Door
6505:Logic Circuit
6507:Delay Circuit
6508:Electricity Stick

8001:Heart Berry Seed
8004:Glow Tulip Seed
8007:Bomb Pepper Seed
8010:Carrock Seed
8013:Puffungi Seed
8016:Root Seed
8018:Grub Kapok Seed

8100:Golden Heart Berry
8101:Golden Glow Tulip
8102:Golden Bomb Pepper
8103:Golden Carrock
8104:Golden Puffungi

8200:Recall Idol

8401:Ghorm's Stomach Bag

8601:Wood Chest
8603:Caveling Chest
8604:Iron Chest
8605:Bronze Chest

8609:Carapace Chest
8610:Larva Chest
8611:Scarlet Chest
8612:Hunter Cloak
8613:Ivy's Thorn Harness

8701:Wood Pants
8703:Caveling Pants
8704:Iron Pants
8705:Bronze Pants
8706:Scarlet Pants
8707:Ivy's Pants

8851:Larva Ring
8852:Wooden Thorn Ring
8853:Glow Tulip Ring
8854:Swift Ring
8855:Ring of Rock
8856:Ring of Rock
8857:Gold Crystal Ring
8858:Melting Crystal Ring
8859:Sky Ring
8860:Caveling Mother's Ring
8861:Petal Ring
8862:Mold Ring
8863:Sea Foam Fishing Ring
8868:Ancient Gem Ring
8869:Ivy's Ring
8870:Skull Ring

8900:Copper Sword

9001:Bomb

9113:Fireball Staff
9400:Healing Potion

9504:Shiny Gold Steak
9554:Rare Shiny Gold Steak

9577:Epic Glowing Tulip Salad
9579:Epic Crunchy Meat Steak

9602:Food Ration
Okay I found it thanks

Deltro
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Re: Core Keeper (Playtest and Demo)

Post by Deltro »

tsfortna wrote:
Wed Mar 16, 2022 6:54 am
Deltro wrote:
Tue Mar 15, 2022 9:33 pm
How does one run it I click the active box it runs a little circle animation then nothing.
Same here. Game Version 0.3.1-f29c matches. Tried Cheat engine Version 6.8.3 and 7. Also tried to attach to application and process "Core-Ceeper".
Ok for some reason it works now so IDK what I did

Y.A.K.E
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Re: Core Keeper (Playtest and Demo)

Post by Y.A.K.E »

GreenHouse wrote:
Thu Feb 17, 2022 7:52 pm
maxmackey wrote:
Mon Feb 14, 2022 6:26 pm
Hey, this table was great, thank you!

A demo has been released a few days ago and it's no longer compatible. Could you do a rework?
Updated for the Demo version. Have fun :P
How to call "PlayerCommand.ClientSystem.CreateEntity" to create a boss?

boss id #3058 is Shaman

Y.A.K.E
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Re: Core Keeper (Playtest and Demo)

Post by Y.A.K.E »

High light

Code: Select all


{ Game   : CoreKeeper.exe
  Version: 
  Date   : 2022-03-09
  Author : Y.A.K.E
  
  High light 
}

[ENABLE]

aobscanmodule(slowINJECT,GameAssembly.dll,44 8B 28 45 85 ED) // should be unique
alloc(newmem,$1000,slowINJECT)

label(code)
label(return)

newmem:
  mov r13d,[rax]
  setg r12l

  cmp r13d ,#0
  je code

  add r13d,#20
code:




  jmp return+d

slowINJECT:
  jmp newmem
  nop
return:
registersymbol(slowINJECT)

[DISABLE]

slowINJECT:
  db 44 8B 28 45 85 ED

unregistersymbol(slowINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+CB480E

GameAssembly.dll+CB47E1: 4C 8B C0              - mov r8,rax
GameAssembly.dll+CB47E4: 48 8B D3              - mov rdx,rbx
GameAssembly.dll+CB47E7: E8 34 24 A7 01        - call EntityUtility.GetConditionEffectValues
GameAssembly.dll+CB47EC: 4C 8B 05 C5 11 3B 03  - mov r8,[GameAssembly.dll+40659B8]
GameAssembly.dll+CB47F3: 48 8D 4C 24 40        - lea rcx,[rsp+40]
GameAssembly.dll+CB47F8: 41 BF 01 00 00 00     - mov r15d,00000001
GameAssembly.dll+CB47FE: 41 8B D7              - mov edx,r15d
GameAssembly.dll+CB4801: 0F 10 00              - movups xmm0,[rax]
GameAssembly.dll+CB4804: 0F 11 44 24 40        - movups [rsp+40],xmm0
GameAssembly.dll+CB4809: E8 92 8E 7B 01        - call GameAssembly.dll+246D6A0
// ---------- INJECTING HERE ----------
GameAssembly.dll+CB480E: 44 8B 28              - mov r13d,[rax]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+CB4811: 45 85 ED              - test r13d,r13d
GameAssembly.dll+CB4814: 41 0F 9F C4           - setg r12l
GameAssembly.dll+CB4818: 45 85 ED              - test r13d,r13d
GameAssembly.dll+CB481B: 0F 8E C5 01 00 00     - jng GameAssembly.dll+CB49E6
GameAssembly.dll+CB4821: 48 8B 46 30           - mov rax,[rsi+30]
GameAssembly.dll+CB4825: 48 85 C0              - test rax,rax
GameAssembly.dll+CB4828: 0F 84 BE 06 00 00     - je GameAssembly.dll+CB4EEC
GameAssembly.dll+CB482E: 48 8B 48 30           - mov rcx,[rax+30]
GameAssembly.dll+CB4832: 48 85 C9              - test rcx,rcx
GameAssembly.dll+CB4835: 0F 84 B1 06 00 00     - je GameAssembly.dll+CB4EEC
}

9192jks
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Re: Core Keeper (Playtest and Demo)

Post by 9192jks »

Hello. Can you make a cheat sheet that breaks through the wall? T^T...? I used it in the demo, but now it's not working, so I'd like to ask this.

anon9
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Re: Core Keeper (Playtest and Demo)

Post by anon9 »

Not sure if this is useful to anyone, but:

Recover Items after use/place.

Code: Select all

[ENABLE]

aobscanmodule(fNoSubtract,lib_burst_generated.dll,45 29 EF 45 85 FF) // should be unique


fNoSubtract:
  nop 3
registersymbol(fNoSubtract)

[DISABLE]

fNoSubtract:
  db 45 29 EF 45 85 FF

unregistersymbol(fNoSubtract)
Set item Qty on grab. (Keep off when not needed as this appears to affect durability on items that have durability) (fixed version for 0.3.5 in post below, this one is here mostly to show another location that can be searched). Note: Yes, this can also change the item and item modifiers if you know what you are doing.

Code: Select all

[ENABLE]

aobscanmodule(fMaxItemFinder,lib_burst_generated.dll,C5 FA 7F 0C 1E * 8B B4 24 C0) // should be unique
alloc(newmem,$1000,fMaxItemFinder)

label(return)
label(vItemQty)

newmem:

  cmp [rsi+rcx+4],0
  je @f
  //push rax
  mov rbx,[vItemQty] //using rbx as it gets overwritten after this
  mov [rsi+rcx+4],ebx //ebx instead of rbx because we only want 4 bytes (next 4 bytes are modifiers)
  //previous 4 bytes appears to be item code.
  //pop rax
  @@:
  vmovups xmm0,[rsi+rcx]
  jmp return

vItemQty:
  dq #800
registersymbol(vItemQty)

fMaxItemFinder-27: //This is needed because the address found is for
//After the item is pulled, meaning it is too late to find.
fMaxItem:
  jmp newmem
return:
registersymbol(fMaxItem)

[DISABLE]

fMaxItem:
  db C5 F8 10 04 0E

unregistersymbol(fMaxItem)
unregistersymbol(vItemQty)
dealloc(newmem)
Last edited by anon9 on Fri Apr 15, 2022 10:18 pm, edited 3 times in total.

gamjow
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Re: Core Keeper (Playtest and Demo)

Post by gamjow »

Could you have any update for the latest version 0.3.3 ?
- Free Crafting is not work.

anon9
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Re: Core Keeper (Playtest and Demo)

Post by anon9 »

gamjow wrote:
Wed Mar 30, 2022 4:01 pm
Could you have any update for the latest version 0.3.3 ?
- Free Crafting is not work.
That is an easy enough fix. Change both cases of F3 44 0F 2C E6 to F3 44 0F 2C EE and db 4D 31 E4 to db 4D 31 ED


Also, fix for my 999 for picked up items (sets Quantity/Durability to 999 (or whatever you set it to) on stack drop)

Code: Select all

[ENABLE]

aobscanmodule(fMaxItemFinder,lib_burst_generated.dll,41 89 FA 48 8B 84 24 58 05 00 00) // should be unique
alloc(newmem,$1000,fMaxItemFinder)

label(code)
label(return)
label(fMaxItem)
label(vItemQty)

newmem:

code:

  cmp [rsi+rbx+4],0
  je @f
  //push rax
  mov rcx,[vItemQty] //using rcx as it gets overwritten after this
  mov [rsi+rbx+4],ecx //ecx, not rcx or you'll overwrite modifiers
  //pop rax
  @@:
  vmovups xmm0,[rsi+rbx]
  jmp return

vItemQty:
  dq #999
registersymbol(vItemQty)

fMaxItemFinder+1D:
fMaxItem:
  jmp newmem
return:
registersymbol(fMaxItem)

[DISABLE]

fMaxItem:
  db C5 F8 10 04 1E

unregistersymbol(fMaxItem)
unregistersymbol(vItemQty)
dealloc(newmem)

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